Just listing some things I wouldn't mind seeing in the next edition. This is a real basic list. I have no elaborate explanations for the most part but you should get the general idea.
The Draft
- NFL Combine: Being able to attend for the week (watching different position groups each day)
- Senior Bowl Week: Option to coach one of the teams.
- NCAA Draft Class importability
- Big Board Preparation: Arrange and rank prospects based on team needs and overall talent.
- Rookie Pre-Draft Visits: Private workouts and/or interviews
- Track which prospect other teams apprear interested in
- View Mock Drafts/Projections
- Fan pick (part of new Fan support/trust element mentioned later): See who the fans want you to select.
- Warroom:
Entire staff and Owner are present and available for suggestions and input. Celebrate when you get your "guy". Watch the disappointment as your targets are taken off the board. "Call Player" to inform them you'll be selecting them.
The Office
- Deeper NFL.com Setup w/ ability to visit each team's website (like checking each team's local paper in Madden)
- Deeper stat tracking
- Coach/Player Interaction during office hours
- NFL Europe Allocation
- Player Cards: See career stats, awards, bio, attributes, and salary info
- Request To Interview:...coaches currently employed by other teams about openings on your staff.
- View Staff Profiles of Other Teams
- Deeper Play Designer
The Practice Field
- Trust Model and new Dynamic Mental Attributes for Players:
More on that here
- Practice Squads
- "Demonstrate" proper technique during drills: Effectiveness depends on your rating at that position.
- Free Roaming: Walk the field. Eaves drop on assistant coaches giving drills.
- Veteran Mentors: Veteran "Leadership" enhances "Learning Ability" of younger players/rookies.
- Rep Distribution may/may not affect "Player Trust": Depends on new intangible attributes.
- Assistants Coach Input in Meetings - "Joe Schmoe displayed some good burst this week. I think his explosiveness has improved", "Smith wants more reps in 1-on-1 wr vs db drills. It's been bothering him" - hints player progress or what coaching decisions need to be made.
Gameday
- Substitution packages based on 1st/2nd 3rd String setup
- "Wave Rotation" Option for the Defensive Line
- "Instruct" Assistant Coaches and Players
- Emotion: Player body language - Frustrated/Dejected/ Excited/Celebratory, etc - hints at how to approach them.
- Defensive Matchups
The Staff
- Strength/Conditioning Coach: Implements Exercise and Diet plans. Informs you which players are in/out of shape. Based on ratings - Improves player speed, strength, and agility. Can help bulk-up/Slim down -players. Runs the off-season conditioning program.
- Trainer Staff: Recovery, Prevention, Duration attributes from Madden's Owner Mode. Design rehab routines.
The Media
- Halftime Interview before entering lockerroom
- Post-game press conference
- Player Comments from Locker room Interviews
- Drama: Bad press surrounding holdouts and other problematic situations (resulting from the new player behavioral attributes) bothers Owner. More pressure on you to get situation resolved.
The Fans
- Fan Influence/Support: Affects draft day decisions, Owner Trust, free agent strategy, Holdout situations, playcalling and other aspects of your career.
- Fan Trust: Affected by players who are "Fan Favorites", Winning, Sound drafting, Key Player Injuries,ect.
That's about it for now. I'm sure theirs tons more. Now back to the game...