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NFL Head Coach 09 Producer Interview Questions

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Old 05-20-2008, 07:08 AM   #9
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Re: NFL Head Coach 09 Producer Interview Questions

After an injury, lets say a QB. If you sign one off the street will his overall be at it's lowest point based on not knowing the offense?

A player should not be signed off the street and be able to come in and start for a team. (unfamiliar with the playbook, conditioning etc. etc.)
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How does the Injury system work?
Do we have a training staff? Do we get a update on injuries after the game or on Monday?
Will some injuries during the game be labeled as "Will get an M.R.I. on Monday"?
Will a player heal enough during the week to have a chance to play? Will the training staff chime in with their opinion on whether or not the player should play?
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After a successful season will assistant coaches get better job opportunity offers from other teams?

When an assistant leaves, what is the interview process like with adding a new coach?

Will some coaches be loyal and stay? Can we offer them more cash or increased job responsibilities?
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What are the practice sessions like? DO we only get to run 20 plays in a session a day during week?

Will all players study film? Is this something we as coaches have to tell them to do?
Obviously this should increase the players readiness for the upcoming game.
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Old 05-29-2008, 09:32 PM   #10
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Re: NFL Head Coach 09 Producer Interview Questions

To what extent does HC09 interact with Madden? Is it only exporting custom plays, or can you export entire playbooks, or even play the games in your Head Coach franchise in Madden?

To what extent was on-the-field player AI updated / recoded / etc. compared to the base Madden 08 AI?

Does the main game (i.e. the franchise mode equivalent) offer any multiplayer support?
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Old 05-30-2008, 12:01 PM   #11
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Re: NFL Head Coach 09 Producer Interview Questions

In the two in-game videos shown so far, I'm a little concerned about the game clock being accelerated between plays while the play clock runs at normal speed. I understand this may be on purpose in order to have more time to do the coaching, but it seems like this might mess up the two minute drill (an accelerated runoff of about 25-30 seconds PLUS the entire play clock - you could run over a minute off the clock on each play!) Can you comment on that?
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