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How to Make Existing Games Feel like High School

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Old 09-01-2015, 02:22 PM   #1
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How to Make Existing Games Feel like High School

I have been working hard for a few years now on making my video game experience play like a HS football game. It has been met with mixed results and I wanted to get the input of the community.

The most successful system I have implemented as of now was playing madden 09 on the original xbox, running 2 seperate 32 team franchies. Playing a 10 game season, then exporting the top 8 teams from each franchise record wise to be used in tournament mode which would be the district and state playoffs. I started out by signing each teams players to a 1-4 year contract to simulate players being in different years of their playing careers, which was very time consuming and didnt really work great since there arent many incoming rookies to fill all the gaps left by retiring players and such. It also gets hairy when players contracts expire from one team and get picked up by another team which does not happen in HS football.

I am interested in getting that feel of randomness that the HS game brings. You dont know what your team will look like from year to year and you have to work with what you are given.

To address this, I started a dynasty in NCAA 14 with teambuilder where all 12 coaches are set to human with no recruiting assistance, so they would get random incoming players who were all bad save for a 1 or 2 star prospect who would be a star player at the school. which was interesting, but then you cant have any sort of playoffs since you cant export teams from your dynasty.

Does anyone have any thoughts? Maybe we could get some ideas together and create a good HS style game. Did you ever make a HS style dynasty? lets crank this out!
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Old 09-06-2015, 03:01 PM   #2
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Re: How to Make Existing Games Feel like High School

Quote:
Originally Posted by grabursock55
I have been working hard for a few years now on making my video game experience play like a HS football game. It has been met with mixed results and I wanted to get the input of the community.

The most successful system I have implemented as of now was playing madden 09 on the original xbox, running 2 seperate 32 team franchies. Playing a 10 game season, then exporting the top 8 teams from each franchise record wise to be used in tournament mode which would be the district and state playoffs. I started out by signing each teams players to a 1-4 year contract to simulate players being in different years of their playing careers, which was very time consuming and didnt really work great since there arent many incoming rookies to fill all the gaps left by retiring players and such. It also gets hairy when players contracts expire from one team and get picked up by another team which does not happen in HS football.

I am interested in getting that feel of randomness that the HS game brings. You dont know what your team will look like from year to year and you have to work with what you are given.

To address this, I started a dynasty in NCAA 14 with teambuilder where all 12 coaches are set to human with no recruiting assistance, so they would get random incoming players who were all bad save for a 1 or 2 star prospect who would be a star player at the school. which was interesting, but then you cant have any sort of playoffs since you cant export teams from your dynasty.

Does anyone have any thoughts? Maybe we could get some ideas together and create a good HS style game. Did you ever make a HS style dynasty? lets crank this out!
I've been doing this for madden of pc. I have re-created my highschool team on 08 and 05. 05 is solid (my nfl franchise got stuck and game somtetimes crashes) so it's not the most stable. 08 has best graphics/gameplay but game is tuned for very high ovr's unlike 05. So gonna recreated team on 04. Which is the last game that allows players to play both ways. Also the cpu doesn't "cheat" on all-madden (tin 05 and later the cpu D always stacks the box if you call a run)
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Old 09-06-2015, 04:11 PM   #3
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Re: How to Make Existing Games Feel like High School

Ok so testing out 04 seems that the whole have a guy play both sides of the ball is improbable. The game cuts awr down in half so a 99awr wr is only a 49 awr cb. So I'm gonna put all my work on in 2005 with it's better gameplay.
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Old 09-06-2015, 09:16 PM   #4
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Re: How to Make Existing Games Feel like High School

So I just finshed my first HS game! It was a lot of fun. Gonna just post the stats for now. I was the RedHawks(60ovr) vs the Bears(54ovr)


Code:
Madden NFL 2005 PC v1.0 Game Log - Redhawks at Bears
Game Time: Sun Sep 06 20:08:51 2015
Skill Level: All Pro
Quarter Length: 7 minute(s)

Slider                         Human   CPU
QB Accuracy                       50    50
Pass Blocking                     50    50
Receiver Catching                 53    55
Running Ability                   55    60
Offensive line Run Blocking       50    50
Defensive Awareness               50    50
Defensive line Knockdowns         50    50
Interceptions                     50    50
Defensive Break Blocks            51    53
Tackling                          50    50
Fieldgoal Length                  50    50
Fieldgoal Accuracy                50    47
Punt Length                       50    54
Punt Accuracy                     53    52
Kickoff Length                    50    54

Weather
Forecast: Fair
Wind: 3 mph
Temp: 0 degrees

Team               Q1   Q2   Q3   Q4   OT      FINAL
Redhawks            0   13    3   10    0         26
Bears               0    0    0    7    0          7

Game Statistics:                 Redhawks      Bears
First Downs                            17          8
Third Down Conversions                 11          3
Third Downs                            16         10
Third Down Percentage               68.8%      30.0%
Forth Down Conversions                  0          0
Fourth Downs                            0          1
Fourth Down Percentage               0.0%       0.0%
Two Pt Conversions Made                 0          0
Two Pt Conversions Attempted            0          0
Two Pt Conversion Percentage         0.0%       0.0%
Offense Redzone Num                     2          1
Offense Redzone TDs                     1          1
Offense Redzone FGs                     1          0
Offense Redzone Percentage         100.0%     100.0%
Rushing Attempts                       39         12
Rushing Yards                         125         14
Rushing Average                       3.2        1.2
Rushing TDs                             0          0
Passing Yards                         208        126
Passing Completions                    18         14
Passing Attempts                       23         28
Completion Percentage               78.3%      50.0%
Passing Average                       9.0        4.5
Passing TDs                             3          1
Offensive Pass Interceptions            0          1
TOTAL OFFENSE                         333        140
Defensive Pass Interceptions            1          0
Punt Return Yards                      11          0
Kick Return Yards                      10        133
Punts                                   2          6
Punt Avg                             36.0       36.5
Fumbles                                 2          0
Fumbles Lost                            2          0
Penalties                               2          1
Penalty Yds                            16          5
Turnovers                               2          1
TIME OF POSSESSION                  18:46      09:14

Individual Stats: Bears
PASSING                        CMP  ATT  YDS  PCT   YPA SACK   TD  INT LONG RATING
Neal Hill                       14   28  146   50   5.2    5    1    1   45   62.5

RUSHING                        ATT  YDS   AVG LONG   TD  FUM
Victor Pollard                   8   10   1.2    4    0    0
Neal Hill                        2    4   2.0    4    0    0
Jose Wolford                     2    0   0.0    2    0    0

RECEIVING                      REC  YDS   AVG LONG   TD DROP  YAC
Victor Pollard                   1   45  45.0   45    0    1   25
John Barton                      6   44   7.3   11    0    1    0
Jayson Finley                    5   32   6.3   11    1    1    3
Phil Stokes                      2   25  12.5   15    0    1    1
Lonnie Edwards                   0    0   0.0    0    0    1    0

KICKING                        FGM  FGA  PCT FGSBLOCKED  XPA  XPM  PCT XPSBLOCKED KICKOFFS TOUCHBACKS
Will Horton                      0    0    0          0    0    0    0          0        2          0
Carl Powell                      0    0    0          0    1    1  100          0        0          0

PUNTING                        ATT  YDS   AVG LONG BLOCKS IN20 TOUCHBACKS
Will Horton                      6  219  36.5   46      0    1          1

KICK RETURNS                   ATT  YDS   AVG   TD LONG
Melvin Lee                       6  133  22.1    0   28

PUNT RETURNS                   ATT  YDS   AVG LONG   TD
Melvin Lee                       0    0   0.0    0    0

DEFENSE                        TOT LOSS SACK   FF FREC  YDS   TD  INT  RET   AVG DEFLECTIONS SAFETIES
Percy Barton                    10    2    0    0    0    0    0    0    0   0.0           0        0
Dwayne Foley                     9    4    0    0    0    0    0    0    0   0.0           0        0
Joel Barton                      8    0    0    2    0    0    0    0    0   0.0           0        0
Chad Cameron                     7    1    0    0    1    0    0    0    0   0.0           3        0
Marcus Miller                    4    2    1    0    0    0    0    0    0   0.0           0        0
Dustin Scott                     4    0    0    0    0    0    0    0    0   0.0           0        0
Rich Bennett                     3    1    0    0    0    0    0    0    0   0.0           0        0
Thomas Simons                    3    0    0    0    0    0    0    0    0   0.0           0        0
Terry Wilkinson                  3    0    0    0    0    0    0    0    0   0.0           0        0
Melvin Lee                       2    0    0    0    1    1    0    0    0   0.0           0        0
Xavier Lofton                    1    0    0    0    0    0    0    0    0   0.0           0        0
Herman Caldwell                  1    0    0    0    0    0    0    0    0   0.0           0        0
Jayson Finley                    1    0    0    0    0    0    0    0    0   0.0           0        0
Corey Johnson                    1    0    0    0    0    0    0    0    0   0.0           0        0
George Martinez                  1    0    0    0    0    0    0    0    0   0.0           0        0
Dwayne Norman                    1    0    0    0    0    0    0    0    0   0.0           0        0

BLOCKING                      PANCAKES SACKS ALLOWED
Jack Brown                           4             1
Jose Wolford                         3             0
Kareem Lewis                         1             2
Bob Wiggins                          1             0
Corey Johnson                        1             0


Individual Stats: Redhawks
PASSING                        CMP  ATT  YDS  PCT   YPA SACK   TD  INT LONG RATING
Pat Ryan                         2    2   41  100  20.5    0    1    0   21  158.3
Connor Joyce                    16   21  174   76   8.2    1    2    0   34  131.8

RUSHING                        ATT  YDS   AVG LONG   TD  FUM
Luke Brady                      28   92   3.2   19    0    1
Jermiah Wiggins                  7   34   4.8   11    0    1
Max Demare                       2    3   1.5    2    0    0
Pat Ryan                         1   -2  -2.0    0    0    0
Emmanuel Rugamba                 1   -2  -2.0    0    0    0

RECEIVING                      REC  YDS   AVG LONG   TD DROP  YAC
Emmanuel Rugamba                 7   88  12.5   21    1    0   34
Matt Lehman                      4   56  14.0   24    2    0   12
Jordan Crissy                    1   34  34.0   34    0    0   20
Romelo Johnson                   2   31  15.5   18    0    0    0
Luke Brady                       3   11   3.6   14    0    0    9
Jermiah Wiggins                  1   -5  -5.0    0    0    0    0

KICKING                        FGM  FGA  PCT FGSBLOCKED  XPA  XPM  PCT XPSBLOCKED KICKOFFS TOUCHBACKS
Conor Assalley                   2    2  100          0    3    2   66          0        6          0

PUNTING                        ATT  YDS   AVG LONG BLOCKS IN20 TOUCHBACKS
Raymond Malone                   2   72  36.0   36      0    0          0

KICK RETURNS                   ATT  YDS   AVG   TD LONG
Emmanuel Rugamba                 1   12  12.0    0   12
Josh Ruiz                        0    0   0.0    0    0
Quintin Gabrielle                1   -2  -2.0    0    0

PUNT RETURNS                   ATT  YDS   AVG LONG   TD
Josh Ruiz                        3   11   3.6    8    0
Emmanuel Rugamba                 0    0   0.0    0    0
Quintin Gabrielle                0    0   0.0    0    0

DEFENSE                        TOT LOSS SACK   FF FREC  YDS   TD  INT  RET   AVG DEFLECTIONS SAFETIES
Luke Turner                      7    0    0    0    0    0    0    1    2   2.0           2        0
Jon Barker                       4    1    0    0    0    0    0    0    0   0.0           0        0
Rick Hatton                      3    0    0    0    0    0    0    0    0   0.0           1        0
Christian Rohland                3    0    1    0    0    0    0    0    0   0.0           0        0
Nick Roy                         3    0    1    0    0    0    0    0    0   0.0           0        0
John Szcap                       2    0    1    0    0    0    0    0    0   0.0           0        0
Daniel Bumpus                    2    0    1    0    0    0    0    0    0   0.0           0        0
Chase Kurchner                   2    0    0    0    0    0    0    0    0   0.0           0        0
Garrett Purdy                    2    0    0    0    0    0    0    0    0   0.0           0        0
Nick Ruzzo                       2    0    1    0    0    0    0    0    0   0.0           1        0
Troy Hudetz                      2    1    0    0    0    0    0    0    0   0.0           0        0
Joe Gannon                       1    1    0    0    0    0    0    0    0   0.0           0        0
Jermiah Wiggins                  1    0    0    0    0    0    0    0    0   0.0           0        0
Matthew Meier                    1    0    0    0    0    0    0    0    0   0.0           0        0
Romelo Johnson                   1    0    0    0    0    0    0    0    0   0.0           0        0
Trent  Graves                    1    0    0    0    0    0    0    0    0   0.0           0        0
Max Demare                       1    0    0    0    0    0    0    0    0   0.0           0        0
Kyle Bennington                  0    0    0    0    0    0    0    0    0   0.0           1        0

BLOCKING                      PANCAKES SACKS ALLOWED
Cooper Ludavitz                      4             0
Ryan Cullhan                         2             1
Max Demare                           2             0
Fabian Kratz                         2             0
Jack Piper                           2             0
Jordan Crissy                        1             0


Game Log Ends
------------------------------------------------------------
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Old 09-15-2015, 11:12 PM   #5
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Re: How to Make Existing Games Feel like High School

Im working on a mod for Madden 08 but it has been put on hold recently... Anyway, Hae you checked out the Friday Night Lights mod or the Buckeye State Mod? They are both really good!
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Old 09-15-2015, 11:24 PM   #6
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Re: How to Make Existing Games Feel like High School

Quote:
Originally Posted by grabursock55
Im working on a mod for Madden 08 but it has been put on hold recently... Anyway, Hae you checked out the Friday Night Lights mod or the Buckeye State Mod? They are both really good!
I just started checking out mods for 08 like last weekend. This upcoming weekend I'll be sure to look into those.

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Old 09-16-2015, 09:10 AM   #7
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Re: How to Make Existing Games Feel like High School

Yeah I saw that you were using 05. I would recommend trying to pick up 07 or 08 because thats what most of the mods are made with and for. Im not sure how compatible they are with 05. Have you used texmod? That is a beautiful thing...
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Old 09-16-2015, 09:38 AM   #8
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Re: How to Make Existing Games Feel like High School

Quote:
Originally Posted by grabursock55
Yeah I saw that you were using 05. I would recommend trying to pick up 07 or 08 because thats what most of the mods are made with and for. Im not sure how compatible they are with 05. Have you used texmod? That is a beautiful thing...
Yeah I have 04,05,08.

I dunno what the text mod is but I downloaded the nzm franchise and that thing is awesome.

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