Everbody's Gone To The Rapture
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Re: Everbody's Gone To The Rapture
It's on my radar for pickups this year. It's has the chance to be "very unique" to "very boring". It's also open world and their boast is that no person will experience the game the same way.
Everybody’s Gone to the Rapture™ tells the story of the inhabitants of a remote English valley who are caught up in world-shattering events beyond their control or understanding. Made by The Chinese Room – the studio responsible for the hauntingly beautiful Dear Esther – this tale of how people respond in the face of grave adversity is a non-linear, open-world experience that pushes innovative interactive storytelling to the next level.
Over the course of the game, the player slowly pieces together the fate of the valley from the fragmentary memories of the people who made it their home. By finding and interacting with the traces of these lost lives, the player gradually learns about the stories and relationships of the inhabitants – how they lived, and how they died. All this is accomplished through revolutionary environmental storytelling – what you see and hear in Rapture is just as important as what you do.
Everybody’s Gone to the Rapture™ tells the story of the inhabitants of a remote English valley who are caught up in world-shattering events beyond their control or understanding. Made by The Chinese Room – the studio responsible for the hauntingly beautiful Dear Esther – this tale of how people respond in the face of grave adversity is a non-linear, open-world experience that pushes innovative interactive storytelling to the next level. Over the course of the game, the player slowly pieces together the fate of the valley from the fragmentary memories of the people who made it their home. By finding and interacting with the traces of these lost lives, the player gradually learns about the stories and relationships of the inhabitants – how they lived, and how they died. All this is accomplished through revolutionary environmental storytelling – what you see and hear in Rapture is just as important as what you do.
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Re: Everbody's Gone To The Rapture
Everybody's Gone to the Rapture will be released on August 11 for the PlayStation 4, developer The Chinese Room has confirmed.
<iframe width="560" height="315" src="https://www.youtube.com/embed/KspvbOzG_n0" frameborder="0" allowfullscreen></iframe>Comment
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Re: Everbody's Gone To The Rapture
With PS+ renewal, Until Dawn, Madden, and the MGSV all coming soon, it was going to be an expensive summer. I was hoping this was going to be less than $20.
With the PS Store updated yesterday, PS+ users get a 20% discount when preordered for $15.99 -Comment
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Re: Everbody's Gone To The Rapture
I ended up paying $5 for this using my credit that Sony sent me which seems like a hell of a deal to me. Here's a 13 minute gameplay video that IGN posted a few months ago.
<iframe width="560" height="315" src="https://www.youtube.com/embed/aU4WT2LqpMA?rel=0" frameborder="0" allowfullscreen></iframe>XBL: DTX3
PSN: DTX987
WII U: DodgerBlue760Comment
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Re: Everbody's Gone To The Rapture
Definitely looking forward to it, preordered as well.
Also: http://gonetotherapture.playstation.com/secret-blog/Comment
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Re: Everbody's Gone To The Rapture
Pre-ordered and ready to go...hoping we get a re-release down the road with Morpheus support.
BTW, the dynamic theme that you get for pre-ordering this is awesome.Patrick Mahomes > GodComment
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Re: Everbody's Gone To The Rapture
Definitely looking forward to it, preordered as well.
Also: http://gonetotherapture.playstation.com/secret-blog/
Interesting ......Thanks for sharing.
Using the theme too.Comment
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Re: Everbody's Gone To The Rapture
I feel like I'm not getting enough information.
What kind of game is this? It seems like it's similar to Myst. Is that correct? Or is there another comparable game. Hoping maybe there's a video or some summary I haven't come across."It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace
"You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob NeyerComment
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Re: Everbody's Gone To The Rapture
I am under the impression it's more like Dear Esther, with a little more interactivity and exploration. It's not going to be a puzzle game. Dear Esther you kind of walked through an island, on a path, taking in the scenery and slowly getting clips of voiceovers and letters.
This game I would expect to be a little more freeform, you are exploring this little village, and finding areas that reveal more of the stories. So it's going to be exploring and figuring out what is going on than pushing against some obstacles.
There are gameplay videos out there, but I've been skipping them.Comment
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Re: Everbody's Gone To The Rapture
Original link had an interesting piece with Playstation Underground and the developer.
Game is basically a different way of story-telling and you are investigating what happened to everyone. Don't know of any other way to explain it but different than what we've done in past gaming.
I'm the same as Burns. I've skipped many tutorials and trailers. This one seems helpful. Well, the first few minutes, that is, before I stopped watching.
<iframe width="640" height="387" src="https://www.youtube.com/embed/L_MSeTa2_7E" frameborder="0" allowfullscreen></iframe>Last edited by Picci; 07-28-2015, 08:28 PM.Comment
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Re: Everbody's Gone To The Rapture
Interesting read with more information.....Can't wait to see what and how this plays out.
There are six core areas in Everybody’s Gone to the Rapture, with the story of one main character at the center of each. However, each area will also house the stories of other characters as well.
“What’s cool is that it’s a game that can be played like a TV miniseries,” says Pinchbeck. “The entire experience is about six hours long, and playing it in six one-hour blocks will give the player quite a complete experience.”
“We have a timeline for when things happen in the story of the game. As you go through the game, you do get to say ‘Okay, well that person was there, and then they went there and then they went there.’ I think a great deal of it is that if you trust that the players are smart and that they’ll do the work and that they want to do the work you can relax about some of the other stuff.”
“We’re not making a game for everyone, and that’s okay. We’re making a game that some people will love and other people won’t love. We don’t have to make this a game for everybody. That’s one of the amazing strengths about where the games industry is at the moment. There are huge blockbuster games which have a very broad appeal but there’s also room for smaller games for more tailored audiences.”
“The people we see as being our players accept that they will not necessarily understand everything from the get-go ad that they do have to invest themselves into trying to wrap these things up. If you start from that position, of ‘We know what happens to Jeremy but we don’t show you everything that happens to Jeremy’, we can show you compelling fragments to help you understand who Jeremy is and what he’d doing. Those spaces can then be filled by player imagination.”
“This enables you to do something a bit more non-linear because you’re not saying, ‘If you want to progress to point B you have to understand or complete point A.’ It’s no necessary for everything to be laid out explicitly for you in a linear order. Again, I think people are smart, and going by that, it is our job to engage them and inspire them to want to care.”
Due to this non-linearity, players can encounter certain characters at different point than other players, thus dynamically affecting their perception of those characters. “There are certainly some characters that depending on what you find and how you interpret that, you can change the way you see their morality as a person and how you judge them quite radically,” Pinchbeck explains.
“That’s one of the most interesting things about writing the story for Rapture is going, well, it’s just like in life: the things you don’t know about a person could profoundly affect your view of them. That’s a really interesting thing to do in a game. It was a bit of a reaction to being very exhausted of games which were black and white in terms of morality. ‘You take choice A and you get +3 good, you take choice B and you get +3 evil.’”
“Choices that are black and white will inevitably lead to characters that are black and white. I’m a huge, huge Far Cry fan, but Far Cry 4 got on my nerves at the end because no matter what you do, what choice you make, it’s always either good or bad. The ability to create something more about the moral ambiguity and moral gray areas felt like an interesting thing to do.”
“There’s one character in particular that really divides people, regardless of what they’ve come across. It’s a great thing to be able to say that half the people who play the game feel one way about a character and the other half of the people feel equally strongly in a very different direction.”
“I think because it’s just about a story; those characters serve no purpose other than to be in the story and let you care about the story. They don’t have to do anything else – they have no functional dimension. That grants us the freedom to let those characters be more complex.”
Too many times, game characters hit a branching point which forces them to behave one of two ways. As soon as something needs to happen in the story in the name of progression, the narrative has to be mangled down and characters’ personalities have to be changed entirely in order to accommodate to the narrative.
“You never want the player to go, ‘That’s not a choice I would have made,’ or worse, ‘That’s not a choice I feel this character would have made,’” Pinchbeck says. “I remember the first time I played Mass Effect, I did so as a renegade with this figure of Han Solo in my mind. At the end, I remember going, ‘I’ve invested so much time and emotion in building this character in my head and you’re now telling me I’m someone I had no concept I was being.’ That’s a jarring feeling.”
“In Rapture, we’re never going to make definitive statements about those people. That’s entirely up to the player to provide.”
Sounds of Rapture: https://soundcloud.com/thechineseroom/the-mourning-tree
http://thewayfaringdreamer.com/story...o-the-rapture/
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Re: Everbody's Gone To The Rapture
Personally I really enjoyed Dear Esther, and this game seemingly being close to that is what got me to preorder. Based on Dear Esther I can wholeheartedly agree this won't be for everybody (or even most people).Comment
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Re: Everbody's Gone To The Rapture
I'm getting really sucked into this one. Love the premise.
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