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The Order: 1886

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Old 11-07-2013, 08:54 PM   #33
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Re: The Order: 1886

The Next-Gen Tech Of The Order: 1886

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The power speaks [for] itself,” Foster says when asked how Ready At Dawn is able to create such a detailed world. “It’s more powerful than most computers on the planet, and it is the most powerful console on the planet. With that, they allow us bare-to-the-metal access [hardware free of pre-loaded software]. We can do whatever we want to. Even the head of ATI a couple months ago came out and said graphics are getting held back by a software layer that PC developers just can’t take advantage of. What we’re able to do is take it to a new level where we can literally take advantage of every cycle and try to make it as best it can be.”
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“From an art standpoint, with every generational shift you can do more of everything,” Phail-Liff says. “You can nickel and dime – ‘Oh we have this many more polygons and significant more textures.’ There’s this standard order of magnitude growth on the whole detail of level. But some of the standout things for us, going from the PS3 generation to the PS4, are the shading and internal models. That’s a huge thing. On PS3 there’s a lot more approximations of how objects look and respond to light. With the PS4 we can implement a much more reality-based, advanced shading model. So metals aren’t just shiny, they actually look like the physical samples in the real world. So that’s something that, for getting polygon and texture budgets just makes everything from lighting to physical objects really shine.”
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Textile scanning is another method Ready At Dawn is employing to save time and create a more immersive world. During our visit the studio showed us a large contraption that allows developers to scan flat, real-world objects into the game. The team scans real samples of aged parchment, wallpaper, and period-accurate clothing into the game. The multiple cameras and light sources allow in-game lighting to play off these textures realistically. These samples can then be pasted onto objects and the environment.

“It adds a level of realism that’s just not possible otherwise,” Foster says. “There are imperfections in the world that you never think of. When you see cloth, there’s tons of little strand imperfections that are hard to mimic.”

Foster adds that many artists painstakingly weather and distress game objects to make them look more realistic. The textile scanner allows Ready At Dawn to simply scan the genuine article into the game, which saves artists’ time and creates a higher level of fidelity.

The process of zapping real textiles into the game saves time, but Ready At Dawn is still free to alter them if a specific pattern or look doesn’t perfectly fit the requirements. The in-game result is stunning. Everything down to the wood texture of a gun’s stock to the embroidery of a table cloth looks genuine.
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Speaking of motion capture, Ready At Dawn has put a lot of effort into the character models of The Order’s knights. The team says there are more joints in one knight’s face than in all of Uncharted’s Nathan Drake, another indicator of the PS4’s prowess.
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“As the developers our responsibility is to keep in mind the best interests of the game and making sure that we’re not gratuitously implementing technology as a digital ego trip just to show you can. It should have a purpose in terms of the emotional impact on the player, the enjoyment, [and] the experience,” Phail-Liff says.

“That’s something we actually have almost no interest in,” Foster says. “We’re not a tech house; we’re a gaming house. We’re game developers. Every piece of technology that’s here, no matter how crazy outlandish it is, has a reason that was directly driven by the game.”

The dawn of a new console generation is an exciting time, but games are the true incentive for making the leap. Sony has visually impressive first-party titles like Knack and Killzone: Shadow Fall ready at launch, but The Order: 1886 is the first next-gen title we’ve seen that truly looks like it couldn’t be pulled off on modern machines. The level of authenticity Ready At Dawn is injecting into its version of London has us excited to dive into The Order: 1886’s world next year.
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Old 02-18-2014, 09:13 AM   #34
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Re: The Order: 1886

This game!!!

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Old 02-18-2014, 09:17 AM   #35
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Re: The Order: 1886



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Old 02-18-2014, 10:04 AM   #36
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Re: The Order: 1886

*Open up OS*
*See new posts in 1886 thread - try not to get hopes up - have faith in LingeringRegime*
*Clicks thread and sees goldmine*
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Old 02-19-2014, 10:32 AM   #37
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Re: The Order: 1886

Visually this game is incredibly impressive. Can tell that this was built specifically for next gen.

However, I read somewhere (I think IGN, so take it FWIW) that it wasn't polished in the slightest, in regards to frame rate, transitions between scenes etc. Could be an early build but so close to release, it is a little concerning. And I don't think they would have a reason to bash this game, seeing they have hyped the hell out of it since the debut trailer.

I guess we will see but from what I see here, whew!
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Old 02-19-2014, 10:53 AM   #38
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Re: The Order: 1886

Has there been a release date given?
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Old 02-19-2014, 10:59 AM   #39
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Re: The Order: 1886

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Originally Posted by Fresh Tendrils
Has there been a release date given?
Well not a hard date, but I thought they were aiming for summer of this year?

From what it seems like, it probably won't release until fall. Still seems kind of close to be hearing about these types of issues. Again, the build they played could have indeed been super early, but not sure why they would have showcased that, if it is that far in development.
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Old 02-19-2014, 11:32 AM   #40
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Re: The Order: 1886

I want to have really high hopes for this game. I love the setting especially. But the QTEs scare me. I hope this isn't the PS4 equivalent of Ryse.
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