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-   -   NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched (/forums/showthread.php?t=873566)

Caelumfang 02-28-2016 03:35 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by A6_Foul_Out (Post 2048030160)
New Development in Off-Ball Charges: If you are precise enough with the timing, you can draw them on computer players.







Bonus Clip: Double Charge

Now with this meant to be mostly a user vs user environment, don't you think this is kind of exploiting the (severely dumbed down through a patch) CPU and taking the game out of your opponents' hands?

But hey, whatever, do y'all.

A6_Foul_Out 02-28-2016 03:42 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by Caelumfang (Post 2048033003)
Now with this meant to be mostly a user vs user environment, don't you think this is kind of exploiting the (severely dumbed down through a patch) CPU and taking the game out of your opponents' hands?

But hey, whatever, do y'all.

It's absolutely ridiculous that pro-am can be played with computers. As you said "a user v. user environment" Every game should be 5v5, without fault.

You can either force 5v5, or give us an option to only matchmake with 5v5.

Computers are the worst aspect of my 2k existence. You deserve whatever you get for bringing out the Deion Sanders, Calvin Johnson of CPU's.

Caelumfang 02-28-2016 04:00 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by A6_Foul_Out (Post 2048033021)
It's absolutely ridiculous that pro-am can be played with computers. As you said "a user v. user environment" Every game should be 5v5, without fault.

You can either force 5v5, or give us an option to only matchmake with 5v5.

Computers are the worst aspect of my 2k existence. You deserve whatever you get for bringing out the Deion Sanders, Calvin Johnson of CPU's.

I've said from the beginning that Pro-Am should've been forced to be 5v5, but nothing can be done if someone gets lagged out.

And as far as the CPU goes, everyone knows they were dumbed down severely early in the year. The only good thing they're good for is jumping pass lanes, but they have absolutely zero situational awareness. But hey, like I said, do y'all. Just don't get mad if other teams begin to do that to you, is all.

City_foxx 02-28-2016 08:09 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Somebody loves lead passing into the paint off turbo cut. Smh as a sim play i have no problem at all with a cpu out there. They tend to go under screens so we get alot of easy jumpers off of them.

Rockie_Fresh88 02-28-2016 08:33 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by Breakstarter (Post 2048032954)
Lol.....keep thinking that....stats say differently...7'3 vs a 6'10/6'11, my money is on the shorter guy every time. The shorter you are the higher your verticle leap is. That is all..

I have a 6'11 guy with maxed rebounding and athleticism . Don't bet on me vs no 7'3 guy lol .

City_foxx 02-28-2016 08:36 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
I can out reb 7'3 c's with my 6'7 pf as long as i can dedcate my self to boxing out (not haveing to make alot of defense rotations)

Rockie_Fresh88 02-29-2016 12:33 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by City_foxx (Post 2048033423)
I can out reb 7'3 c's with my 6'7 pf as long as i can dedcate my self to boxing out (not haveing to make alot of defense rotations)

Can you out rebound against "yourself" as a 7'3 center with your 6'7 pf?

Caelumfang 02-29-2016 12:38 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by City_foxx (Post 2048033423)
I can out reb 7'3 c's with my 6'7 pf as long as i can dedcate my self to boxing out (not haveing to make alot of defense rotations)

Man, you must be going against some crap Cs.


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