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Originally Posted by pjburrage |
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I think there's a disconnect between what players and developers see as stories. You can create storytelling naturally through gameplay, i.e you overthrow that pass on a crucial game winning drive, you leave a pitch hanging over the plate in the bottom of the 9th of a tied ballgame, you miss a free throw to tie a game as time expires, or you miss/concede a penalty in the last minute of the FA Cup Final. The develops seem to want to put you in moments that artificially create those storytelling beats, rather than letting them come naturally.
I would love to see in Madden, that if your kicker misses a FG at the end of the game that would have turned a 20-21 loss into a 23-21 win, that it's mentioned in commentary the following week, or used in a news item at the end of the season about whether the team is going to renew his contract, or have it mentioned if at the start of preseason (or in the draft) they bring in a second kicker. That's where I would like to see storytelling in sports games go, putting it in the background as well as the foreground.
That I suspect is some time off, especially if you actually look at the quality of storytelling in games based on the scripted WWE.
That being said I'm looking forward to seeing more of what FIFA have on offer this year, game has felt anaemic to me for a few years, have hardly played 16 since getting it at launch, this might get me back into it.
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Agree with the first part of your statement. But for the most part I do not like story driven modes in sports titles. They are not immersive enough, and are too linear.
NBA 2k16 is perfect example. It was a great idea to bring on Spike Lee, but I believe it was poorly executed.
IMO, all immersion factors were lost once I realized that I was a ball player from NY named Fleek. .
Good article.
Final point is this, in a sports career story driven mode the user should be given the option to control an entire team during gameplay. and the outcome of the story and career path should be driven by those results. if a player drops 50 but takes 60 shots to get those numbers his decision should should be reflected in the game. it could be positive or negative......based on teh circumstances. ..