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Our experminent with position specific ratings....

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Old 05-30-2011, 10:34 PM   #25
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Re: Our experminent with position specific ratings....

Quote:
Originally Posted by guaps
And true, we don't know much about Madden's Dynamic Player Performance, but we know that it's a system that affects the players individual ratings. That is, if a player is on a cold streak his individual ratings are lower than normal and with a hot streak is the other way around. And with Madden's intransparent ratings system, I cannot see how this will be a success ever with the added control. What happens if you raise the agility rating compared to the route running rating? How does adjusting the sliders affect the catch rating etc.? Currently, there are just too many unknowns in Madden's ratings system for me to be thrilled about allowing users the ability to edit ratings. Also I am a bit worried that this control will make people play every fourth game on rookie mode to get everybody on constant hot streaks.
Yes we do know about DPP it was called "In season Progresson on Madden04&05"Every 4 weeks your players will progress based on what they did in there games during those 4 weeks.

From my games last few days:

I am a run heavy team so my RB(running back),OL,WR all progress postively.OL&WR there RB(run blocking)went up big.OL & WR ST went up to.

My QB AWR & THA went down because I thrown 3 ints.everything else look the same.So fa my QB is 17/35 250yards passing and 1TD pass & 3ints.

Now starting after the progressive week the QB has the color blue on THA & AWR.
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Old 06-02-2011, 05:03 PM   #26
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Re: Our experminent with position specific ratings....

Interesting experiment but I would like to see a larger sample size. It's hard to make any conclusions just based on one contest.
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Old 06-20-2011, 03:05 PM   #27
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Re: Our experminent with position specific ratings....

Going to echo something around here:

Sample size.

I might luck out and in one game, a cupcake team on Madden will beat an actual pro team in a game. No cupcake team should be able to do that if you look at the ratings. At best the cupcake team has 1-2 players rated in the 70's. They actually have to start 40 and 50 OVR players. Most NFL teams have 70 rated players as their back up option.

But, if I keep running the game, I think it would average out that 98% of the time the real team would win.
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