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Football Text-Based Sims This Fall: Feast or Famine?

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Old 09-24-2008, 04:16 AM   #17
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Re: Football Text-Based Sims This Fall: Feast or Famine?

And now an update on EBM Sports: Football, from FOFC.

http://www.operationsports.com/fofc/...0&postcount=85

Quote:
Originally Posted by VPI97
Thanks for the kind words. The product has changed since we talked about it many months ago, though. Instead of a SP desktop application, I've spent the last six months working on a web-based MP game that pretty much combines the presentation of the IHOF site with the functionality that comes from the typical desktop football game.

Why the change? Because coding AI for finances kicked my *** harder than that of a sim engine. I'm happy where the sim engine is now, but the financial decision making AI was something I could never get myself to be satisfied with, regardless of how much I put into it. By starting off with an MP game, at least I could get the sim engine out there and work on any tweaks/fixes/bugs that may come about from public use.

My hopes right now are that the game will be in beta-testing by the end of the year (8-12 guys from FOFC or whatnot), I'll then spend some time working on fixing the issues they encounter, and when I'm happy with how things look, I'll make it public.
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Old 06-21-2009, 08:24 PM   #18
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I've played every game/series mentioned above and I have to say that the best sim out there in my opinion is a more or less free online one mentioned in the first post called - deeproute.com

The game has been online since 1998 and is light years ahead of any I've seen in realism. Its default playbook's two minute drill makes frontoffice's two minute drill look like NES Football. It is far more accurate and true to life with every point of the game being tweaked until the sim produced proportions of things that matched NFL proportions from injuries to penalties to rush and pass yards, everything is within a reasonable range. Several coaches uses deeproute to try out new types of playbooks since the playbook creator in-game gives you infinite possibilities. The default playbook alone has over 1000 game scenarios in it.

As far as I'm concerned, the game is top of the line with an emphasis on the football portion rather than any stadium building things.

For a taste, I'll give you a game log which shows the ins and outs of the game quite well.

Game Log
http://deeproute.com/default.asp?js=loggerinc&viewpbp=0000050000050202206015028

Live Game
http://deeproute.com/default.asp?js=pbypinc&viewpbp=0000050000050202206015028

I found the game when I was sitting around after last year's fantasy football season was over. I figure I might as well share my discovery since it's free but as high quality as any out there that you would pay for.
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Old 06-06-2011, 10:57 PM   #19
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Another area to find text based sports sims, Football and every sport

http://www.GMGames.org - General Manager Games
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Old 08-22-2011, 02:59 PM   #20
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Here's two text-based football simulations - one Pro and one college.

Blue Chip College Football
Pro Football War Room
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Old 08-22-2011, 07:06 PM   #21
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Re: Football Text-Based Sims This Fall: Feast or Famine?

I'm surprised Pro-Football Simulation was left out
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Old 08-22-2011, 11:23 PM   #22
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Re: Football Text-Based Sims This Fall: Feast or Famine?

The OP is from 3 years ago.
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Old 08-23-2011, 01:25 AM   #23
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Re: Football Text-Based Sims This Fall: Feast or Famine?

Quote:
Originally Posted by Gleebo
www.strat-o-matic.com

This is by far the best text sim of all!

http://en.wikipedia.org/wiki/Strat-O-Matic
Not to get off topic but IMO Second and Ten smokes strat.
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Old 08-23-2011, 03:44 PM   #24
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Re: Football Text-Based Sims This Fall: Feast or Famine?

I wish we had a new football text sim. A new Front Office Football would be nice.
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