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Old 08-24-2011, 11:34 PM   #2001
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Re: Halo: Reach

My Xbox Live game tag: liljaygod703

OS members please add me. I'm sick of playing with 10 year olds and e-thug phaggs...
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Old 08-26-2011, 03:49 PM   #2002
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Re: Halo: Reach







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Old 08-26-2011, 04:14 PM   #2003
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Re: Halo: Reach

Some TU details:

Quote:
The Halo: Reach Title Update will add more options and flexibility to Halo: Reach's Multiplayer. It will roll out in late September and gives 343 designers the following levers to create game variants in Matchmaking playlists. Of course while all of these features can be enabled via Matchmaking playlists, players should remember that 'normal' Reach gameplay can and will continue untouched in its own Matchmaking playlists. The features and elements listed here are tools available to us and will be used and implemented appropriately.

News on the timing of the Title Update release will be revealed at the Halo: Anniversary panel at 10 am on the 26th of August during Halo Fest.

Specifics:

Make damage bleed to health through shields possible.

Make reticle bloom configurable.

Modify Armor Lock.
• Sticky grenade will not be nullified if you use Armor Lock after being stuck.
• Damage received while in Armor Lock is transferred to remaining Armor Ability energy.
• How much the damage depletes your Armor Lock energy is configurable.

Modify Active Camo.
• Reduce the bonus time the player gets in Active Camo while standing still.
• Reduce the overall length of time the player can be in Active Camo.

Remove Sword block.
• Disable the ability to block Sword attacks using melee with anything other than another Sword.

Implement the classic Magnum from Halo: CE.

Enable playing Co-Op Campaign and Firefight without requiring a HDD.

Beta Hoppers
  • Experience the Classic TU changes before Anniversary is released in special playlists - feedback from which will help shape the TU.
...

Quote:
Rumour: Headlong
Blurry images from the BTS: Anniversary Multiplayer video (see Media section below!) suggest Headlong is the final Reach map with Halo CE Anniversary package. Could this be true?
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Old 08-26-2011, 06:34 PM   #2004
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Re: Halo: Reach

Headlong confirmed:

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Old 08-26-2011, 06:37 PM   #2005
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Re: Halo: Reach

Prisoner and Headlong made my head explode. CE Pistol broke every bone in my body.

AMAZING
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Old 08-26-2011, 07:14 PM   #2006
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Re: Halo: Reach

Prisoner and the CE Pistol? Definitely felt Prisoner was the most under appreciated level in CE. Everyone loves playing Hang Em, Damnation, and Chill Out for Slayer, but Prisoner was right up there with them.

So many damn good games coming out yet I'll be going back and playing a lot of Reach and CE now.
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Old 08-27-2011, 03:55 AM   #2007
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Re: Halo: Reach

not even a question now, I will be buying the Halo CE anniversary on day one. Headlong sold it. Cannot state enough how much I loved that map. Plus, the videos I've seen of the other map remakes look fantastic.

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Originally Posted by Sandman42
Prisoner and the CE Pistol? Definitely felt Prisoner was the most under appreciated level in CE. Everyone loves playing Hang Em, Damnation, and Chill Out for Slayer, but Prisoner was right up there with them.

So many damn good games coming out yet I'll be going back and playing a lot of Reach and CE now.
I have no idea how I'm going to be able to afford all the games coming out the rest of the year that I want to get, let alone finding the time to play them all. Yet, I think in the end I'll be spending most of my time between Gears 3 and Halo CE anniversary.
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Old 09-14-2011, 01:43 PM   #2008
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Re: Halo: Reach

Although previous slipped by IGN, Headlong is now officially revealed.
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