Home

Running game or lack there of

This is a discussion on Running game or lack there of within the NFL Head Coach forums.

Go Back   Operation Sports Forums > Football > Other Football Games > NFL Head Coach
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 09-01-2008, 01:42 PM   #33
Rookie
 
OVR: 2
Join Date: Nov 2005
Re: Running game or lack there of

1. The on-field game play is not just a visual representation of some behind the curtain caculation. This has been said by the developers that it's done in real time, the supersim relys on caculations

2. There is something wrong with the running game, no RB would ever decide to run into a defender when there is an open running lane directly infront of him.

3. LB in this game are all on steroids and should all be suspended. They get into the backfield untouched way too much, that doesn't happen like that in real life.

4. WRs in this game, can't hold a block. Yes, there are crappy run blocking WRs in the NFL, but they at least try and run block. In this game, they either hold a block and then the defender automatically sheds it when the RB is near them, they just move right past the defender, or they pick the wrong defender to block.

It does still need to be tuned, and if it's not going to be fixed this year, it needs to be a main area of focus next year. I'll trade in robo QB for a decent running game.
theanalogkid is offline  
Reply With Quote
Old 09-01-2008, 02:30 PM   #34
Rookie
 
OVR: 1
Join Date: Sep 2008
Re: Running game or lack there of

I found that my run game was much better in supersim than playing. That being said, with supersim+darren mcfadden+91RBL line ~170 yards a game on 30 carries. Oddly he never breaks runs.

In the playing mode I could only get consistently good performance with user created plays tailored to my team's strengths (3 extra runblocking specialist OL instead of TEs or WR, swap in by runblocking FB, pick an outside running play for my speed RB, and arrange everyone smartly on the side so the timing works out...).
With a set of these plays, and careful situational run play calling, I manage 5 yards per carry consistently.

Still he makes stupid cuts, runs away from daylight...

Oddly, GB in my franchise runs 91% of the time and are very successful with Ryan Grant and a running QB. I have a heck of a time stopping them, even when fully game planning against the run.
Madstork99 is offline  
Reply With Quote
Old 09-01-2008, 02:51 PM   #35
TCF
Rookie
 
OVR: 7
Join Date: Apr 2004
Blog Entries: 1
Re: Running game or lack there of

that is also something i noticed that if you create your own run plays they have a tendency to work better. an unlearned or learned run play would gain more positive yardage but after that if you try to run it again you are shut down.
TCF is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-01-2008, 03:06 PM   #36
Banned
 
OVR: 12
Join Date: Jun 2008
Re: Running game or lack there of

Quote:
Originally Posted by Madstork99
I found that my run game was much better in supersim than playing. That being said, with supersim+darren mcfadden+91RBL line ~170 yards a game on 30 carries. Oddly he never breaks runs.

In the playing mode I could only get consistently good performance with user created plays tailored to my team's strengths (3 extra runblocking specialist OL instead of TEs or WR, swap in by runblocking FB, pick an outside running play for my speed RB, and arrange everyone smartly on the side so the timing works out...).
With a set of these plays, and careful situational run play calling, I manage 5 yards per carry consistently.

Still he makes stupid cuts, runs away from daylight...

Oddly, GB in my franchise runs 91% of the time and are very successful with Ryan Grant and a running QB. I have a heck of a time stopping them, even when fully game planning against the run.

Try putting your RBA at 45/45. It will help with the crazy cuts. Remember in NCAA 09, the RB would juke like crazy but when you toned the the slider he was a lot better.
claystone is offline  
Reply With Quote
Old 09-01-2008, 09:43 PM   #37
TCF
Rookie
 
OVR: 7
Join Date: Apr 2004
Blog Entries: 1
Re: Running game or lack there of

sliders don't work. i have played on all levels and the sliders are non existant.
TCF is offline  
Reply With Quote
Old 09-02-2008, 04:36 PM   #38
Banned
 
arichzona's Arena
 
OVR: 12
Join Date: Nov 2003
Re: Running game or lack there of

I am not so sure. I am seeing differences utilizing the sliders. The 500+ yd passing games, 32 yd running games (on 30 carries) were bugging the Hell out of me, now they are gone..... consistently gone.
arichzona is offline  
Reply With Quote
Old 09-02-2008, 06:07 PM   #39
MVP
 
Tweeg's Arena
 
OVR: 12
Join Date: Jul 2008
Re: Running game or lack there of

Quote:
Originally Posted by arichzona
I am not so sure. I am seeing differences utilizing the sliders. The 500+ yd passing games, 32 yd running games (on 30 carries) were bugging the Hell out of me, now they are gone..... consistently gone.
I think i've got some that work as well. I want to get a few more games out of them before I post them for you guys though.
__________________
Prototype Supreme
Tweeg is offline  
Reply With Quote
Old 09-02-2008, 06:14 PM   #40
TCF
Rookie
 
OVR: 7
Join Date: Apr 2004
Blog Entries: 1
Re: Running game or lack there of

im playing at 0 and cpu at default? so tweeg any help with sliders would be nice to try.
TCF is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Other Football Games > NFL Head Coach »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:30 PM.
Top -