"This game is trash at best"
This is one of the most toxic statements that people make when giving "feedback". Its right in line with:
"The game is garbage"
"The player movement is trash"
"Nobody will buy this"
"Nobody cares about that mode"
Etc etc
We have to be better about giving feedback. This game isn't "trash" to many people, a lot of positives exist in this game customization wise, franchise wise, soundtrack wise, etc. Using context when making critiques is vital, including the size of the dev team, money they have to use on the project, licensing obstacles, etc etc.
Proper feedback would look like:
"This game is not for me, and will not appeal to a larger audience unless they fix some of the robotic and stiff animations, smooth things out in general, and add more animations. Gameplay is vital, including the first impression when someone initially gets hands on the sticks. Axis falls short here. Catching animations where the receiver doesn't animate, the ball just "attaches" to him (early 90s Madden like), tackles that look far from organic and lack physics, offensive and defensive line intelligence that doesnt mimic the real sport, etc. For most, gameplay is still #1 most important in regards to enjoyment, and staying power (continuing to play for a longer period of time). For Axis 2020, gameplay should be the ultimate focus, it's where the majority of time should be spent.
While the franchise mode is robust, the customization endless, and commentary acceptable, it has many on field issues that hold it back from being a competitor. Some of this is obviously because of the size of the development team, and money they can use in the project, but that doesnt change the fact that it needs to feel good on the sticks, and look smoother on the field animation wise. It looks like they spent 90% of the development cycle on making franchise mode and customization more robust, and only 10% on the on field improvements. I wish they had gone in vice versa, and spent more time on the gameplay front."
Saying something is "trash" or "garbage" and leaving it at that, doesnt help anybody, not the average person reading it, or the developers who may have eyes on it. "This game is trash" tells the developers one thing, that you dont like it. It doesn't target what you dont like about it, what you would like to see improve, or anything else for that matter
That example feedback above is mine. I am a basketball gamer 99% of the time, and I see the "this is trash" feedback constantly, and it's super frustrating and toxic. I had someone tell me that "Nobody plays with retro teams" and "MyLeague is dead, everybody plays online now, nobody cares about it". Those statements are as toxic and failing in context as much as a blanket statement of "This game is trash".
This was your comment on the NBA 2K20 patch thread:
"How do you have a patch this big and only leave us with ambiguous information like "many more fixes"?"
You are upset because they used a blanket statement like "many more fixes" because that didnt help you understand what fixes were implemented in the game. That is no different than you saying "The game is trash", and leaving it at that. 2K team stating "many more fixes" didnt help you, and your statement saying the game was trash doesnt help the developers. It's a two way street, we have to do our part as well.
We can do better than that. Help the developers and help the average person reading through, otherwise what is the point of commenting?
You can also state the game is not for you, as opposed to saying its trash. Not everybody is going to provide the same amount of detail, and the number of bullet points will be different depending on the person. But the "this is trash" stuff has to go.