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Old 05-02-2010, 03:44 PM   #433
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Re: Halo: Reach

Quote:
Originally Posted by Candyman5
I had an couple of ideas for this: Either eliminate the dropped grenades from being picked up so it cuts down on grenade spam, delay the explosion (Like you said), Limit the power, Make movement speed a little faster, make grenades a little slower. They all could work.

Another thing is I hate having to hold x to pick up an health pack......
Another idea I like is reducing the nades that are in the game by either eliminating dropped nades off dead bodies or make the nades dropped from dead bodies disappear quicker than they do now.
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Old 05-02-2010, 03:49 PM   #434
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Re: Halo: Reach

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Originally Posted by Haval93
You don't need a new copy. Your copy will do fine. Any of you guys want to get some games going for the beta? Share your GT and we can play a couple of games hopefully tomorrow or later in the beta...


GT: Playground fun
Thanks man. Definitely appreciate the help
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Old 05-02-2010, 04:37 PM   #435
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Re: Halo: Reach

Walkthrough of the map Overlook (Generator Defense, May 14)

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Old 05-02-2010, 04:46 PM   #436
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Re: Halo: Reach

Flaw, did I read correctly were the the beta ends on May 19th and the game comes out in Sept?
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Old 05-02-2010, 04:49 PM   #437
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Re: Halo: Reach

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Originally Posted by Flawless
Walkthrough of the map Overlook (Generator Defense, May 14)

That map is GORGEOUS!

Network test 1 is a test for firefight I think.
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Old 05-02-2010, 05:10 PM   #438
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Re: Halo: Reach

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Originally Posted by DirtyJerz32
Flaw, did I read correctly were the the beta ends on May 19th and the game comes out in Sept?
Correct on the beta end date. Reach is still listed as fall, but a September release is very likely. We got the release date of Halo 3 the day of the beta, maybe it will be the same for Reach tomorrow.

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Originally Posted by Steel5
That map is GORGEOUS!

Network test 1 is a test for firefight I think.
You might be right. It's definitely testing much more than Bungie is letting on. This map visually is a big step above the maps in the beta, but of course, it's pulled directly from the Campaign. Difference is, it's sunny here, and not raining.
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Old 05-02-2010, 05:25 PM   #439
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Re: Halo: Reach

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Originally Posted by DirtyJerz32
Flaw, did I read correctly were the the beta ends on May 19th and the game comes out in Sept?
Boo..... that sucks such a short beta period, then the looooooong wait begins xD
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Old 05-02-2010, 05:46 PM   #440
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Re: Halo: Reach

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Originally Posted by AtomicLegend
Interesting. I think this will be the first Halo game I'm going to actually get into. I have Halo 3, but never played it much. I think it was the gameplay style that turned me off, but from watching these previews, it looks like a more "modernized" Halo experience, if that makes any sense.
It does makes sense. I mentioned this with my impressions that Halo was in need of changes, and Reach brings by far the most changes to the core formula and feel yet. While it's modernized in a lot of ways, it's still very unique, and very much Halo.

Quote:
Originally Posted by Candyman5
I had an couple of ideas for this: Either eliminate the dropped grenades from being picked up so it cuts down on grenade spam, delay the explosion (Like you said)
Quote:
Originally Posted by Steel5
Another idea I like is reducing the nades that are in the game by either eliminating dropped nades off dead bodies or make the nades dropped from dead bodies disappear quicker than they do now.
Yes, any of these, but please don't reduce grenade damage.
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