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Battlefield 2: Bad Company and Battlefield 1943 announced

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Old 01-23-2010, 06:23 AM   #473
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

Good bye MW2.
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Old 01-23-2010, 12:48 PM   #474
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

^^^ THIS!

http://www.gametrailers.com/episode/...rs-tv/81?ep=81

Is anyone going to be playing MW2 when this comes out? I know I'm not. This game looks crazy!!!
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Old 01-23-2010, 02:12 PM   #475
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

Not a chance, actually I think as soon as BioShock 2 comes out I'm going to go ahead and sell MW2 to get as much money as possible and the demo for Battlefield 2 should hold me until March 2nd.
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Old 01-24-2010, 05:21 AM   #476
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

I'm not gonna get rid of MW2 because I enjoy it and I'm really hoping for some new Spec Ops missions. However, this looks like it's gonna **** all over it. Bad Company was a good game but this is looking insane.
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Old 01-25-2010, 10:48 AM   #477
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

IGN Article :

Battlefield : Bad Company 2 Preview


Too much to quote....
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Old 01-25-2010, 12:41 PM   #478
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

Video removed.
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Old 01-25-2010, 08:05 PM   #479
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

Quote:
Originally Posted by DirtyJerz32
^^^ THIS!

http://www.gametrailers.com/episode/...rs-tv/81?ep=81

Is anyone going to be playing MW2 when this comes out? I know I'm not. This game looks crazy!!!
I came.
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Old 01-25-2010, 09:20 PM   #480
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

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Originally Posted by DEFTFUNDAMENTALZ
That looks incredible.
I'm a litttle more cautious for this one. BF1 looked great too before I actually got to play it for myself.

Some things I'll be looking for:

#1 infantry draw distance aka sniper views - last game had terrible fog effect and bad draw-distance considering the maps involved.

#2 Gun/shooting feel. It never felt that tight to me as well as movement. I'll be looking for them to have really fine tuned and tightened things up quite a lot. **add to this better hit detection and better damage system (took to many to kill)

#3 visual cue's / improved effects that give you information. I found it hard to tell where you were being shot from many times in the original as well as other small things that would help the gamer play the game.

#4 Vehicle movement/control/...I thought for some if not most vehicles they felt awkward.

#5 Squad communication/cohesive experience. It was just an odd setup I'm hoping for more options in multiplayer about communication and game types from the outset.

#6 more customization concerning load-outs etc.
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