What Not to Do When Releasing Downloadable Content

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    What Not to Do When Releasing Downloadable Content

    On the current-generation consoles, it seems as if each new release comes with the promise of future downloadable content (DLC). With so many games embracing the idea of DLC, some potential pitfalls are becoming apparent. Allowing these problems with DLC to continue could turn the potentially excellent idea of add-ons for games into a terrible example of how some companies are trying to squeeze consumers for as much money as possible.

    As many people are aware, there are two kinds of downloadable content: free and premium (see: costs money). Obviously, there are also many potential problems with downloadable content, including unreasonably high prices for DLC and having to pay for content that is already on the retail disc. Because of these problems, there are a few basic rules that developers should follow when releasing downloadable content.

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    OS Executive Editor
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  • NYwRiter94
    Pro
    • Jun 2008
    • 942

    #2
    Although this might not be able to be applied to sports games, the best example of DLC is Rock Band/RB2. Every week they release a minimum of 3 songs, sometimes even going up to an album plus a song pack. This has led to around 600 songs since the release of RB1 back in November of 07. They release a wide variety of choices so everyone gets what they want, and every song costs $2, which is definitely worth it for four instruments and four difficulties, not to mention multiplayer possibilities, which leads to 128 ways to play a single song. For a long song like Constant Motion, that's hours and hours of replay value. And that's only a maximum of a third of a single week's content.
    New York Rangers (NHL 14)

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    • larma
      Rookie
      • Feb 2008
      • 308

      #3
      Skate 2 is a great example of a ripoff. EA released the game with a basic (read stripped) replay editor and shortly after the release they "gave" us the Filmer pack. 7.50 for something that clearly should've been included with the game. And from what I hear the original skate.'s editor is still better than what the Filmer pack offers.

      More and more developers seem to use DLC as an excuse to release an incomplete game and make easy money while not doing their job properly.

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      • Trini G1aDiaToR
        Rookie
        • Feb 2008
        • 11

        #4
        I also like what Rockstar is doing with GTA IV. The downloadable content that comes out today is a whole new story with a new character, plus new vehicles, etc...

        So far, RockBand, Guitar Hero, Burnout Paradise & GTA IV seem to have the best models in place for downloadable content. They all add to the game, in some cases changing the game in a truly value added way. I hope more developers follow their lead.

        I'd love to hear some ideas for worthwhile downloadable content in sports games. Any ideas there? I don't think throwback jerseys or alternate unis are worthwhile... those should be included in the game already. Make them unlockables if anything, but I refuse to pay extra for them.

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        • MassNole
          Banned
          • Mar 2006
          • 18848

          #5
          Some ideas for sports games...

          1) Classic Rosters (obvious issue with licensing, but well you could leave them as like Chicago Bulls SG #23 and have us edit from there, works better with content sharing).

          2) I would like a wider array of alternate uniforms. I remember when 2k basically had every uniform the teams had ever worn in the game. I get this would cost money to do, but I would gladly pay a little for it.

          3) Remember when the NCAA Football series had the Classic Moments to replay to unlock teams. Put this feature back in and then release more games over time, even releasing current moments from the season would work well in this mode.

          4) FCS Football teams for NCAA Football - If you just don't want to give us these teams, give us the option to buy them to include in our game.

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          • slimcranky
            Rookie
            • Jan 2009
            • 9

            #6
            You can also add don't make promises than you won't keep as in 2K Sports not delivering DLC materials in MLB 2K8 and Top Spin 3.

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            • asu666
              Pro
              • Jul 2008
              • 700

              #7
              I hate it when content is on the disc and then a tiny download is needed to unlock it later. If it's on the disc the person who purchased it should own it and have unlimited access to it. Only content created after the retail game goes gold should be downloadable, otherwise it's just holding content out of the game.

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              • vegaas
                Rookie
                • Jun 2003
                • 320

                #8
                Good article but while you were making the case for the consumer you also made a case for the developer charging for DLC with this statement :

                "what happened to the days when consumers would rent a game and type in a cheat code so that they could enjoy the game to its fullest, without having to put in hours of effort?"

                The problem is the developer is not making money by the consumer renting the game and putting in cheat codes to enjoy the game to the fullest. They want us to buy the game not rent it and see everything. Renting is only good for them if is causes us to purchase the game, not see everything with a cheat code. This way they can make money off the renters as well
                Last edited by vegaas; 02-17-2009, 04:07 PM.

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                • Topov81
                  Rookie
                  • Feb 2009
                  • 1

                  #9
                  How ironic that that 2 days after writing this article, EA are now selling a 'Time Saver' pack for Burnout Paradise, which does exactly the same as Skate 2's 'Time is Money'.

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                  • brewersfan84
                    Rookie
                    • Oct 2008
                    • 425

                    #10
                    Re: What Not to Do When Releasing Downloadable Content

                    I think some games use DLC to rip us off! GTA IV is a great example of how to make dlc worth while!

                    Comment

                    • DirrtySouth78
                      Pro
                      • Dec 2005
                      • 588

                      #11
                      Re: What Not to Do When Releasing Downloadable Content

                      So was Shivering Isles DLC for Oblivion. yeah the one mentioned in the article was a bad example of DLC. but Shivering Isles is on other end of the spectrum. Yeah it was expensive for DLC but it was basically an Expansion pack

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