Another thing to watch is, believe it or not, the scouting report on the teams you play. Game-planning isn't just a practice thing and Adam Schefter's talking head.
When I look at the scouting report, I mostly ignore the down-&-distance plays specified. What I find useful are:
- The percentage of run/pass on down-and-distance. Are you playing the pass-happy Cowboys or the run-first Steelers?
- The percentage each play gets called, regardless of down. Plays that you see 3% or better you're gonna see a lot, because they're probably mastered and they're favorites of the opposing playbook.
- Though this won't help with pressure per se, look at their favorite run plays. Do they run Colts/Texans/Broncos-style zone runs, which (honestly) are a pain in the neck to defeat, or are they power-pulling team like the Giants? Do they run a lot of counters? Each of these has defensive counter-plays. Learn which ones work against what sort of play, and plan to call them.
- Look at the pass patterns of the favorite plays. Are they primarily designed to defeat zone (route combinations to defeat Tampa-2, for example) or man (comebacks, double-moves)? Cue your play-calling accordingly.
- Look at the number of backs that block on their pass plays. Do they use backs in pass-pro or are they sent out as receivers? If the backs block, tend to cover or zone-blitz. If they receive, tend to man-blitz.
- Look for play-action passes. How common are they? Which ones do they run? Remember the AI linebackers play run-first, and man-blitzing against PA is a virtual guarantee you're gonna get burned. Have a good sense what plays will work against their favorite play-action calls.
This is the sort of thing that makes this game so much fun for me. It's as deep as you want to make it.