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Old 06-04-2008, 10:37 AM   #33
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Re: Backbreaker partnership

http://www.gamasutra.com/php-bin/new...hp?story=18780

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Following Nvidia's acquisition of PhysX developer Ageia, the company is set to announce a partnership with NaturalMotion that will pair the PhysX physics engine with NaturalMotion's Morpheme animation engine, starting from the Morpheme 2.0 release, currently planned for August of this year.

While developers will not be required to license both products, the tight integration between the two tools will allow for a heightened level of control and interplay between animation and physics, according to NaturalMotion CEO Torsten Reil.

It's more of a partnership meant to make their engines more appealing and easier to use, rather than indicate what platform this one game will appear on. The article also makes an interesting note of how NaturalMotion is using Backbreaker to internally test their engines and see the process from a developer's point of view.
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Old 06-04-2008, 01:20 PM   #34
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Re: Backbreaker partnership

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Originally Posted by bkfount
http://www.gamasutra.com/php-bin/new...hp?story=18780




It's more of a partnership meant to make their engines more appealing and easier to use, rather than indicate what platform this one game will appear on. The article also makes an interesting note of how NaturalMotion is using Backbreaker to internally test their engines and see the process from a developer's point of view.
exactly, the longer it goes without a publisher/release info, the more it looks like this game will never see the light of day or that it will be a disappointment as it won't be very deep
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Old 06-04-2008, 02:29 PM   #35
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Re: Backbreaker partnership

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Originally Posted by p_rushing
exactly, the longer it goes without a publisher/release info, the more it looks like this game will never see the light of day or that it will be a disappointment as it won't be very deep
I dont know. It's just a game with a small development team, quoted as 6 people in the article. In the article, you can really see what they hope their technology could do. It could eliminate the need for huge groups of developers spending lots of effort on getting the core stuff right, so they can spend more time and money making the game content right. So aiming for that goal means it benefits them to actually put this game out. Nothing proves their concept better than a good game made by a small group of people with their tools.

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Old 06-04-2008, 06:39 PM   #36
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Re: Backbreaker partnership

You are saying that just because the game was announced that the longer it waits the less chance it has of going gold. So games that are announced 2 years before release are tech demos too until they are to the point of giving a release date? Even though they show screenshots and have SOME info before giving the release date. BB doesn't even have a freaking release date and yet has plenty of info that should keep you guys satisfied. Can't you guys just accept that its real, football gaming is about to change drastically. As soon as there is a release date expect to see loads of info, just as in any other game.
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Old 06-04-2008, 10:00 PM   #37
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Re: Backbreaker partnership

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Originally Posted by Bigdmo9999
You are saying that just because the game was announced that the longer it waits the less chance it has of going gold. So games that are announced 2 years before release are tech demos too until they are to the point of giving a release date? Even though they show screenshots and have SOME info before giving the release date. BB doesn't even have a freaking release date and yet has plenty of info that should keep you guys satisfied. Can't you guys just accept that its real, football gaming is about to change drastically. As soon as there is a release date expect to see loads of info, just as in any other game.
These other games come from game or publishing companies, not technology design companies. The longer it goes with them making deals that don't include a publication deal, the more likely that it is being used to sell the software and not to actually release the game.
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Old 06-04-2008, 10:18 PM   #38
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Re: Backbreaker partnership

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Originally Posted by Bigdmo9999
You are saying that just because the game was announced that the longer it waits the less chance it has of going gold. So games that are announced 2 years before release are tech demos too until they are to the point of giving a release date? Even though they show screenshots and have SOME info before giving the release date. BB doesn't even have a freaking release date and yet has plenty of info that should keep you guys satisfied. Can't you guys just accept that its real, football gaming is about to change drastically. As soon as there is a release date expect to see loads of info, just as in any other game.
I only found the article interesting. Their CEO discusses how and why they're making the game. Although the whole article was relevant, for the sake of simplicity, here's what he said about back breaker development. TR is NaturalMotion CEO Torsten Reil.

Quote:

TR: It's a very good point. What we're trying to do with Backbreaker, as an example, is to see if it's true that you need these big teams. Where are the bottlenecks?

We're thinking a lot of the bottlenecks are in the tools themselves, and in the fact that you have to create so much content manually. Backbreaker actually has only six people on the core team. That's because we used things like Morpheme and also things like Euphoria to make the development process much faster.


You're not contracting out any of Backbreaker's development?

TR: No, it's internally developed. We have a separate games team which is separate from our technology team, so the games team mostly serves to us to basically get early versions of Morpheme, for example. In fact, they're essentially prototyping interaction between Morpheme and PhysX, because those are running in Backbreaker as well.

That allows us to really stress test the technology. But internally, we treat them as a customer, rather than being part of the technology team, because it allows us to be very disciplined about our support processes.


You want them to serve as a test bed, and give them things that could potentially break, and at the same time, to know how real developers are going to react to these situations. You need to keep them in the dark, to an extent.

TR: Exactly. That's exactly how we're doing it. Sometimes it's tempting to not do it that way, but in the long term, it's good to be prudent on that, because you will benefit from it.
So again, they are using the game to teach them how to make their engines better for outside developers. That doesn't mean the game won't come out, as it proves their point when it does come out. A decent next gen game made by a team of 6 people, wow.
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Old 06-04-2008, 11:51 PM   #39
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Re: Backbreaker partnership

If, it is better than Madden, then I feel it is going to hurt their reputation.
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