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Madden Ultimate Team Makes Some Daring Changes

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Old 08-03-2017, 07:40 AM   #1
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Madden Ultimate Team Makes Some Daring Changes

Like it or not, Ultimate Team modes are the big moneymaker for sports games today.

That franchise mode you enjoy? It wouldn't be here anymore without the success of Ultimate Team modes. Every year, more and more people are piling into the card-based team building modes and creating their own squads and competing.

This ultimately (get it?) results in the modes getting more and more developer time. Yesterday, EA Sports posted a new Madden NFL 18 blog on the changes to this year's ultimate team mode.
New Ovr Formula
EA has heavily tweaked how Ovr's are calculated. The long and short version is that it'll take bigger attribute changes to move the Ovr rating appreciably.

What this all really means is that it will take more individual rating increases in order to increase the player’s OVR. We want even a one-point OVR increase to feel like a major difference in performance. Because of this, you will see lower individual ratings at the beginning of the year. The benefits of this OVR philosophy shift really come when factoring in how much “better” a player will feel after an increase in OVR, and later in the year when the player OVR’s start to get a little higher.
Pack Changes
There are now going to be more variety to your packs, and a few other new twists added to this year's Ultimate Team mode in Madden NFL 18.

Another big feedback topic was packs. It was extremely important for us to find ways to add more value to every pack that gets pulled. We accomplished that in a variety of ways, starting with the simplest and most noticeable change – coaches, uniforms, stadiums, and playbooks have been removed from packs. We plan to do our very best to keep most packs exclusively filled with players throughout the year.
Upgrades
You'll now be able to upgrade components to your squad (most notably players) in Madden NFL 18's Ultimate Team Mode. These will add additional value long-term to card packs. Obviously, this means that a card that isn't so great could end up that way.

Upgrades can be earned through a variety of methods, but the end result is that you can end up with a card that's a lot better than the one you originally received.

Team Tokens are not only used for getting non-player items, they also show up when it comes time to upgrade various items in MUT. And when talking about upgrades, there’s no better place to start than with players. At launch, each team has at least four different players that are eligible to be upgraded.
New Tiers
Simply put: silver, gold, and elite cards are different levels this year.

Silvers are 60-69

Golds are 70-79

Elites are 80-99
Trading Block Changes
Also, EA considered heavily removing the trading block from Madden NFL 18's Ultimate Team mode. Instead of taking that drastic of an action, they're instead moving in a new direction with the trading block.

Any items that you trade are no longer eligible for auction.

We went as far as having discussions of removing the trade block entirely, but that’s not something we’re ready to pull the trigger on. Instead, we‘re making a change in the way trades work in Madden 18. Now, when you trade an item, that item becomes non-auctionable. However, if that item is traded back to the original owner, it is once again allowed to be auctioned.

Click here to view the article.

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Old 08-03-2017, 11:44 AM   #2
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Re: Madden Ultimate Team Makes Some Daring Changes

"That franchise mode you enjoy? It wouldn’t be here anymore without the success of Ultimate Team modes. Every year, more and more people are piling into the card-based team building modes and creating their own squads and competing."

I would argue that franchise mode is getting the shaft in Madden, FIFA and NHL because of Ultimate Team modes.

You said it, "This ultimately (get it?) results in the modes getting more and more developer time."

More developer time for MUT (FUT and HUT) means less time for CFM.
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Old 08-03-2017, 12:33 PM   #3
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I guess I've just "aged out" of the card collecting money grab that is UT. I think *$60 is enough for a game. But if others are willing to shell out more to support my franchise modes I *should say thanks!
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Old 08-03-2017, 12:44 PM   #4
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I would argue that franchise mode is getting the shaft in Madden, FIFA and NHL because of Ultimate Team modes.*
You said it, "This ultimately (get it?) results in the modes getting more and more developer time."
More developer time for MUT (FUT and HUT) means less time for CFM.
From the consumers perspective yes, but what about from EA's perspective? EA is getting the shaft if they focus more time on CFM and other modes that don't make them additionally money beyond the initial purchase.
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Old 08-03-2017, 12:44 PM   #5
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I would argue that franchise mode is getting the shaft in Madden, FIFA and NHL because of Ultimate Team modes.*
You said it, "This ultimately (get it?) results in the modes getting more and more developer time."
More developer time for MUT (FUT and HUT) means less time for CFM.
From the consumers perspective yes, but what about from EA's perspective? EA is getting the shaft if they focus more time on CFM and other modes that don't make them additionally money beyond the initial purchase.
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Old 08-03-2017, 03:42 PM   #6
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Because of MUT, franchise got a draft board for 2018. I guess you can blame the long shot story also. *I will buy Madden ONLy because it's The only game of football. *BUT I refuse to collect cards or watch there "Story".*
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Old 08-03-2017, 05:36 PM   #7
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UT modes are a money grab that has stalled the developement of the rest of the game....*

companies are pressuring the game makers to milk these modes and the advancements in the other modes and gameplay have noticeably slowed down since the UT modes exploded*
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Old 08-03-2017, 08:44 PM   #8
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Re: Madden Ultimate Team Makes Some Daring Changes

The fact that this story has been up most of the day and only has SIX comments is pretty telling to me. Any news about franchise mode would have sixty comments in the first hour alone. There are some cash cows out there that love UT and will play non-stop. But I think franchise has a much larger broad based appeal, but it's hard to get new users into it when the mode was better 2 generations ago.
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