Home

NHL 2K6 Beta Movie Clip (8-24-05)

This is a discussion on NHL 2K6 Beta Movie Clip (8-24-05) within the Operation Sports Content and Other News forums.

Go Back   Operation Sports Forums > The News Desk > Operation Sports Content and Other News
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 08-24-2005, 02:40 PM   #9
Rookie
 
OVR: 1
Join Date: Aug 2005
Re: NHL 2K6 Beta Movie Clip (8-24-05)

Nice stuff OS, i would like to see the caps in a game maybe, see how Semins name is pronounced and see if he has a player picture in the game. Good sliders, i like how they work, i want to put those in my 2k5 franchise for the time being

thanks again
SSM12 is offline  
Reply With Quote
Old 08-24-2005, 04:55 PM   #10
Rookie
 
OVR: 2
Join Date: Aug 2005
Re: NHL 2K6 Beta Movie Clip (8-24-05)

I agree with the slider ideas... The game looks customizable as ever!

Please VERIFY if there is a true BROADCAST camera - i.e., one like the replay angles - but you can PLAY with it!

Thanks,

Suspense is killing me!

Cozmicoz

P.S. Heatly to the Sens... man they look good!
Cozmicoz is offline  
Reply With Quote
Old 08-24-2005, 05:22 PM   #11
Rookie
 
VeNOM2099's Arena
 
OVR: 3
Join Date: Sep 2003
Thumbs up Re: NHL 2K6 Beta Movie Clip (8-24-05)

Quote:
Originally Posted by Steve_OS
Hey Malignant and Venom. Go ahead and let me know what I should adjust for the next clip. I think I'll bump it up to All-Star and get the penalties back to default. Let me know what else you'd like to see.
OTTAWA vs. EDMONTON!!

Well, these are the sliders I'm using to great effect up 'till now (with obvious changes for 2K6):

General

Period Length - 10 min
Skill - All-Star
Game Speed - 1 (2 clicks for online games to compensate for lag)
Penalties - On
Fighting - 1
Speed burst after fight win - Off
Puck Friction - Maxed
Ice Friction - 0
Freeze Puck Time - 4
Goalie Freeze Puck Time - 0
Glass Breaking Freq - 1
Net Off Moorings - On
Pinning - MAXED
Offside - On
Icing - NHL
Two-Line Pass - NHL

Advanced

Strategies - User decided
Referee Collision - ALL
Overtime Type - Single 5 min OT 4 on 4, 3 Man Shoot Out.
Game Clock - Accelerated
Clock Type - NHL
Last Minute Real Time - OFF
Custom Penalty Length - OFF

Penalties

Roughing - 11
Elbowing - 13
Cross-checking - 12
Boarding -12
Charging - 12
Interference - 11
Slashing - 11
Hooking - 11
Tripping - 11
Spearing - 11
Penalty Shots - 1

Gameplay - Human/CPU

Goalie - 4/4
Offense - 8/7
Defense - 9/9
Speed Burst Effect - 4/3
Speed Burst Time - 6/4
Speed Burst Recovery - 16/15
Fatigue Effect - 16/16
Fatigue Recovery - 2/1
Fatigue Time - 15/16
Hitting Power - 2/0
Shot Accuracy - 2/2
Pass Accuracy - 5/0
Pass Speed - 4/4
Pass Interceptions - 12/10
Rebound Distance - 5/5
Shot Blocking - 5/5
Puck Retention - 16/16
Puck Control - 1/1
Goalie Anticipation - 4/4
Goalie Cover Depth - 13/13
Goalie Saves - 4/4
Goalie Wrap Around - 16/16

Control Settings

Controller: Advanced
Goalie Control: Semi-Manual
Pass Aim Assist: 1
Shot Aim: Manual
Auto Puck in air grab: On
Puck Protect: Manual
One-timer Passing: On

One thing I did notice though was that the default skating speed seems a bit slower in 2K6 than in 2K5. If it's too slow at SPEED ONE, bump it up to 2. Also, if you can make sure that FIGHTING is set to FIGHTERS ONLY, that would be great!

And if it's not too much to ask, can you turn off the MOMENTUM METER thing?

Looking forward to another great Video, Steve!

P.S.:

If you're still having problems with the inputs lagging because of the recording equipment, just let the CPU play against itself.
__________________
Where is the horse and the rider?
Where is the horn that was blowing?
They have passed like rain on the mountain. Like wind in the meadow.
The days have gone down in the West... behind the Hills... into Shadow.

How did it come to this?

Last edited by VeNOM2099; 08-25-2005 at 02:20 PM.
VeNOM2099 is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-24-2005, 06:13 PM   #12
MVP
 
Flyermania's Arena
 
OVR: 27
Join Date: Jun 2004
Location: NW Illinois
Posts: 2,182
Blog Entries: 7
Re: NHL 2K6 Beta Movie Clip (8-24-05)

Steve,

Was the pinning slider maxed before? If not, could you max it out for the next vid? I'm interested to see how much additional board play/pinning it adds to the game.

Thanks!
__________________
"And by the way, you know, when you're telling these little stories? Here's a good idea - have a POINT. It makes it SO much more interesting for the listener!"
Flyermania is offline  
Reply With Quote
Old 08-25-2005, 12:29 AM   #13
Rookie
 
OVR: 2
Join Date: Aug 2005
Re: NHL 2K6 Beta Movie Clip (8-24-05)

Thanks Steve - please keep the movies coming - I've been waiting months for this. Its everything I wanted to see in a Top Shelf Tuesday but never got too...

A few things I'd like to see please:

- after an interesting goal please use the user controlled replay to show off what that is like, especially zoomed in so we can get a feel for the puck physics

- I thought the game looked very good with these sliders, although for my tastes the passing and player movement seemed a bit sluggish. Would like to see the speed bumped up a bit in those departments.

- Perhaps you can try and get some icon / pro control passing going, and/or call some coaching strategies like Crash Net etc.

- MOST IMPORTANTLY I'D LOVE TO HEAR YOUR IMPRESSIONS ON THE GAME, including whether you think its the best in the 2k series yet (certainly looks that way), what you think of the graphics and fun-factor, and just how much better you like it than NHL 2006 (seems obvious in the videos there is no contest between the two games). Thanks!
2kguy is offline  
Reply With Quote
Old 08-25-2005, 11:19 AM   #14
Rookie
 
Malignant's Arena
 
OVR: 7
Join Date: Aug 2005
Location: Hastings, UK
Re: NHL 2K6 Beta Movie Clip (8-24-05)

Quote:
Originally Posted by Steve_OS
Hey Malignant and Venom. Go ahead and let me know what I should adjust for the next clip. I think I'll bump it up to All-Star and get the penalties back to default. Let me know what else you'd like to see.
When you've got some free time give Venom's sliders a go.
Malignant is offline  
Reply With Quote
Old 08-25-2005, 02:36 PM   #15
Rookie
 
VeNOM2099's Arena
 
OVR: 3
Join Date: Sep 2003
Icon3 Re: NHL 2K6 Beta Movie Clip (8-24-05)

Quote:
Originally Posted by 2kguy
- I thought the game looked very good with these sliders, although for my tastes the passing and player movement seemed a bit sluggish. Would like to see the speed bumped up a bit in those departments.
Seeing as how the game does not have any type of "annalog" passing, meaning that passes don't go slower or faster depending on which player you're controlling or how long you press the pass button, then a compromise has to be reached. Not all passes in the NHL are 100 Mph like it is with the default pass settings. Also, for the player "sluggishness" you have to factor in that there were ALOT of special teams play (PP and PK) in the last video and that will bring a line's stamina down more quickly.

What I've always tried to recreate with my sliders was that players should be very tired by the end of the period (hence why the recovery is so low). The trick is not to jam on the SPEED BURST all the time and only use it when you're trying to get around a player or on a breakaway, or of course, when you're trying to beat the CPU player to a loose puck.

NHL Hockey is a fast sport, but generally, this is how it goes:

- Shots are faster than passes
- Passes are faster than Skating

Something that many people don't realise is that you will get from one end of the rink to the other alot faster by passing/dumping the puck than by carrying it with one lone player, and if you do the latter, then it should take you a good 10-12 real time seconds to get from one end to the other.

Though I agree that the game seems slower this year than in 2K5, which is why I suggested that if he found it a bit slow at 1 click, he could try with 2 clicks SPEED which I believe would be the limit to get real NHL speeds recreated in the videogame as anything above 3 clicks makes the game too arcadey.
__________________
Where is the horse and the rider?
Where is the horn that was blowing?
They have passed like rain on the mountain. Like wind in the meadow.
The days have gone down in the West... behind the Hills... into Shadow.

How did it come to this?
VeNOM2099 is offline  
Reply With Quote
Advertisements - Register to remove
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > The News Desk > Operation Sports Content and Other News »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:55 PM.
Top -