Sim is what it is. What you see live or on TV. When game producers make hybrid(arcade and Sim) games they lose fans. The hardcore and sim fans want a realistic experience. The casual fans do not care.
Let's say you were playing a boxing game and you love boxing, but Tyson had footwork like Ali and endurance like a marathon runner you be upset because it is inaccurate.
Make them game play casual out the box, but give us simheads the tools we need to make the game play simulation. Full explanation on sliders, player & team editing, Coaching profiles just to name a few.
Fully functional sliders , well explained as to which ratings they effect combined with the full gamut of ratings to be explained is the way to go forward
I definitely like my realism in my basketball games. However, in other sports titles I'm more of an arcade guy. Overall though I'm probably more a fan of realism.
This year’s version offered a wide-array of moves that try to give the user a chance to create the same move-sets that they see in a real NBA game, and while some users absolutely love it, others just disregard it because of the difficulty level. A lot of those same users claim that the game gives an unfair advantage to the ones who have the time and skill to learn all the moves.
This is irrelevant though. You don't need to use the dribble moves to succeed online. You can just pick the Heat and turbo with LeBron in a straight line through the defense and straight to the basket. The defense is so behind the offense, most of these offensive moves will never be used, and top of that running plays is unnecessary as well.