I agree, probably the same AI just tweaked a little for the different rules/field layout. I have managed to create a slider set. This is my first time every trying to create one from scratch so I welcome comments/suggestions to make it better. Again, I am not very familar with 'normal' stats for Arena football but the couple games I have played so far seem to be on par. Heres what I got:
5 minute quarters
All-pro
Injury on
Fatigue on
Sub out 65%
Sub in 80%
Vibration on
Formation assist on
Penalties maxed
Except Roughing the passer and Unecessary roughness at 80%
Offense (Human/CPU)
QB Accuracy 14/15
Pass Block 10/20
WR Catch 14/15
FB 10/10
Run Blocking 17/17 (still makes running tough, I had CPU break one for 34yds)
Defense (Human/CPU)
Awareness 5/12
Knockdowns 7/10
INTs 4/10
Break Block 4/8
Tackle 2/8
Special Teams (Human/CPU)
FG Length 10/10
FG Accuracy 10/2 (CPU still makes FG's and I seem to miss more)
Kickoff Length 10/10