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Old 02-15-2013, 05:06 PM   #9
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Re: Destiny

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Only PS3 and 360 for now:

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Old 02-17-2013, 01:07 PM   #10
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Re: Destiny

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After a long period of darkness, Bungie is ready to unveil its new universe filled with mystery, adventure, and action. For the first time, the team -- including studio co-founder and project director Jason Jones -- talks about its vision, and the creative process behind Destiny, Bungie's most ambitious project yet.


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Bungie's Destiny: A Land of Hope and Dreams

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You know Bungie is serious about its first public steps in post-Halo life when Jason Jones – the studio co-founder and Halo mastermind who’s notoriously media-shy – is on hand to introduce the 360-person studio’s new always-online first-person shooter franchise for Xbox 360, PlayStation 3, and “future-generation technology” – a not-so-subtle nod to the Xbox 720 and PlayStation 4.

“Destiny is our next great shooter in a totally new world,” he said confidently, displaying none of the public-speaking fears you’d expect from a man who hasn’t given an interview to a games media reporter in over a decade. “By the end I hope you’ll agree that it’s a little crazy.”
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“[So] how do we take this genre that we love so much and turn it on its head?”

Destiny’s answer is to offer a quasi-massively multiplayer sci-fi experience (they call it a “shared world shooter”) that is fully playable by yourself, but designed to seamlessly connect you with friends. “We built this game from the ground up to be social and cooperative,” Jones reinforced. Is Destiny an MMOFPS? Sort of. Is there a subscription fee? No, emphasized Activision Publishing CEO Eric Hirshberg. Does it require an Internet connection in order to play? Yes.


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Geoff was in Seattle to see Bungie's new game first-hand! Is it an MMO? What is the Traveler? Get the details on Destiny in this special First Take Preview!


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Jeff talks about Destiny:

http://www.giantbomb.com/videos/bung...iny/2300-7056/

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Spoiler


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Polygon

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Players will grow and customize their characters with new armor, clothing, weapons, vehicles and spacecraft, items that players will acquire and equip, objects that flesh out the lore of Destiny's 10-year narrative arc. The game's personalized gear will persist throughout single-player, cooperative and competitive modes.
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Destiny’s multiplayer modes, both competitive and cooperative, are designed to be seamlessly merged with its single-player experience. Players will come together and adventure together naturally, Bungie promises, without visible matchmaking. They’ll pair up in the City’s Overwatch district, form bonds, visit distant worlds. At times, they’ll cross paths with strangers, their separate adventures overlapping to become one.

The design of Destiny’s online interactions recall similar concepts explored by games like Journey and Demon’s Souls, games in which the distinction between a solitary experience and a shared one is blurred.
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Staten recounted his own personal Destiny story, a shared journey with Jones as they traveled to the planet Mars. After meeting in the City's social district, they visited a hangar, where Jones' newly purchased starship awaited them. Together, they traveled to Mars to explore the ancient remains of a lost human civilization and recover an artifact in Charlemagne's chamber, a bounty commissioned by the Queen of the Reef.

After reaching Mars, the pair ventured to the Dust Palace, a public meeting place, before venturing into a Cabal exclusion zone guarded by a group of heavily armored foes colloquially known as Sandeaters. Outgunned, the duo encounter another player, a Hunter, on her own mission on Mars. They decide to join up.

"Every time this happens," Staten says, "when you run into another player, a real person, it's amazing ... it just doesn't happen in other shooters."
Quote:
Chris Butcher, technical director, boasts that Destiny has no loading screens, nothing that will take players out of the experience. The connections between players will be invisible to the user, he says, thanks to "complex but totally hidden technology."

"The goal of any advanced technology is to seem effortless," Butcher says.

"We've developed [our technology] over the last ten years of working on online action games. Now when you put them all together, it turns you get something special. These technologies disappear into the background. There's no sign they're working, no progress bars, no UI spinners; you just sit back and play. The networking engine does everything behind-the-scenes [and] the player experience of Destiny just emerges.
Quote:
"I look forward to when they start playing and realize they don't have just a new shooter from Bungie," Parsons says, "On top of it, they have this rich player progression system that allows them to customize their character. I look forward to the first time people see a stranger in a public space and realize at that moment they're playing with other human beings. Or the first time a group of friends realizes they can come back to Destiny week after week and have these great cooperative experiences.

"I really believe we have a chance to change the way that people look at shooters again."
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Old 02-17-2013, 03:29 PM   #11
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Re: Destiny

Anyone else get the feeling this game is going to be ****ing huge?

For the first time since they decided to stop developing Halo games, I'm glad Bungie decided to go in a new direction.
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Old 02-17-2013, 03:59 PM   #12
Live Action, please?
 
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Re: Destiny

I expect that the game will be great anyway, but that article on the culture that exists at the Bungie studio is enough, in and of itself, to make me want to buy the game.

That site, Polygon, is a revelation. They write articles for people who actually like to read.
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Old 02-17-2013, 06:32 PM   #13
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Trailer looked interesting today. Is there any idea of when the game is released?
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Old 02-17-2013, 11:13 PM   #14
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Re: Destiny

Looks like a FPS Mass Effect.
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Old 02-18-2013, 03:02 PM   #15
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Re: Destiny

Bungie with Halo2 for me was the original gold standard of console multiplayer, with the lobby party system, custom games, etc.
So I am very interested to see what they come up with for this seamless singleplayer/muliplayer RPG (light?) game in Destiny. If anyone can pull this off and hit a home run, its Bungie.
Hoping the FPS mechanics are slowed down though and not Halo4 style.
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Old 02-18-2013, 03:03 PM   #16
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Re: Destiny

What's up with the MMO aspect? Any guesses?
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