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Old 12-07-2009, 04:12 PM   #57
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Re: Halo: Reach

Geoff Keighley:

Quote:
At the VGAs, we actually go down on to the Planet Reach and see this game for the first time. It’s all going to be in-game stuff. This is not CG. This is not live-action like all the kids on twitter are speculating. You will get a first glimpse at the world of Reach, which is phenomenal. I think it’s going to be the biggest game of next year by far. Folks love ODST and thought it was great but when people see the huge leap forward Bungie is taking with Reach, I don’t know if you seen it yet, but everyone that I talked to that’s been on the team and seen it is incredibly excited about that game.

Trailer will be about two and a half minutes long.
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Old 12-07-2009, 04:45 PM   #58
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Re: Halo: Reach

I'm excited for the trailer on Saturday and then hopefully more previews will follow soon after to start building the hype train, along with a date for the beta.

Keighley has quite the "job" btw.
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Old 12-07-2009, 05:46 PM   #59
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Re: Halo: Reach

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Originally Posted by Flawless
Geoff Keighley:




Trailer will be about two and a half minutes long.
wow that's some high praise from Mr. Keighley. I usually don't care much for these premier trailers but that talk has got me excited to see what it looks like.
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Old 12-07-2009, 06:04 PM   #60
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Re: Halo: Reach

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Originally Posted by Miles_Yuhas

What is that weapon in the second to last screen? Looks like a needler combined with a carbine.
It looks like one of the weapons out of Halo 2-3 Concept art. It shot out spikes like a needler BUT they were much bigger and stronger than the needle shards. From what I read on Bungie.net from devs and looking at concept art it may be one of 2 new alien weapons that did not make the final build for Halo 2-3.

The first being a Needler based Mortar/Rocket Launcher. It shot out one large Needle Crystal that explodes. Mainly a Anti Vehicle type weapon. It sticks in it the detonate into more Needle Crystals. It can also be used against Infrantry but supposely is hard to aim and does damage splash similiar to a Brute Spike grenade.

The second being a Super Needler Combine. It shoots like the regular Combine being as it has zoom capability but shoots out 3 Needle Shards similiar to the battle rifle.


There have been 2 maps that have been getting talked about alot now and may be new muliplayer Maps. Devs have came into this thread about them saying they will try to incorperate it into a Multiplayer/Campaign based maps.

The first one is rumors of an Forerunner based Muliplayer lvl that has setinals repairing objects that actually effect the battle field. Like there may be a place that will get repaired by the setinals that you can get to later in the match. Also damage you do to the lvl will be repaired by them also. Sounds Interesting.

The second has you on the Planet Reach in the Shield base(Book readers know what I am talking about) and it has Alien Cruisers bombarding the base, eventially the shield gives in and destroys everything including you and ends the match. Seems to be pretty cool idea maybe for Campaign or CTF based gametypes.


The ideas above are strickly off of Concept Art images I have seen and other sources of info I have found. NONE OF IT HAS BEEN CONFIRMED!

Just to share.
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Old 12-07-2009, 07:14 PM   #61
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Re: Halo: Reach

Interesting stuff Candyman.


Quote:
Originally Posted by Candyman5
The first one is rumors of an Forerunner based Muliplayer lvl that has setinals repairing objects that actually effect the battle field. Like there may be a place that will get repaired by the setinals that you can get to later in the match. Also damage you do to the lvl will be repaired by them also. Sounds Interesting.
Possible destructible environments?


That would be really cool. I've always thought that destructible environments would be an awesome considering their physics engine is sweet.
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Old 12-07-2009, 07:36 PM   #62
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Re: Halo: Reach

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Originally Posted by Miles_Yuhas
Interesting stuff Candyman.




Possible destructible environments?


That would be really cool. I've always thought that destructible environments would be an awesome considering their physics engine is sweet.
Yes it would, I hope what I read is right. Based off what Im hearing about the new Engine Bungie is using with Reach it seem legit.
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Old 12-07-2009, 07:56 PM   #63
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Re: Halo: Reach

I'm thinking the multiplayer will be class-based. I just get that vibe from the Reach silhouette and it would fit with the fiction during the Fall of Reach - Spartan IIs specialized in different things. Reach could be Bungie's take on the Battlefield formula.
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Last edited by Flawless; 12-07-2009 at 08:00 PM.
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Old 12-07-2009, 08:18 PM   #64
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Re: Halo: Reach

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Originally Posted by Flawless
I'm thinking the multiplayer will be class-based. I just get that vibe from the Reach silhouette and it would fit with the fiction during the Fall of Reach - Spartan IIs specialized in different things. Reach could be Bungie's take on the Battlefield formula.
I think so as well, and I am excited for it.
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