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Old 06-01-2009, 08:43 PM   #17
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Re: Halo: Reach

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Originally Posted by Altimus
It could be since the missions in the book were based on Spartan teams. I believe it was four to a team while having two other teams doing different objectives on the same mission.

If they decide to change it up, this could be amazing.

However, will Bungie change something which works amazing financially?
Quote:
Originally Posted by Flawless
Halo Reach will be completely different. This has been teased on Bungie's podcast when they were talking about the 3 projects they have in development. They said besides ODST, one game is familiar (Halo Reach) and other (New IP) isn't , but both are radically different from what their fans have come to expect.
Thanks for the answers...I'll put this on my watch list. I'm always impressed with Bungie and what they deliver (and how they support their products), but Halo itself I can't get into. New/different gameplay will solve that I think.

Sounds kinda like it could be similar (in theory, not control) to the original Rainbow Six on PC (that makes me feel old) where you had 2 squads you could flip between. That type of gameplay, especially online, could be awesome.
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Old 06-01-2009, 09:24 PM   #18
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Re: Halo: Reach

Why have none of you played Star Wars Republic Commando? It's one of the best squad shooters on the original Xbox.

It is you and 3 other commandos during the clone wars and you give them commands on the fly a la Rainbow 6 but a bit more streamlined.

Plus it had one of the greatest HUDs in gaming.
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Old 06-01-2009, 09:32 PM   #19
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Re: Halo: Reach

I hope you can play as (you know who from the book) so I can hang from a chain with one hand and snipe with the other hand. One of the biggest badass moments I have read. You people who have read the books know what I am talking about.
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Old 06-01-2009, 11:39 PM   #20
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Re: Halo: Reach

Quote:
Originally Posted by The C
Why have none of you played Star Wars Republic Commando? It's one of the best squad shooters on the original Xbox.

It is you and 3 other commandos during the clone wars and you give them commands on the fly a la Rainbow 6 but a bit more streamlined.

Plus it had one of the greatest HUDs in gaming.
never heard of the game, to be honest. Not the biggest Star Wars fan anyway.
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Old 06-03-2009, 05:43 PM   #21
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Re: Halo: Reach

Halo: Reach is an FPS

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Actually, Microsoft's John Schappert told us "Of course it's an FPS," which seemed a little cheeky from a company that recently released a Halo RTS.
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In Halo: Reach, the blockbuster prequel to the Halo trilogy, experience the events that transpired on the planet Reach. Created by acclaimed developer Bungie, Halo: Reach will be available in the fall of 2010 exclusively on Xbox 360. As a bonus for Halo fans, Halo 3: ODST will be the key to entry for the Halo: Reach multiplayer beta coming to Xbox LIVE.
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Old 06-03-2009, 06:40 PM   #22
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Re: Halo: Reach

So an FPS, I am still hoping that its squad based though, maybe something like a little mash up of rainbow six, ghost recon, and the halo that we know.
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Old 06-03-2009, 09:41 PM   #23
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Re: Halo: Reach

For those who havent read the book. Plot of it is in the Spoiler Tag.

Spoiler
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Old 06-29-2009, 07:08 PM   #24
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Re: Halo: Reach

Halo Reach to use Natal?

Quote:
It appears that Halo: Reach may be a warm-up exercise for Natal sales. Bungie Studio President Harold Ryan tells the Seattle Times that he "absolutely" thinks that Reach could use Microsoft's motion-sensing peripheral (provided both launched around the same time frame).

Let's take a look at why Project Natal + Halo makes sense:
  1. The Halo name has helped sell other iffy propositions like Halo Wars.
  2. The game is already called Reach, come on.
  3. This answers the question: "How is MS going to get core gamers to buy/upgrade to Natal?"
However, then we must ask: "Do core gamers want to actually exercise with their Halo?" This gamer's biggie-sized core politely responds, "As long as it involves fries and a shake after."
http://www.joystiq.com/2009/06/29/it...uld-use-natal/

If it is used, I hope it can be turned off.
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