
A Guide To Building A Program & Sustaining Success
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It's been four years. It's been four years since Josh Looman and the rest of Electronic Arts put a stamp on sports simulation gaming with NFL Head Coach 09. It's been four years since the second, and final, title in the Head Coach line was given. In that four years we have seen an array of different Madden games and all have hyped a different feature. A complex "ring" system based on accomplishments, the inclusion of Head Coach inspired draft classes, Gus Johnson and finally Connected Careers.
It's been four years since most people dismissed the game as a failed project yet a number of us still choose it as our game of choice. Four years later and we find ourselves enthralled in our Careers, debating which systems work best and digging deeper for more information. Even the most dedicated fans, like those of us here at Operation Sports, find ourselves more and more educated the more we play and discuss this game.
That is the reason for this Dynasty-slash-Guide. It's for the many of Head Coache fans who still play, for those who have picked the game back up and the rare fan who has just stumbled upon the gem. Like Triston Riley in the 7th round, Head Coach is an absolute sleeper with the Athletics in 90's, Learning maxed at 100 and potential off the books. If 2009 was our Regular Season Scouting, 2010 our Senior Bowl, 2011 it's Pro Days and 2012 our Individual Workouts... It's safe to say we're happy to put Head Coach at the top of our Video Game Draft Board. It's just that good.
So we begin.....
This Dynasty will be in the form of a Guide Book, the active display of house rules, game rules, philosophies, secrets and everything else that makes this game so special. Written in a Book format, I will write about the career of my created coach - Gregg Hammermill, brother of Michigan legend Gary - and won't only share with you what I have learned but lead with them as example.
As I move forward, you will see me bold several things. This means they are of much importance to the story and directly tie to the guideline. This makes it easy for people to speed-read and still take from this Guide what they came for.
In this Dynasty, you and I both will encounter building a philosophy that will stand the test of time, we will draft, sign, make tough decisions. Everything you do in Head Coach 09, I will be doing here. That is with the exception of game-by-game recaps and explanations. There are enough places to read how to dominate the game on that front, and domination by knowing the secrets of gameplay is not my goal. No, this will be a simulation specific dyansty to encourage realism.
The players, coaches and philosophy I choose MUST work for me to succeed, as I will not have the benefit of simply calling the plays to win 16 games a season.
In a way, you can view this as a "GM's Guide" and that's alright. I view it more as a "General Gamers". You can take anything you want from this.
The one thing I want to stress is that the system I will use is not the best system and it's not better than yours. Nothing I do, and my decisions, are to be displayed as better than yours. I'm simply displaying the beauty of this game and a way that I, personally, have found enjoyment in it.
Also, it should be known that there will be spoilers as I will be playing my least played path, Zazzali, and be using names often.
With no further delay, I give We Are Texans: Building A Program & Sustaining Success



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