10-26-2009, 05:44 PM
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#262
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Bang-bang! Down-down!
OVR: 28
Join Date: Mar 2004
Location: Pensacola, FL
Posts: 16,781
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced
DICE Reassures Fans That Battlefield Won't Go the Way of Call of Duty
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The outpouring of hardcore PC gamers crying foul over the move to a matchmaking system in Call of Duty: Modern Warfare 2 has caught the attention of developers other than Infinity Ward. DICE, the team behind the Battlefield series, has no doubt seen the outrage and has posted an FAQ outlining some of the policies they have in place for Battlefield: Bad Company 2 on PC. Namely, DICE will be sticking with the traditional dedicated server, server browser-based online multiplayer setup that Battlefield fans have become accustomed to over the years.
After outlining why the peer-to-peer alternative to the dedicated server route that they're taking is the inferior choice, DICE took what you might consider to be a bit of a dig at Infinity Ward, saying, "So rest assured PC players, Battlefield will stay true to its roots offering dedicated servers to all its players and continue the tradition of the ultimate FPS gaming experience!"
Among the items addressed in the FAQ are the fact that, yes, you will be able to still rent a dedicated server; you can control admin options remotely; you can reserve spots on your server; you can make a server private; and all servers will be required to run anti-cheat software. Basically, every complaint that gamers were throwing at Infinity Ward over the new Modern Warfare 2 IWNet system -- whether it's actually something that IWNet provides or not -- is touched on to reassure gamers that the next Battlefield game will fall in line with the hardcore's expectations.
Battlefield: Bad Company 2 is set for release on March 2, 2010. |
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More PC Perks
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EAzerk16 also points out that some of the gameplay differences, like adding the prone position and the increased player count, are simply due to technical restrictions between the console and PC versions:
DICE feels that because the console versions of the game is at such a lower resolution (1280x720), compared to PC resolutions (as high as 2560x1600), that prone was breaking the fast paced action of the game and that it was too camper friendly. When DICE played with prone on consoles other players were nearly impossible to see while prone (until it was too late), and the matches often resulted in a camping festival between the defending team and the attacking team, complete with smores and campfire songs. The overall atmosphere felt slow, and the game wasn’t at its full fast-paced potential. When DICE played the matches with the prone turned off, it forced camping players to put more thought into their hiding spots, and it gave the attackers less of a disadvantage being able to see who was shooting at them and resulted in more fast paced gameplay.
Regarding player count on the pc…PC's for obvious reason have much more powerful tech, thus allowing much more flexibility with things such as increased player count, so it would be flat out stupid to not take advantage of this and make the game more worthy of being on the PC instead of a direct port from a console version. You may say that this isn't fair, but it really is and everything balances out (hey, we don't get a slick Xbox LIVE interface and if I wanted that then I should play the xbox version). If you wanted a more powerful game, you should have bought a more powerful platform, plain and simple. |
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__________________
Go Noles!!! >>----->
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