OOTP 25 Discussion

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  • KSUowls
    All Star
    • Jul 2009
    • 5884

    #1

    OOTP 25 Discussion

    Well I decided to buy it due to the new development lab and some of the under the hood stuff.

    I really like the new player cards when you mouse over. It really helps having just that little bit of extra information without needing to dive fully into the player's page. Nice QoL change.

    I haven't had the opportunity to test out the development lab yet since I believe that happens in the off-season, but I have enjoyed adjusting development focus areas for some of my minor leaguers.

    Really liking the new ratings system. We'll have to see how it actually plays out, but theoretically it should be better since there are more ratings to scale up/down for a player's performance.

    Highly unimpressed with the first AI trade offer that I received. I was offered a 25 year old AAA OF who is 45/45 ratings guy. They wanted a 29 year old major league reliever (55/55 rating and salary still at the league minimum) AND a 21 year old pitching prospect whose ratings are 35/50. This continues to be my biggest complaint about the series year after year. I am positive that AI trading is not an easy thing to code, but surely they can make something that isn't THAT lopsided...It's not even a starting point.

    I also wish that there was a way to input the strategy "don't swing on a 3-0 count" when playing 1 pitch mode. Not a huge deal, but it's bothered me for a few years now.

    Good so far.

    1 QoL feature that I have wanted for a while is universal rule setting for minor leagues. It takes 8 mouse clicks to set the roster limit for 1 league. So, if you want to do that with all 14 default MLB associated minor leagues then that is 112 mouse clicks to set 1 rule. Then additional clicks beyond that if you want to change up anything else. I always set a roster limit for minor leagues to avoid having like 60 players end up in AA, and it's just a pain to do that. It is slightly better if you do set everything up at the league creation, then it ranges from like 15-30 clicks total per rule change, which still isn't ideal, but if you want to make edits after that then you're right back to the 112 clicks.
  • MizzouRah
    All Star
    • Jul 2002
    • 8528

    #2
    Re: OOTP 25 Discussion

    You can adjust the trade AI difficulty as well as have the AI favor prospects or veterans.

    I haven't tested it fully yet to find the best setting though.

    Comment

    • KSUowls
      All Star
      • Jul 2009
      • 5884

      #3
      Re: OOTP 25 Discussion

      Originally posted by MizzouRah
      You can adjust the trade AI difficulty as well as have the AI favor prospects or veterans.

      I haven't tested it fully yet to find the best setting though.
      The above mentioned trade failed in both directions there.

      They offered one minor league for both a higher rated veteran and a higher rated prospect. The AI says, "why ask for one when you can ask for both"

      Comment

      • Cod
        MVP
        • May 2007
        • 2717

        #4
        Re: OOTP 25 Discussion

        Originally posted by KSUowls
        Highly unimpressed with the first AI trade offer that I received. I was offered a 25 year old AAA OF who is 45/45 ratings guy. They wanted a 29 year old major league reliever (55/55 rating and salary still at the league minimum) AND a 21 year old pitching prospect whose ratings are 35/50. This continues to be my biggest complaint about the series year after year. I am positive that AI trading is not an easy thing to code, but surely they can make something that isn't THAT lopsided...It's not even a starting point.
        What player evaluation settings are you using? Those play a much larger roll in AI decision making for trades, lineups, etc. than year's past.

        Comment

        • KSUowls
          All Star
          • Jul 2009
          • 5884

          #5
          Re: OOTP 25 Discussion

          Originally posted by Cod
          What player evaluation settings are you using? Those play a much larger roll in AI decision making for trades, lineups, etc. than year's past.
          Default settings for difficulty:
          Difficulty = 14 points towards hard
          Favors Prospects = 5 points towards favors prospects

          Slightly adjusted for Player Evaluation:
          Ratings weight = 50
          Current Year Stats = 35
          Previous Year Stats = 10
          2 years ago stats = 5



          The trade offer that I originally mentioned happened 1 or 2 weeks into the first season.

          About a month deeper into the season I received another trade offer. I do not remember the details, but it was even worse than the first one. The AI again offered like a 4A caliber player, for both a higher rated veteran in the starting lineup and a prospect that was already rated higher than the offered player while also carrying a much higher potential. I'm hoping this gets better as the season progresses and scouting for all teams becomes more filled out. I know my scouting director was vacant at the launch of play and it takes some time to go from "low" on the scout to being more accurate.

          Hoping you're right that things are better this year. I have hundreds of hours in every OOTP game going back the last few years, and I would be shocked if there were 10 AI trade offers that made me even stop and pause to consider or use it as a starting point. Which I have always found funny because the AI is usually really good at understanding when you're trying to fleece them, and they even regularly reject fair and slight overpays as laughable.

          Comment

          • Cod
            MVP
            • May 2007
            • 2717

            #6
            Re: OOTP 25 Discussion

            Recommend trying 70/25/5/0 or 75/20/5/0. A lot of long time OOTPers use settings very close to this, myself included, and find the aforementioned settings great because they take advantage of "how the game works" (sim results based on ratings, not stats).

            Comment

            • Jeffrey99
              MVP
              • Nov 2004
              • 1480

              #7
              Re: OOTP 25 Discussion

              I've read alot on the forums, watched some videos. I'm no longer in a league, so don't have to buy the new version every year. I just don't see enough to warrant the $50 price tag. Yeah yeah, I know it's on sale for $35 but I base games off their full price. And to me I see no point in jacking the price up to $50 to turn around and offer it for $35 during it's first normal week. Sounds like a great way to tick off the casual fan that doesn't follow them on the forums. Both OOTP and FHM have both become every other year (at minimum) buys for me.

              Bought a month of gamepass for $4, gonna try The Show and will probably go that route.

              Comment

              • canes21
                Hall Of Fame
                • Sep 2008
                • 22903

                #8
                Re: OOTP 25 Discussion

                To be fair, they basically have the game on sale the first week every single year, so this year is no different.
                “No one is more hated than he who speaks the truth.”


                ― Plato

                Comment

                • franch1se
                  All Star
                  • Apr 2004
                  • 9056

                  #9
                  Re: OOTP 25 Discussion

                  new to OOTP and very lost. Question, are you able to see velo on secondary pitches or is it only fastball?

                  Comment

                  • BV28
                    MVP
                    • Aug 2009
                    • 1124

                    #10
                    Re: OOTP 25 Discussion

                    Originally posted by franch1se
                    new to OOTP and very lost. Question, are you able to see velo on secondary pitches or is it only fastball?

                    Hey franch1se, check out pfholden on youtube. His content helped me tremendously with OOTP.

                    Also, check out the forums.

                    Lastly - I would wait to start a 'long term' save as the game is pretty bugged right now, with development not working as intended.

                    Comment

                    • bkrich83
                      Has Been
                      • Jul 2002
                      • 71574

                      #11
                      Re: OOTP 25 Discussion

                      I usually don't get in to OOTP until a month or two after release as that's about how long it usually takes for them to get the big bugs squashed and the game play dialed in.

                      What is the state of gameplay at this moment? I heard there was some issues with player development. True? How is it now? Anything else to look out for?
                      Tracking my NCAA Coach Career

                      Comment

                      • KSUowls
                        All Star
                        • Jul 2009
                        • 5884

                        #12
                        Re: OOTP 25 Discussion

                        Player development is the big one that I've seen. Probably a good idea to wait until they release another patch (the last one was march 17th)

                        Comment

                        • bkrich83
                          Has Been
                          • Jul 2002
                          • 71574

                          #13
                          Re: OOTP 25 Discussion

                          Originally posted by KSUowls
                          Player development is the big one that I've seen. Probably a good idea to wait until they release another patch (the last one was march 17th)
                          Thank you for the info.
                          Tracking my NCAA Coach Career

                          Comment

                          • KSUowls
                            All Star
                            • Jul 2009
                            • 5884

                            #14
                            Re: OOTP 25 Discussion

                            Does anyone use feeder leagues for drafts?

                            If so, do you mind sharing your setup? I've always just used the default draft classes, but I'm seeing like 50+ guys with 80 potential (20/80 scale)

                            Comment

                            • Cod
                              MVP
                              • May 2007
                              • 2717

                              #15
                              Re: OOTP 25 Discussion

                              Originally posted by KSUowls
                              Does anyone use feeder leagues for drafts?

                              If so, do you mind sharing your setup? I've always just used the default draft classes, but I'm seeing like 50+ guys with 80 potential (20/80 scale)
                              I used to exclusively, but with how the game worked, players never amount to anything. However, with the new ratings changes under the hood to allow for a wider range, I may create on again.

                              As far as the issue you're seeing, what do you have scouting accuracy set to? What about ratings relative to? I was seeing something similar when the game first released, but it turned out I had the ratings set relative to A ball

                              Comment

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