06-12-2010, 11:40 AM
|
#2
|
MVP
OVR: 10
Join Date: Jul 2004
Location: Columbia, SC
|
Re: Gameplanning what to pick
Here's what I do, and I base this on my own trial and error and lots of excellent feedback from these forums.
1. I spend training camp and pre-season gameplans/practices developing individual rookies. I'll spend most of my time on my early picks or on those players who I know have a high potential rating.
2. In order to get my team the learn the plays, during the actual pre-season games I will simply call the plays which my team doesn't know. Pre-season games offer safe learning environments. The outcomes of the games don't really matter. What you're trying to do is to get your team to know the plays as much as possible.
3. My gameplanning in the regular season tends to be assignment specific. I'll look at my opponent's team stats - where do they rank in passing/rushing offense and passing/rushing defense. I'll then tailor my gameplans based on where their strengths are and where mine are. For example, if I notice that they're ranked 3rd in the league in rushing, I'm going to build my gameplan so that the key defensive players responsible for stopping the run get some extra focus. If they're really weak against the pass, I'll spend some time giving my QB, receivers and pass blocking a little bump.
I'll tend to alternate my offensive and defensive gameplans during the week.
4. Regular season, during games I will almost always only call plays that are learned or mastered. Rarely will I call an unlearned play during the regular season, unless I'm in a blowout.
For the record, I tend to just sim the games. Personally I get a lot more out of the GM aspects of the game.
I hope this helps.
|
|
|