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Old 12-18-2009, 09:09 PM   #129
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Re: Halo: Reach

Bungie Weekly Update

Quote:
The Halo: Reach trailer was produced directly in our new game engine using real game assets. Because the game is still in the midst of development, which means things like framerate are still in flux, we do something called a “frame dump” that lets us spit out the content, frame by frame, and then compile it back as the video you all saw on Saturday. We can actually run this same cinematic right now, within the latest game build, but it’s not always at the consistent smooth framerate of the final game (yet).
Quote:
This trailer absolutely represents our visual bar for the final game and is near identical to what you’ll see next Fall. The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of “jaggies” or edges of pixles) present in what you’re watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3.(The extreme “AA” in the trailer was due to the “frame dump” mentioned above.)

Suffice it to say we’re really excited about the technological and artistic advancements we’re making with Reach and you’ll see more from the campaign in just a few weeks.
AA confirmed and still retaining the awesome lighting, which was the culprit for no AA in the Halo 3 engine.
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Old 01-07-2010, 03:10 PM   #130
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Re: Halo: Reach

Bungie: Winter Pentathlon Preview '10

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Halo: Reach Super Secret Game Mode

Some number of players will square off against some number of other players in what will undoubtedly be a rousing and highly competitive game of something we’re not talking about yet!

Points awarded for doing all kinds of untold stuff!
Concept art found on Game Informer's website.

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Old 01-07-2010, 03:14 PM   #131
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Re: Halo: Reach

Nice, man I want the Beta released so bad..... Atleast I got ME2 and Dragon Age to hold me over....Not to mention the other 84 games coming soon that will be awesome...XD
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Old 01-07-2010, 03:41 PM   #132
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Re: Halo: Reach

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Originally Posted by Flawless

This game has to be class based. Everything that they have should seems to have emphasized each character being different from each other and always carrying certain weapons.

Can't wait for the media to start dropping. Should be in a week, Bungie has said mid-January.
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Old 01-08-2010, 04:45 PM   #133
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Re: Halo: Reach

Gameinformer has released the cover for the magazine featuring Reach. They have a hub site that they are scheduling information release to throughout the month.

http://gameinformer.com/mag/haloreach.aspx

The Cover:
http://media1.gameinformer.com/image...over_front.jpg

And the full wrap around:
http://media1.gameinformer.com/image...r/202cover.jpg

Shows the team of spartans, minus the new guy (nicknamed lone wolf) that is introduced as the new 6th in the VGA trailer.
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Old 01-08-2010, 04:48 PM   #134
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Re: Halo: Reach

Nice cover. Can't wait for the info.
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Old 01-08-2010, 05:20 PM   #135
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Re: Halo: Reach

Quote:
Originally Posted by Miles_Yuhas
Gameinformer has released the cover for the magazine featuring Reach. They have a hub site that they are scheduling information release to throughout the month.

http://gameinformer.com/mag/haloreach.aspx

The Cover:
http://media1.gameinformer.com/image...over_front.jpg

And the full wrap around:
http://media1.gameinformer.com/image...r/202cover.jpg

Shows the team of spartans, minus the new guy (nicknamed lone wolf) that is introduced as the new 6th in the VGA trailer.
I still laugh everytime I see the guy with painted helmet.
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Old 01-11-2010, 02:48 PM   #136
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Re: Halo: Reach

Not the best quality of scans:

http://www.allgamesbeta.info/2010/01/halo-reach.html

...
  • We play as Spartan IIIs. Jorge is the only Spartan II on the team.
  • Carter 259 and Kat 320 are the only members of their original squad.
  • Jorge is a heavy weapons specialist.
  • "Skully" now has a name, Emile 239. He's the silent type of the game.
  • The sniper is called Jun 266. He's thoughtful and taciturn.
  • Spartans fighting as a team make for quite the sight to behold.
  • We can customise the appearance of the Lone Wolf by a small degree.
  • Reach is darker than any of the other Halo games.
  • Human Insurrectionists are possibly in the game
  • Covenant are more dangerous and frightening.
  • Covenant soldiers no longer speak English, they speak in their own languages.
  • A new enemy like a Jackal has been introduced, named a "Skirmisher." They are deadly and cunning enemies that attack in packs, and flank secure positions.
  • Graphics have been improved drastically, as proven by in-magazine comparisons.
  • First Halo game to use mo-cap.
  • In terms of animation it says they use something called gait blending, which enables the characters animations to blend seamlessly between walking and running for example.
  • New weather effects system.
  • 20-40 dynamic lights in a single scene, compared to only 4 in Halo 3.
  • Bungie enlisted the help of Image Metrics in order to improve quality of the characters faces and performances.

  • Elites are back, and are more ferocious than ever.
  • Larger scale combat will be in Reach. Where only 20 AI at a time could be on screen in Halo 3, now over 40 AI and 20 vehicles can be present at a time.
  • Scenes are more cinematic.
  • Noble Team splits up at a point in the story.
  • Health Bar is back along with energy shield.
  • Single shot rifle like the Halo 2 E3 demo is in the game, named the Designated Marksman Rifle (DRM)
  • Sniper, AR and Magnum make a return. Gun sounds are more realistic.
  • Needler Rifle is in the game, a mid-range headshot capable weapon.
  • Spike Grenades and Flame Grenades are out. Only frags and plasma remain.
  • Helicopter Transport is called the Falcon.
  • Civilian vehicles are now drivable.
  • Fully stealthy gameplay is now possible.
  • Assassinations are possible with a knife by holding down the melee button.
  • Sprinting is now possible through an equipment like mechanic.
  • Spirits, the Covenant drop ship in CE, return in Reach, alongside Phantoms.
  • Grunts look a lot more menacing.
  • Motion Tracker seems compressed, like an oval rather than the Halo 3 circle.
  • Hud is yellow rather than blue.
  • Marines look vaguely like Halo 1 marines.
  • Phantoms now have a searchlight, like the one seen in the ODST announcement trailer.
  • Elites seem taller, and are no longer hunched.
  • All features from Halo 3 (Forge, Theatre, Co-op) make a comeback along with several new ones.
  • We will be shown what Reach looks like before it is destroyed. We will see the levels of destruction progress as we get further through the game, implying the game takes place over a longish period of time.

Only details about multiplayer:
  • 16 players
  • Armor abilities play into the multiplayer experience.
  • Lots of customization.
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Last edited by Flawless; 01-11-2010 at 03:18 PM.
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