1. Progression is based on a player's actions in practice and the game.
A cool thing about HC09 is that we use the SuperSim engine for all CPU practices and games. SuperSim is a *very* detailed simulator, so essentially every action on the field is simulated for every player.
Each time a player makes a play, he will receive some progression points based on that play. For example, say a running back makes a ten yard run and breaks two tackles along the way. The run might contribute points to his speed and carry ratings, while the broken tackles might contribute to his trucking rating.
Once a player accumulates enough progression points for a given rating, he will level-up that rating by 1 point and start over. All players have a maximum potential for each rating, and once they reach that potential they will no longer level-up regardless of how many progression points they accumulate.
There are a few things that affect how many progression points a player will receive for each action.
Players with high learning abilities will receive more progression points. These guys will reach their potential very quickly.
Players that report to a skilled coaching staff will receive more progression points. The point multiplier is actually compounded as you walk up the chain of coaches.
For example, a running back reports to the RB coach, then the offensive coordinator, then the head coach. If all three coaches are highly skilled with running backs, he will progress extremely quickly.
I didn't work on the progression system, but from what I've seen it works pretty well. You will be able to verify this for yourself pretty easily, as a player's full progression status is always available on his player card.
2. Regression happens at the end of each season, and is based on a player's age, career phase, learning ability, and career health. Basically a player's ratings and max potentials will be lowered a bit once he gets toward the end of his career.
I can not speak to how this plays in the actual game as I did not personally work on this feature. I do know it was a high priority on Josh's list of thing to get right, though.
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