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Classic and Historic Team Hub (post your teams here, learn how to make teams, etc.)

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Old 08-05-2010, 08:19 PM   #9
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Re: Classic and Historic Team Hub (post your teams here, learn how to make teams, etc

1998 Tennessee National Champs
Offense
1. Tee Martin QB
2. Jamal Lewis TB
3. Travis Henry TB
4. Peerless Price WR
5. Chad Clifton LT

Defense
1. Al Wilson LB
2. Shawn Ellis DT
3. Deon Grant FS
4. David Leaverton P
5. Eric Westmoreland

Set up the play action pass with the power running attack of Jamal Lewis and Travis Henry. If no one is open, feel free to scramble to the edge with Tee Martin. On defense, attack the offense with a speedy D.

Sources
1998 Athlon
1998 Alabama/Tennesee VHS
1998 National Championship Game
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Old 08-05-2010, 08:24 PM   #10
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Re: Classic and Historic Team Hub (post your teams here, learn how to make teams, etc

2002 Alabama Crimson Tide 10-3

Offense
1. Tyler Watts QB
2. Wesley Britt LT
3. Shaud Williams TB
4. Santonio Beard TB
5. Ahmad Galloway TB

Defense
1. Antwan Odom DE
2. Kendal Morehead DE
3. Kenny King DT
4. Jarrett Johnston

Sources
Athlon
Entire season on VHS
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Old 08-05-2010, 08:30 PM   #11
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Re: Classic and Historic Team Hub (post your teams here, learn how to make teams, etc

2006 Arkansas 10-4
Offense
1. Darren McFadden TB
2. Felix Jones TB
3. Marcus Monk WR
4. Peyton Hillis FB
5. Tony Ugoh LT

Defense
1. Jamal Anderson DE
2. Sam Olajubutu LB
3. Weston Dacus LB
4. Chris Houston DB
5. Keith Jackson DT

Source
Lindy's
Game Footage from www.secdigitalnetwork.com

tcoaker
xbox
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Old 08-05-2010, 08:35 PM   #12
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Re: Classic and Historic Team Hub (post your teams here, learn how to make teams, etc

1989 Penn State 8-3-1
Offense
1. Blair Thomas TB
2. Leory Thompson FB
3. Tony Sacca QB

Defense
1. Andre Collins LB
2. Sherrod Rainge DB
3. Mark DOforno LB

tcoaker
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can't remember the web site
Penn State vs Alabama VHS
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Old 08-05-2010, 10:25 PM   #13
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Re: Classic and Historic Team Hub (post your teams here, learn how to make teams, etc

I personally don't think using the default ratings for NCAA is a very good idea to start off with because those ratings are so unbalanced and not very realistic at all IMO.

I see 9 out of every 10 teams on TB using default ratings and that's why you still see tons of players rated in the 90's or tons of ratings that just don't make any sense like QB's with a strength rating higher than DL or OL

Small RB's and WR's with break tackle ratings higher than Power Backs and players with marginal speed being jacked up to 90+ overall just to make their overall ratings be high..............

I personally prefer to rate players using their assigned Madden ratings because that way I'm not making up ratings and usually EA treats the Madden ratings WAY MORE REALISTIC than the NCAA developers does their game. I have links to Madden ratings from the past 6-7 years......

For a older generation player I like to observe his style of play and then find a guy in today's game that best fits his profile and use his ratings as a base for tendencies in which I call MADDEN DNA TENDENCIES....

http://www.operationsports.com/forum...y-rosters.html

That formula has worked great for me over the past few years and it's made the game play on the field the most realistic gameplay it can possibly be IMO.

This year I've started inputting data from the draft combine for younger players making sure their speed and acceleration matches their combine #'s.

http://www.cbssports.com/nfl/draft/h...ne/college/BST

I take those numbers and apply the speed based on a speed chart that is close to how Madden rates player speed from the past 2 years in Madden 10 and 11.

CHART
40/SPD (SPEED)
4.19/100
4.22/99
4.24/96
4.26/95
4.28/94
4.30/93
4.32/92
4.34/91
4.36/90
4.38/89
4.40/88
4.41/87
4.43/86
4.45/85
4.47/84
4.49/83
4.51/82
4.53/81
4.55/80
4.57/79
4.59/78
4.61/77
4.63/76
4.65/75
4.67/74
4.69/73
4.71/72
4.73/71
4.75/70
4.76/69
4.78/68
4.80/67
4.82/66
4.84/65
4.86/64
4.88/63
4.90/62
4.92/61
4.94/60
4.96/59
4.98/58
5.00/57
5.02/56
5.04/55
5.06/54
5.08/53
5.10/52
5.11/51
5.13/50
5.15/49
5.17/48
5.19/47
5.21/46
5.23/45
5.25/44
5.27/43
5.29/42
5.31/41
5.33/40

My IMPACT PLAYERS vary from year to year based on the default IMPACT Player position released with the game by EA.

I will refer to this link to get my top 4 players overall a lot....it gives the greatest players ever voted by fans for each school.
http://miami.rivals.com/content.asp?CID=555894

But you won't usually find younger players from the past 5 years being a IMPACT Player on my file because they go through a progression mode all over again since my file is built for Dynasty mode. Those younger players are assigned Classes of Freshmen or Soph's and they have to waite their turn to move up the depth chart unless they simply were hands down better than a older generation player at that posistion.

So for example Adrian Peterson is not going to start over Billy Sims or Joe Washington nor will he will be rated higher than them on the file. He's going to start out with his Madden rookie ratings and usually EA does a great job with rating Rookies and younger players in Madden so those ratings carry over to NCAA Football very well and it allows me to have great balance from Freshmen to Seniors being rated without having to input any mandatory overall ratings system.

I've actually gone away from creating Historic teams/All Time Teams because they restrict you to a single year or the same players each year and I don't like that because they lock you into older generation players which isn't good for for the Dynasty system that i have setup for the rosters......I love to have a good mix of younger players and older generation players in order to advance through a 3-4 year dynasty mode with players from all era's that is how I developed the idea of creating ALUMNI TEAMS

I would hate to make a guy like Tony Dorsett be a Jr or Soph because that just doesn't feel right at all to me.

You'll see a lot of younger players on my file at th ebottom of the depth charts who may not have been the best players ever from their school but they help to keep things realistic because a school doesn't have great players every year at each position.

For example for FSU you might start out strong at CB with Deion and T.Buck but after they leave FSU fans will have to adjust to playing with guys like Mario Edwards or Tay Cody the following years in their Dynasty mode.

It is up to the USER to develope those guys because their Madden ratings will have them no where near being a shut corner early on in Dynasty Mode.

Same thing at QB i might give you Fran Tarketon to start off with at Georgia and then the next year your forced to develope and win games with Quincy Carter, D.J. Shockley or David Greene

Of course a QB factory like USC or Purdue will stay consistent and not see much of a drop off in talent with guys like Palmer, Lienart or Brees waiting in the wings.

The only downside to this process is as I pointed out in another thread is that it's very time consuming because your basically editing every single player created and using tendencies to match his style of play on the field. But the end results have been a thing of beauty the past 3-4 years in terms of GAMEPLAY ON THE FIELD

Last edited by Playmakers; 08-05-2010 at 10:27 PM.
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Old 08-06-2010, 12:57 AM   #14
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Re: Classic and Historic Team Hub (post your teams here, learn how to make teams, etc

^ So you actually did a roster file instead of doing teambuilder teams? Well, if you have some teambuilder teams you want to post, you are more than welcome.

Also, does anyone know if the "System" even matters? In other words, if I create teambuilder team for the 360 can people with PS3's still download the team? I thought I remember reading that such a thing was possible.
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Old 08-06-2010, 01:15 AM   #15
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Re: Classic and Historic Team Hub (post your teams here, learn how to make teams, etc

The system doesn't matter as far as downloading it. It just
has to do with searching on the system.
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Old 08-06-2010, 02:04 AM   #16
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Re: Classic and Historic Team Hub (post your teams here, learn how to make teams, etc

Quote:
Originally Posted by tommycoa
The system doesn't matter as far as downloading it. It just
has to do with searching on the system.
Ah, cool.

I cleaned up the first post so that it only lists team name and gamertag/ID. It'd still be helpful to list key players and other team information, but I'm going to leave that stuff out of the index... Just to keep that list shorter.
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