Badges📛

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  • simbayless
    MVP
    • May 2011
    • 2024

    #1

    Badges📛

    Although we dont know what type game 2k is making

    Lets have some Hypothetical fun if 2k decided to put badges 2k should add _____ fill in the blank

    Shake N bake badge-runners can move and cut like Barry sanders

    Prime-time returner- increases the chances of big return kick offs like Deion Sanders

    Glue hands👋- wr can catch the ball anywhere

    Missle Laser - QB can throw the ball super deep with accuracy

    Blow the the House down- Defensive Line and LB can blow up the spot get to the QB faster

    You cant come in my house ✋🛑- Offensive tackles stone wall 🧱 the Defense from coming into sack the QB
  • illwill10
    Hall Of Fame
    • Mar 2009
    • 19797

    #2
    Re: Badges📛

    For me, I wouldn't mind bringing back the Abilities that were in APF2K8 and having them implemented the same. I feel that was one of the best implemented badge/abilities system. Yes, the ratings were "under the hood " that could be edited in the Editor. But, the way how abilities were implemented in 2k8 felt right. It didn't feel overpowered or a big boost. It felt like skills that either a player had or didn't.
    Last edited by illwill10; 06-12-2022, 05:15 PM.

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    • PaleVermilion
      Rookie
      • May 2010
      • 280

      #3
      Re: Badges📛

      Spoiler

      Comment

      • Thunderhorse
        Rookie
        • Jun 2011
        • 485

        #4
        Re: Badges📛

        Originally posted by illwill10
        For me, I wouldn't mind bringing back the Abilities that were in APF2K8 and having them implemented the same. I feel that was one of the best implemented badge/abilities system. Yes, the ratings were "under the hood " that could be edited in the Editor. But, the way how abilities were implemented in 2k8 felt right. It didn't feel overpowered or a big boost. It felt like skills that either a player had or didn't.
        Most if not all the players within the same tier were almost identical rating wise, with a few exceptions. The one thing that actually differentiated the largely generic player base (G,S,B, and "generic" included), was the abilities.

        IF you unlocked all the achievements and could make 5 ability gold CAP players you really started to see just how unique you could make players, which transitioned into some very different, complex, and unique schemes/teams if you were within the right community.

        Comment

        • illwill10
          Hall Of Fame
          • Mar 2009
          • 19797

          #5
          Re: Badges📛

          Originally posted by Thunderhorse
          Most if not all the players within the same tier were almost identical rating wise, with a few exceptions. The one thing that actually differentiated the largely generic player base (G,S,B, and "generic" included), was the abilities.

          IF you unlocked all the achievements and could make 5 ability gold CAP players you really started to see just how unique you could make players, which transitioned into some very different, complex, and unique schemes/teams if you were within the right community.
          I know, those 5 ability Cap Players were a game changer. You could literally build teams/scheme around those players

          Comment

          • Kanobi
            H*F Cl*ss *f '09
            • Apr 2003
            • 6050

            #6
            Re: Badges📛

            Originally posted by illwill10
            For me, I wouldn't mind bringing back the Abilities that were in APF2K8 and having them implemented the same. I feel that was one of the best implemented badge/abilities system. Yes, the ratings were "under the hood " that could be edited in the Editor. But, the way how abilities were implemented in 2k8 felt right. It didn't feel overpowered or a big boost. It felt like skills that either a player had or didn't.
            Agreed. I used to do exhaustive roster work on APF2k8 via Javo's editor and it never ceased to amaze how closely you could get a player to behave like their real-life counterpart.

            With the abilities and attribute tweaks you could craft unique skillsets for each player resulting in super organic and realistic gameplay between two fully edited teams. You'd be hard pressed to make it through a quarter without constantly watching replays.

            Comment

            • illwill10
              Hall Of Fame
              • Mar 2009
              • 19797

              #7
              Re: Badges📛

              Originally posted by Kanobi
              Agreed. I used to do exhaustive roster work on APF2k8 via Javo's editor and it never ceased to amaze how closely you could get a player to behave like their real-life counterpart.

              With the abilities and attribute tweaks you could craft unique skillsets for each player resulting in super organic and realistic gameplay between two fully edited teams. You'd be hard pressed to make it through a quarter without constantly watching replays.
              Exactly. My favorite thing was that speed isn't king like it is in Madden. I could build a team without a Speed Demon and still be a dominant. Not having a speed demon isn't as much of a detriment in 2k8. A WR with Route God and Bump Breaker/Buster can consistently get open. A DB with Coverage ability and Bump and Run isn't getting beat consistently.


              But as I said before, the abilities were skills not situational boosts like in Madden and NBA 2k. Which didn't make them feel overpowered. Which makes me think about the best way to approach ratings and badges/abilities. My issue isn't the use of ratings and badges/abilities. It's the way the players aren't differentiated. Using Ratings only, is basically players being programmed to play the same way with the rating differentiating players. Using ratings and abilities, is those same similarly programmed players with differentiating ratings and situationally better abilities. So, my issue is I want to see players not programmed the same. I would love a VIP system that is vastly expanded to included players and coach tendencies. That way each player performs uniquely and the ratings and badges aren't the sole differentiating factor

              Comment

              • simbayless
                MVP
                • May 2011
                • 2024

                #8
                Re: Badges📛

                Here's another Badge

                Tight -Window: with this badge the QB can throw tight window passes accurate

                Example Drew Brees& Brett Farve

                Comment

                • Caulfield
                  Hall Of Fame
                  • Apr 2011
                  • 10986

                  #9
                  Re: Badges📛

                  Originally posted by PaleVermilion
                  Spoiler
                  damn, I'm six months to late. I came in here to say this and you already beat me to it lol
                  OSFM23 - Building Better Baseball - OSFM23

                  A Work in Progress

                  Comment

                  • simbayless
                    MVP
                    • May 2011
                    • 2024

                    #10
                    Re: Badges📛

                    Here's another one 👇

                    System Quarterback: A QB that has high enough IQ to blend in and plays better in a offensive system

                    Comment

                    • F17
                      Rookie
                      • Aug 2017
                      • 113

                      #11
                      Re: Badges📛

                      I was thinking about this whilst on the loo the other day and came to make a post to discuss it haha

                      I would love to see very few numerical ratings, maybe even none, because only really speed would be relevant I guess, but maybe numerical ratings in terms of tendencies. Equating to a percentage chance a player does a certain action. So we take Edge Rushers. Their tendencies can show what pass rush move they will do as their opening move. A Role Player might not have an expanded repertoire of moves and have 100 bull rush tendency, which could be easily learned by the smarter OLs and mitigated, unless it was a HOF bull rush badge, cause even knowing that was coming would be tough

                      Speed/Accel would be universal for skill positions, So well known woman respecter Tyreek Hill would be generational speed and accel. Larry Allen as an example, would be a generational speed for an OL, but that generational would be a different speed for skill vs Linemen.

                      My ideal world would be to see maybe 7 tiers of badge. Obviously with increasing levels of effectiveness

                      Practice Squad
                      Bronze
                      Silver
                      Gold
                      Elite
                      HOF
                      Generational

                      QBs
                      Every single route to have a badge. IE Corner route - HOF, Slant route - Practice Squad would mean he hits a beautiful corner pass, but scatter guns his slants
                      Pass Distance
                      Pass Speed
                      Sack Breaking
                      Pocket Presence
                      Clutch - More consistent/better decision making late in games
                      Plus all HB badges

                      HBs
                      Tackle Breaking
                      Truck Juke Spin etc
                      Ball Security
                      Ball Carrier Vision

                      WRs/TEs
                      Same for QBs, every route
                      Uncontested Catching
                      Contested Catches
                      Jump Balls
                      Circus Catches


                      You get the idea

                      Comment

                      • King Gro23
                        MVP
                        • Jan 2008
                        • 2548

                        #12
                        Re: Badges📛

                        I’ve always thought about this. I agree with many posters on the 1st page as far as APF’s abilities were the best rendition of any game.

                        That being said I think a balance between skills and situational would be the best bet.

                        I’m not a fan of the arcade names for abilities which tells a lot.

                        I’d like to see them as live scouting reports.

                        Where guys have their physical stats but the rest is all trait and abilities.

                        QBs (isolated abilities)
                        “Progressive” - displays ability to consistently get through progressions finding open man

                        “Project progressive”- shows flashes of going through progressions but isn’t consistent

                        “non-progressive” player often stares down intended receiver or maintains sights on one side of field


                        “Steady feet” qb has good footwork

                        “Journeyman” qb may tend to throw off balance throws due to pressure

                        “Pocket poise” ect ect

                        Just like a scouting report where they break each player down. Theirs your ideal, shows flashes, and behind the average/starter scale of things that are detrimental to success

                        Running backs

                        Pass pro, contact balance, burst, vision, ball security, durability, running aggression, patience,

                        Wide receivers
                        Release, recognizing coverage , body control, foot work, hands, catch strength, acrobatic abilty, run after the catch , winning routes at each level.






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                        • King Gro23
                          MVP
                          • Jan 2008
                          • 2548

                          #13
                          Re: Badges📛

                          Doubling down on further more depth. Regarding abilities/badges/traits/ tendencies need to be a complete meta verse which makes up a players DNA

                          Right now in Madden there are 53 attributes and around 15 traits

                          superstar abilities combined with X factor seem to be 178 abilities they have implemented on the game (via personal quick count using) https://www.madden-school.com/abilities/

                          178 abilities divided by 22 positions = 8 abilities per position non special teams.

                          If you take away general attributes which include the following: speed, acceleration, strength, agility, awareness, jumping , injury , stamina , toughness that’s 9.. 53-9=44

                          add 44 more abilities.

                          NBA 2k has a similar count between the tiers and personality badges which also offer great value.

                          To my point looking at Herdon hooker on Walter football

                          Strengths and weaknesses every player should have around 8-20 strengths and weakness combined

                          Now I mentioned 22 positions how ever it could be scaled into groups

                          Quarter back, ball carrier, receiver, blocker, secondary , line backer, definitive front, special teams (8 Groups)

                          Now condense it all together: 44 attribute categories/ 178 abilities/ traits 15 = 237 \8 =29.6 abilities per group

                          Back to herdon hooker he has 17 evaluations on his play 12 strength 5 weaknesses obviously this is vs NCAA so it needs to be done with the common growing scale but imagine a each player having a unique set of traits that make up his player DNA along with the core physical ratings which would progress or regress naturally

                          Sorry for the long read but I think this is the way a football game needs to go for quality


                          Sent from my iPhone using Operation Sports
                          Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
                          TopShotGwaup15
                          http://www.twitch.tv/topshotgwaup15

                          Suscribe on Youtube
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