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Is 2K Sports Fit for Survival?

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Old 01-24-2012, 04:46 PM   #17
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They definitely have to fix the glitches and bugs with their games first. Making a massive improvement to the online experience needs to be done to keep the fans they have loyal.

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Old 01-24-2012, 04:53 PM   #18
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Odd that OS is so happy to post editorials like this one about 2K's failures, or another a couple weeks back about how EA can continue to beat up on Konami in soccer. I'll bet in a million years we'd never see a similarly critical commentary on either EA or SCEA, OS's two goldenboy devs. Kind of reminds me of the dysfunctional symbiotic relationship between schoolyard bullies and their wannabe followers.
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Old 01-24-2012, 05:05 PM   #19
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I don't think so, it always comes down to money and 2ksports haven't produced the sales from other sports genres. The only way I can see it surviving is to do what 989 did and migrate to one system and developing for that console exclusively. 989 and 2k are a bit similar and they should follow that model, except of course it would be basketball and not baseball.
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Old 01-24-2012, 05:16 PM   #20
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It's over...I'm an original 2k/Sega Sports supporter from back in the Dreamcast days (I've relayed here previously how I saw NFL2k running on DC hardware at an Electronics Boutique and immediately went in and bought one on the spot for that one game), but the way the winds are blowing, it just doesn't seem like there's a way forward. You can't fight the money and influence of EA. They win, we all lose.
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Old 01-24-2012, 05:57 PM   #21
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It's easy and lazy to play the "It's EA's fault" game.

2K has made their fair share of bad decisions and have been their own enemy as well.

They've had their chances.

Football? They had a wonderful opportunity with APF2K8, and put forth a half hearted effort. The result was a self fulfilling prophesy: Excitement, followed by the realization that the game had a lot of warts, followed by 2K's half hearted attempt to patch the game, followed by a lose of interest by the community, followed by 2k abandoning the game.

They've had plenty of chances with baseball, but always produce a bug filled mess.

Eventually your mistakes are going to catch up to you.
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Old 01-24-2012, 05:58 PM   #22
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Quote:
Originally Posted by peigone
Odd that OS is so happy to post editorials like this one about 2K's failures, or another a couple weeks back about how EA can continue to beat up on Konami in soccer. I'll bet in a million years we'd never see a similarly critical commentary on either EA or SCEA, OS's two goldenboy devs. Kind of reminds me of the dysfunctional symbiotic relationship between schoolyard bullies and their wannabe followers.
You're right, we'd never publish anything bad or critical about EA or SCEA.
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Old 01-24-2012, 06:22 PM   #23
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Quote:
Originally Posted by sportyguyfl31
It's easy and lazy to play the "It's EA's fault" game.

2K has made their fair share of bad decisions and have been their own enemy as well.

They've had their chances.

Football? They had a wonderful opportunity with APF2K8, and put forth a half hearted effort. The result was a self fulfilling prophesy: Excitement, followed by the realization that the game had a lot of warts, followed by 2K's half hearted attempt to patch the game, followed by a lose of interest by the community, followed by 2k abandoning the game.

They've had plenty of chances with baseball, but always produce a bug filled mess.

Eventually your mistakes are going to catch up to you.
I understand your point, and I agree to some extent, but I think the difference is that because of EA's overwhelming dominance (financially and otherwise) in the sports game genre, all other competitors are left with very little margin for error. How many companies produce nothing but A+ games year-after-year? Of course 2k has made errors, but even when they have the better product, it doesn't necessarily make a difference in sales because of EA's sales force and marketing. And every time they produce a less-than-A+ game, they get absolutely hammered in the market and press. Meanwhile, EA can produce mediocre title after mediocre title, and their sales stay consistent because of the mass of loyal purchasers. EA can survive mediocrity; everyone else has to be superior for many years in a row before people pay attention, with no missteps along the way (NBA2k has been better than EA's hoops title for almost a decade; only in the past few years has it made a difference in sales). The barrier to break EA's grip on the genre is just too high at this point. And that's a bad thing, in my opinion.
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Old 01-24-2012, 06:50 PM   #24
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I TOTALLY disagree with the "they had a wonderful opportunity with APF2K8". Just like now, the community wanted the game to be everything - allow them to make a psuedo-NFL game. Or a college game. Or USFL game. Be able to adapt the rules appropriately. But make the core game compelling, since most people aren't going to take the time to customize it extensively. It was a risky project from the start; there was no sense dedicating huge sums of resources on a project with so much risk. And given Take Two's legal issues at the time with Rockstar, it didn't make much sense to be inviting litigation from the NFL trying to protect their IP. The hardcore community should've been a lot more understanding of the near-impossible situation and they weren't. And now cry about lack of choice when there's a reason no other dev is taking on making a non-licensed sports game. Really don't see how creating a game in such a limited fashion is a "wonderful opportunity".
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