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**NFL Head Coach 09 Developer Q&A Thread**

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Old 06-03-2008, 07:19 PM   #25
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Re: Lead Designer Q&A Session

Man, Josh. I'm sold! Now the only question is whether I'm getting Madden with it.....
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Old 06-03-2008, 07:47 PM   #26
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Re: Lead Designer Q&A Session

Thanks Josh, this sounds amazing! Welcome to OS.

Also thanks to everyone who posted questions, good stuff!

I am hoping this does well enough for you guys to continue making the game.
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Old 06-03-2008, 08:25 PM   #27
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Re: Lead Designer Q&A Session

In real-life there are certain risks associated with signing a guy with known character issues. Will that be reflected in the game?

If there are player personalities in the game I'd like to see the benefits of managing to put together a team full of players and coaches who all get along. Is there any kind of 'team chemistry' guage that will play a role in the success of the team?

Thanks.
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Old 06-03-2008, 08:30 PM   #28
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Re: Lead Designer Q&A Session

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Originally Posted by Briankingsfan
That's great stuff. I will be getting this game. Another question, eventually could this game be "fused" together with Madden to make it a fully functioning stand alone Franchise Mode where we could do things such as contracts and depth charts and export to Madden? This game is just so deep it would be awesome to have this game be the Franchise Mode and have the draft and everything done here and play the games in Madden, which has always had a fairly shallow Franchise Mode.
I'd be interested in knowing this as well.
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Old 06-03-2008, 08:35 PM   #29
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Re: Lead Designer Q&A Session

Quote:
Originally Posted by Josh_Looman
Yes. Each coach has his own unique playbook and philosophies that match that style of play. If a college coach who runs the option comes into the NFL, he's going to want a fast QB to run his offense.

The other cool thing is that when a coach leaves a team for a new job (which ambitious personality type coaches will do), he will take a piece of his old team's playbook with him and he spreads that around the league.

And...CPU teams will download plays that the community creates and use those in their playbooks against you. The first time I saw that in-game was a great feeling. It's almost like a Spore like feature in a sports game.

And...at the end of every game, as long as you have good coordinators, you will be able to steal plays from their playbook that they successfully ran against you. That way you can grab some of the cool plays other teams are running with.
That sounds really good. It is looking to be a great summer of football.

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Old 06-03-2008, 08:58 PM   #30
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Re: Lead Designer Q&A Session

Will headcoach offer the same uniform fixes and alternates as in madden 09?
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Old 06-03-2008, 09:10 PM   #31
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Re: Lead Designer Q&A Session

Thanks for taking questions Josh.

I had heard that we can only do 15 seasons? Is that true?
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Old 06-03-2008, 09:37 PM   #32
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Re: Lead Designer Q&A Session

You mentioned that there would be roster updates. Will this apply to our current coaching tenure. Meaning during the middle of us playing or would we have to start again in order to utilize it? You still didn't address if there would be future capability with Madden.
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