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Old 01-22-2010, 08:41 PM   #153
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Re: Halo: Reach

Over $100,000 generated for Haiti relief efforts.

Bungie Weekly Update

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We were overwhelmed this week by the quick response and turnout offered by our community for our “Be a Hero” charity campaign. You guys and gals are mobilized, ready, and totally heroic. It’s always cool to see a lot of people playing the games we make, but there’s a whole new level of pride involved when you know that there’s some meritorious meaning behind the matchmaking.

While we didn’t quite reach the lofty goal we set for ourselves, we’re still gonna kick in the maximum amount and as of right now, between our “Be a Hero” Halo matchmaking and Bungie Store campaigns, together we’ve generated, drumroll…

…over $100,000.

If you participated, stop for a second and think about that number. You guys and girls got heart. Thanks so much for playing. If you’ve yet to pick up your Be a Hero t-shirt, we’re still committed to donating all of our share of the Bungie Store profit to Haiti relief for a spell. You still have time to help out.

If tee shirts aren’t your thing, you can always donate directly through one of many online charities of your choosing.
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The good news is that there’s much more on the way and as soon as we can, say early next week, we’ll play host to some of the freshly dropped assets in high resolution glory right here on Bungie.net. We might even be able to offer up a wee bit of perspective for some of the more curious elements you’ve been eyeballing as you turn the pages. Because you’re a certified subscriber and you clearly haven’t been gazing at crappy scans online. Right?

Right. Let’s talk a little Halo: Reach.

Builds are coming in at a blistering pace as the team continues to drive hard and fast towards the ever looming Alpha branch. The process is so break neck at times that it’s hard for us poor dudes over in the community pod to keep track and chronicle the goings on for you in any meaningful way. For example, the build that brought you the latest batch of media assets was already weeks old when we scrubbed it for screenshots. Pre-Thanksgiving, in fact. The nature of the development process is such that stability can often become a concern when the various disciplines are routinely plugging in their new pieces of technical and artistical hotness, so when it came time to show it off to our media friends, we decided to dust off one of the older, notably stable builds. Game tends to show better when it’s in rock solid working order.
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We’ve made no secret that most of the sound FX featured in Halo: Reach have seen significant upgrades. Everything seems to have been beefed up. That’s not to say that the sounds effects don’t sound realistic – they absolutely do. What it means is that when you accidentally lob a grenade at your own two feet, as this MLG Pro playa has been known to do on alarmingly frequent and awkward occasions, the resulting concussion sounds like it might do permanent brain damage. There’s just much more oomph and impact in the mix.
...

I asked him and Jay if they could put together a reel so I can show off some of the new sounds sometime soon and they tell me they think they can hook us up. Maybe next week. No promises.
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Last edited by Flawless; 01-22-2010 at 08:45 PM.
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Old 01-22-2010, 08:43 PM   #154
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Re: Halo: Reach

Interesting to see that they are still pre-alpha. That probably means that the public beta will not be launching in March like some people have guessed/hoped. I would assume we are looking at a beta around May like the Halo 3 beta.

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Oh, and while we’re on the subject of UI, the HUD isn’t yellow anymore. It’s blue.
Also cool to hear, I wasn't a big fan of the yellow HUD
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Old 01-22-2010, 08:53 PM   #155
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Re: Halo: Reach

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Originally Posted by Candyman5
Seems like they are trying to slow down Multiplayer, which IS NOT a bad thing. Game sounds like the dark Halo game I have been wanting since Halo 1, still have a horrid taste in my mouth from Halo 2 and Halo 3.
There is a picture out there that says otherwise.
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Old 01-23-2010, 02:21 AM   #156
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Re: Halo: Reach

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Originally Posted by Cyros
There is a picture out there that says otherwise.
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Old 01-23-2010, 03:17 AM   #157
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Re: Halo: Reach

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Originally Posted by Cyros
There is a picture out there that says otherwise.
lmao
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Old 01-23-2010, 02:04 PM   #158
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Re: Halo: Reach

Guessing its coming out around september like the other halos.. def grabbing this
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Old 01-25-2010, 02:03 AM   #159
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Re: Halo: Reach

  • We saw a sequence with a whole horde Warthog who pulled out with the Hornets and met with an equally huge army of Covenant vehicles (think huge Halo Wars conflicts).
  • Warthog has real independent suspensions now.
  • Falcon is meant to be like a Warthog in the air, much more fun to use. Tripod mounted turret on side.
  • Lots more "rubbish" thrown up from grenade explosions. Gone are the china Puffs, now it feels like uber bombs that really rips the ground in pieces.
  • Sprinting is very fast.
  • Sparks when heavy machine guns shoot at concrete.
  • Skirmishers are faster and stronger than Jackals.

Some pre-alpha screens:










Art:



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Old 01-25-2010, 01:45 PM   #160
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Re: Halo: Reach

Game Informer Dev Commentary:



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or the last month, we've given you the details on the team at Bungie, their thoughts on ODST, the new team at 343 Industries, and details on Halo's fiction and composer. By now you've got the skinny on the Halo universe and franchise, so it's time for creative director Marcus Lehto to go into detail about Reach's gameplay, characters, and weaponry. Take a look at the video below to hear what he has to say over never-before-seen artwork from the game.


Last edited by frostbyte06; 01-25-2010 at 01:47 PM. Reason: Not sure why the embed isn't working..
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