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Originally Posted by lunch pale gang |
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Fair points, but I submit that by the fact that you simply identified your initial player as "my starting character" and not by name, amplifies my argument that the play as anyone mechanic leads to a lack of a deep connection with that character. Yes, I had a shallow and superficial connection to each character I controlled, but it was nowhere near as deep as the connection I had with Aiden and Marcus from the previous games.
In a story driven game like Watch Dogs, I much prefer getting to know the history and underlying motivations of one main protagonist, which I submit that Watch Dogs Legion didn't have, then some base cursory knowledge of a hodgepodge of supporting characters.
Now, in my playing of sports games (baseball, hockey, and football) I much prefer playing the team modes (franchise, season, etc...) where you have control over all the players, than I do the one player modes (be a pro, road to the show, etc..) that have stories associated with them. Go figure!
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I could have mentioned their names, but I don't feel that is all that relevant to the discussion.
I understand where you're coming from, but I never felt the backstory of the characters in the series was something that was vital. In fact, especially in WD2, I felt having a backstory somewhat forced the player into playing a certain way for the canon experience.
I've seen this same sentiment shared by many, but it never felt right to ever play anything but nonlethal with Marcus. Going in and shooting up the place never felt right with him, killing anyone in general never seemed to fit him and his backstory. His personality wasn't that of a character that would be okay taking lives.
Aiden felt a bit more right killing people, but he honestly just came off as some psychopath and wasn't that great of a character. When Watch Dogs originally came out he was not very liked, but ever since 2 came out the past has been rewritten and people suddenly love him and missed his tone compared to what Marcus and WD2 gave us.
With Legion I found myself using different characters for different approaches and it always feeling right. It gave me a connection to those characters. I personally didn't need to know every backstory for every character, not in the detail that we had with Aiden and Marcus.
I didn't need a situation like with Aiden where his niece was killed and the story didn't make much sense from then on. I didn't need a situation with Marcus where he was framed by the system and his revenge at least made more sense.
The world set the stage in Legion and it made sense why people would naturally rise up and fight the system. I could go and recruit certain types of people that would fit when I wanted to go in and kill people, quietly or loudly. I could recruit people that would stay behind the shadows, hacking away, playing nonlethally.
Having a team that had different strengths and weaknesses and offering such variety in approaches all game was the star of the game for me. I much preferred that idea over having a character like Marcus who led to a jarring experience if I ever wanted to go balls to the wall shooting everybody. His backstory, personality, the dialogue in the game, the tone of the game, etc. did not fit with that approach. Ubisoft offered you the option to approach 2 how you wanted, but it was clear the game was written in a way where the nonlethal approach was the "right" choice and was canon.
The play as anyone fixed the issues that existed because we played as Aiden and Marcus in the first two games, imo of course.
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