Improving Kinect Sports Gaming - Operation Sports Forums

Improving Kinect Sports Gaming

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  • DustinT
    Big Dummy
    • Nov 2004
    • 1937

    #1

    Improving Kinect Sports Gaming


    Though the connection between motion controls and sports seems like a natural fit, we’ve seen few great examples of these types of games.

    Most would argue that the Wii peaked with Wii Sports, just as the PS Move hasn’t really topped Sports Champion. I have yet to play a Kinect sports game -- outside of the fitness genre -- that really captures all that is interesting about our favorite genre.

    If Kinect sports games are to survive, let alone thrive, developers need to do a better job. Otherwise, this exciting technology will go down as a footnote in gaming history, a fad like the Powerpad or lightguns.

    Here are five key items developers should focus on if they want to make the next (or first?) great Kinect sports game.

    Read More - Improving Kinect Sports Gaming
    Former OS Editor.
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  • fsufan4423
    Stop the Nonsense
    • Apr 2006
    • 1072

    #2
    It's probably going to take Kinect developers a while to make quality games, look how long some of the major company's have been doing sports titles and have yet to put out a decent game.

    I just got one for the kids for Christmas, so I'm eager to test it out. Maybe I could add more feedback then.
    Florida State Seminoles
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    • BaylorBearBryant
      Sic 'em Bears!
      • Jun 2004
      • 1541

      #3
      The Bigs was a great game for the Wii. A little bit of sports, a little bit of arcade, a lot of motion controls. I say that's a good model.




      Baylor Bears - Texans - Astros - Rockets - Avalanche


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      • Cardot
        I'm not on InstantFace.
        • Feb 2003
        • 6172

        #4
        It seems that when they try to take an existing sports game, and remap the controls into motion gaming that it just doesn't work. round peg/square hole type of deal. I think they need go the opposite direction. Start with a foundation of fun gameplay elements and motions. And from there, build on things like ratings, stats, seasons etc.

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        • dcal
          Rookie
          • Aug 2011
          • 270

          #5
          I think you are right about slowly integrating it into existing games. The technology is already in place for recognizing voice and getsures, as you pointed out. How cool would it be to point in the direction of a linebacker in Madden and call out "55 is the mike, 55 is the mike!" and have the protection automatically shifted based on your gesture and voice call.
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          • Pete1210
            MVP
            • Aug 2006
            • 3278

            #6
            For serious sports games Kinect would best be used in addition to, not replacing, the regular controller.

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