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Battlefield 2: Bad Company and Battlefield 1943 announced

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Old 12-27-2010, 03:05 PM   #3593
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

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Originally Posted by Jistic
There's two schools to defense IMO. Draining tickets is good, however if you're spread out too far, that's easy for the attackers. One guy gets through and then 3 more spawn on him.

The main advantage defense has over attacker is they KNOW where the attacker is going to show up eventually.

I think you drain a few tickets at the beginning of a round, then pack it in either by
A: Choosing to have everyone defend the harder objective
B: "Float" the defense between the two but don't go out too far.

Some defenders get impatient and if the action doesn't come to them, they search for it and let one dude slip by who spawns the other 3 dudes from his clan and they're arming while there's one sniper on defense back at the obj all alone.
Yup, some rounds look like it's going good with about 20 tickets left and no sign of opposition near the MCOMs. Everyone is way out in front killing them as usual. All of a sudden you just hear that alarm and there's no way to get back in time to kill the guys there and to defuse it. Fresh 75 lives to start all over again.

I hate it when the ENTIRE team goes way out there to get some kills, but not one guy stays back to defend. I'd much rather have it like you say "float" the defense.
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Old 12-27-2010, 03:27 PM   #3594
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

Anyone know how close we are to unlocking the 5th Nam map? We really could use another map or two in the rotation. It get's a little repetitive for me.
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Old 12-27-2010, 03:38 PM   #3595
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

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Anyone know how close we are to unlocking the 5th Nam map? We really could use another map or two in the rotation. It get's a little repetitive for me.
Progress for each platform
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Old 12-27-2010, 03:46 PM   #3596
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

Thanks bro. Looks like 360 is 1/3 there. I was hoping we were closer.
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Old 12-27-2010, 03:52 PM   #3597
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

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Thanks bro. Looks like 360 is 1/3 there. I was hoping we were closer.
Yeah no problem. Yeah I'm looking forward to the fifth map as well. The four map rotation goes around pretty fast.
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Old 12-27-2010, 05:38 PM   #3598
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

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Originally Posted by Jistic
Thanks bro. Looks like 360 is 1/3 there. I was hoping we were closer.
I'll be running around with a syringe later today doing my part. A fifth map should inject some freshness.
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Old 12-27-2010, 06:02 PM   #3599
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

Quote:
Originally Posted by Jistic
There's two schools to defense IMO. Draining tickets is good, however if you're spread out too far, that's easy for the attackers. One guy gets through and then 3 more spawn on him.

The main advantage defense has over attacker is they KNOW where the attacker is going to show up eventually.

I think you drain a few tickets at the beginning of a round, then pack it in either by
A: Choosing to have everyone defend the harder objective
B: "Float" the defense between the two but don't go out too far.

Some defenders get impatient and if the action doesn't come to them, they search for it and let one dude slip by who spawns the other 3 dudes from his clan and they're arming while there's one sniper on defense back at the obj all alone.
Yeah I agree, that's why I like a perimeter. I'm talking about when it seems as though the entire team of defenders is right at the MCOM with no guys out in the field, doing spec-ops work causing havoc for the attackers
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Old 12-29-2010, 04:40 PM   #3600
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

Cao Sun Temple is ruined with all the glitchers, I just quit everytime on that map. Vantage point on rush was pretty intense. The first base with both teams close to the points made for a fun match. We almost lost it as defenders, but we defused it at the last second and somehow managed to win the match only losing 1 MCOM. It was crazy with all the explosions and bullets everywhere.
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