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Old 01-27-2010, 11:44 PM   #169
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Re: Halo: Reach

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Originally Posted by Miles_Yuhas
Love these two features. Less weapons and I assume no dual wielding creates a gameplay sandbox where each weapon has an individual use.

The reticle spread seems like a great feature. Adds weapon skill to another degree.
and one would think that it would make sniping a little harder in multiplayer, at least no-scoping. Anything they can do to nerf the sniper rifle in multiplayer is OK in my book.
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Old 01-28-2010, 01:13 AM   #170
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Re: Halo: Reach

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Originally Posted by sportsdude
and one would think that it would make sniping a little harder in multiplayer, at least no-scoping. Anything they can do to nerf the sniper rifle in multiplayer is OK in my book.
Yeah thats true, they have also confirmed that they will be increasing the time in between shots significantly for the sniper rifle.
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Old 01-28-2010, 08:24 AM   #171
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Re: Halo: Reach

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Originally Posted by Miles_Yuhas
Yeah thats true, they have also confirmed that they will be increasing the time in between shots significantly for the sniper rifle.
that is good to hear. I've always felt the sniper rifle was OP in Halo 2 and Halo 3. I didn't stop me from playing, but it was frustrating at times. I'm sure you know what I'm talking about.
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Old 01-28-2010, 08:37 AM   #172
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Re: Halo: Reach

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Originally Posted by sportsdude
that is good to hear. I've always felt the sniper rifle was OP in Halo 2 and Halo 3. I didn't stop me from playing, but it was frustrating at times. I'm sure you know what I'm talking about.
I do, like the shoot you in the leg and hit you with the melee instant kill...-_-.
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Old 01-28-2010, 08:42 AM   #173
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Re: Halo: Reach

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Originally Posted by Candyman5
I do, like the shoot you in the leg and hit you with the melee instant kill...-_-.
that too, but I was more referring to how you could move with the sniper rifle, scoped or not scoped, and the reticule wouldn't change at all, making it extremely accurate on the move. I know this is the future but still that's a tad unrealistic.
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Old 01-28-2010, 03:05 PM   #174
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Re: Halo: Reach

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Originally Posted by sportsdude
that is good to hear. I've always felt the sniper rifle was OP in Halo 2 and Halo 3. I didn't stop me from playing, but it was frustrating at times. I'm sure you know what I'm talking about.
Why I agree. The ability to move and turn and fire off accurate, quick shots with or without being scoped has always been frusturating, so this is going to be a very welcome change.
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Old 01-28-2010, 03:13 PM   #175
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Re: Halo: Reach

Forgot to mention the assassinations. The one-hit kill from behind is back in, and the 3rd-person assassinations are just to show off. Be warned though, while the animation is fast, you're not invulnerable. They will get as many of them in as they can, so there's a nice variety.
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Old 01-28-2010, 03:18 PM   #176
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Re: Halo: Reach

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Originally Posted by Flawless
Forgot to mention the assassinations. The one-hit kill from behind is back in, and the 3rd-person assassinations are just to show off. Be warned though, while the animation is fast, you're not invulnerable. They will get as many of them in as they can, so there's a nice variety.
I do remember this from the podcast. I don't think they should have both in multiplayer personally, they need to pick one and that needs to be the assassination. Otherwise, it doesn't make sense to have both cause one leaves you vulnerable and the only plus to doing it is it looks cool.

Also of note on assassinations, they said that assassinations will be different based on where you are standing (directly behind, left-behind/right-behind) and that they were adding unique assassination animations for each of the different guns in the game.
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