02-14-2011, 04:27 AM
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#6
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Rookie
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Re: Salary Cap problem
Always check out the GM suggestions before agreeing to cut a player. Just slow the speed down, jump over to Roster and go through the motions of cutting the player. There, it will tell you what cap space it will save you as well as what cap hit it will cost you to cut a player. Try not to cut players unless there is a lot more room than cost to cut. For example, if you can save 6 million to cut a player that has a cap penalty of 1 million, that's not bad since it's a 5 million net gain. If something isn't that much of a gain, or will cost you more than yoyu will free up, don't do it. Unless you have a load of cap space already available. If you have 40 million in cap space, and want to unload a huge contract, that's a good time to do it. It's all balancing cost vs gain. A lot of it depends on how much cap room you have to start with. If your cap room is extremely low, you may wind up having to cut players you don't want to and keeping some players you'd rather cut simply due to costs.
For injuries, some players are just extremely prone to injuries. Winslow is always going to be out of games. He just has a low injury rating. Check on the players card from the Roster menue to view individual rating like Injury Rating and so on. I think a players toughness rating factors in as well as far as returning to games and recovery goes, but I'm not sure on that. Not much you can do about low rated players there. Older players also are more prone to injury and fatigue. The game keeps track of hits and injuries and they accumulate. So you can have older players who max out on lower health or fatigue numbers. or, you can have a young player who sufferes a particularly bad injury who never fully recovers to the levels he was before. Like Clinton Portis in one of my careers. His health never got above somewhere between 70-80. His body has just taken a lot of punishment. Sitting him out a whole season would not have raised his ratings. Last, check your trainers ratings. Lower rated trainers result in more injuries and injuries lasting longer because the trainer doesn;t diagnose them well and such. There are skills for trainers dealing with injury diagnosis, recovery, and fatigue levels. Could be your trainer isn;t particularly good.
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