this is BY FAR the best explanation I've seen for sliders. Thanks rudyjuly.
Now that I have been edumacated regarding sliders, I do get it. But I also understand where my bias against sliders and confusion originated.
Like I had said. I'm a "sim" gamer, so I don't play Madden I play Head Coach where you don't control the players. And even when I did play Madden I controlled the players as little as possible if given the option when in Franchise mode. I totally understand the need for sliders when you are on the court, field, or ice controlling the player. But in a game like Head Coach, I'm still against sliders. The reason being that the sliders are used in this particular case to effect a final result rather than correct for inadequecies or overabundacne of skills. They are used by the gamers to make defenses tougher or easier, running games more prolific or anemic, and the passing game slop or perfection in order to end up with realistic stats. This is where I am especially sensitive to the efforts of the developers (in a
sim not arcade style where you control the player) to release a product that performs out of the box based on NFL statistics. So why have sliders in a case like this?
In other words...I've moved on, I understand the need for sliders in games like Madden, NBA2k and Live, NHL, NASCAR, etc...but why in a sim game like Head Coach where you don't control the players?