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Battlefield 2: Bad Company and Battlefield 1943 announced

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Old 03-30-2010, 10:14 PM   #2377
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

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Originally Posted by Fresh Tendrils
Where are you putting them? I like to put them on any roads leading to the MCOM stations in Rush. If there's a good chance the MCOMs will be blown up, I usually start putting them at the back of the base so I'm prepared.

I've also noticed that no matter how many I put down, even if I die they stick around when I respawn.
There's a limit though. If you use the perk you get 7. If you put down all 7 and die they will stay. HOWEVER. If you place more mines the old ones disappear.
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Old 03-30-2010, 10:16 PM   #2378
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

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Originally Posted by Jistic
There's a limit though. If you use the perk you get 7. If you put down all 7 and die they will stay. HOWEVER. If you place more mines the old ones disappear.
6*

Also, don't stack up all your mines in one area. It only takes 2 mines to kill any vehicle including a heavy tank. I believe it only takes 1 to take out a transport vehicle. So, equip the extra explosive perk and place 2 on like each road where you think are common for vehicles to drive through. When you die and your mines still have not went off, just switch classes or change back to the RPG/Carl Gustav.
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Old 03-30-2010, 10:48 PM   #2379
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

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Originally Posted by Jistic
There's a limit though. If you use the perk you get 7. If you put down all 7 and die they will stay. HOWEVER. If you place more mines the old ones disappear.
Really? I've had rounds where (not using the perk) I placed all 3 down, died and then placed more down and all 6 were on the ground still.
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Old 03-30-2010, 10:50 PM   #2380
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

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Really? I've had rounds where (not using the perk) I placed all 3 down, died and then placed more down and all 6 were on the ground still.
Yes same thing, the max limit is 6.
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Old 03-30-2010, 11:13 PM   #2381
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

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Tank mines aren't hard to see, they most likely destroyed them first.
Put them in the shade
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Old 03-30-2010, 11:57 PM   #2382
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

The new rush map actually has 5 sets of mcoms not 4.
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Old 03-31-2010, 12:13 AM   #2383
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

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Originally Posted by mikenoob
6*

Also, don't stack up all your mines in one area. It only takes 2 mines to kill any vehicle including a heavy tank. I believe it only takes 1 to take out a transport vehicle. So, equip the extra explosive perk and place 2 on like each road where you think are common for vehicles to drive through. When you die and your mines still have not went off, just switch classes or change back to the RPG/Carl Gustav.
do your mines hurt friendlies in hardcore mode?
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Old 03-31-2010, 12:20 AM   #2384
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

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The new rush map actually has 5 sets of mcoms not 4.
Nice. Arica Harbor is my favorite rush map because it has 5 sets.
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