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-   -   NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched (/forums/showthread.php?t=873566)

Caelumfang 02-28-2016 03:35 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by A6_Foul_Out (Post 2048030160)
New Development in Off-Ball Charges: If you are precise enough with the timing, you can draw them on computer players.







Bonus Clip: Double Charge

Now with this meant to be mostly a user vs user environment, don't you think this is kind of exploiting the (severely dumbed down through a patch) CPU and taking the game out of your opponents' hands?

But hey, whatever, do y'all.

A6_Foul_Out 02-28-2016 03:42 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by Caelumfang (Post 2048033003)
Now with this meant to be mostly a user vs user environment, don't you think this is kind of exploiting the (severely dumbed down through a patch) CPU and taking the game out of your opponents' hands?

But hey, whatever, do y'all.

It's absolutely ridiculous that pro-am can be played with computers. As you said "a user v. user environment" Every game should be 5v5, without fault.

You can either force 5v5, or give us an option to only matchmake with 5v5.

Computers are the worst aspect of my 2k existence. You deserve whatever you get for bringing out the Deion Sanders, Calvin Johnson of CPU's.

Caelumfang 02-28-2016 04:00 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by A6_Foul_Out (Post 2048033021)
It's absolutely ridiculous that pro-am can be played with computers. As you said "a user v. user environment" Every game should be 5v5, without fault.

You can either force 5v5, or give us an option to only matchmake with 5v5.

Computers are the worst aspect of my 2k existence. You deserve whatever you get for bringing out the Deion Sanders, Calvin Johnson of CPU's.

I've said from the beginning that Pro-Am should've been forced to be 5v5, but nothing can be done if someone gets lagged out.

And as far as the CPU goes, everyone knows they were dumbed down severely early in the year. The only good thing they're good for is jumping pass lanes, but they have absolutely zero situational awareness. But hey, like I said, do y'all. Just don't get mad if other teams begin to do that to you, is all.

City_foxx 02-28-2016 08:09 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Somebody loves lead passing into the paint off turbo cut. Smh as a sim play i have no problem at all with a cpu out there. They tend to go under screens so we get alot of easy jumpers off of them.

Rockie_Fresh88 02-28-2016 08:33 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by Breakstarter (Post 2048032954)
Lol.....keep thinking that....stats say differently...7'3 vs a 6'10/6'11, my money is on the shorter guy every time. The shorter you are the higher your verticle leap is. That is all..

I have a 6'11 guy with maxed rebounding and athleticism . Don't bet on me vs no 7'3 guy lol .

City_foxx 02-28-2016 08:36 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
I can out reb 7'3 c's with my 6'7 pf as long as i can dedcate my self to boxing out (not haveing to make alot of defense rotations)

Rockie_Fresh88 02-29-2016 12:33 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by City_foxx (Post 2048033423)
I can out reb 7'3 c's with my 6'7 pf as long as i can dedcate my self to boxing out (not haveing to make alot of defense rotations)

Can you out rebound against "yourself" as a 7'3 center with your 6'7 pf?

Caelumfang 02-29-2016 12:38 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by City_foxx (Post 2048033423)
I can out reb 7'3 c's with my 6'7 pf as long as i can dedcate my self to boxing out (not haveing to make alot of defense rotations)

Man, you must be going against some crap Cs.

de5m0n 02-29-2016 08:54 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by Caelumfang (Post 2048033746)
Man, you must be going against some crap Cs.

Or talking nonsense.

City_foxx 02-29-2016 07:02 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Or BOXING OUT try it some time.

City_foxx 02-29-2016 07:05 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Probaly im much quicker so its easyer to keep rebounding position. If i was playing against my self the winner of the reb battle would be the guy on the team with the highest fg% since offenseive rebs would be a moot point.

Real2k16Tips 03-02-2016 02:52 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by snyder2nyce (Post 2047974053)
They need to reduce strip on layups and buff the SF SG PF because they're obsolete. All the top ranked teams we've played so far had 3 PG 5'10 -6'2 and two 7'+ Cs. As a 6-9 SF going against 6'2 PG i get stripped on everything.

Those positions are far from obsolete...and dominate when used properly...Id love to see 3 5,10 Pgs lol theyll get locked up all game.

downsouth 03-03-2016 11:00 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by A6_Foul_Out (Post 2048030418)
No, it's MUCH MUCH easier to get a user. watch the video from this article, we got 3 in that game from users?

It's much more difficult, and we just learned, that you can indeed do it to the computer.

I like how holding turbo is cheese but not spamming off ball charge attempts, emulating basketball 0%. Only getting me once though.

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KingofGyps 03-03-2016 01:12 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
I'd like to see you try and out rebound my 7'3 inside C..

Everyone knows what boxing out is.. And unless it's timed flawlessly it's an easy thing to get around - and right as you make the pass you tell your wings to pop. Boards all day. Just had a 28-25 pro am game.


Sent from my iPhone using Tapatalk

de5m0n 03-03-2016 03:06 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by fdugfyu (Post 2048040065)
Also some people are able to dribble through my body and make passes that go through defender's body while I get stripped on 1st attempt with my 88 ball handling.

I hate this.

abuC 03-11-2016 03:06 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by Caelumfang (Post 2048033746)
Man, you must be going against some crap Cs.

I have a 6'7" PF, you can really clean up on the glass as long as your frontcourt mate is 7'3". I've played maybe 100 games with him and have gone against plenty of 99 rated 7'3" big men and I can hold my own on the boards.

Rockie_Fresh88 03-11-2016 10:05 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by abuC (Post 2048051582)
I have a 6'7" PF, you can really clean up on the glass as long as your frontcourt mate is 7'3". I've played maybe 100 games with him and have gone against plenty of 99 rated 7'3" big men and I can hold my own on the boards.

What if your front court mate isn't 7'3?

abuC 03-11-2016 03:30 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by Rockie_Fresh88 (Post 2048051848)
What if your front court mate isn't 7'3?

In Walk on I regularly pull down 15-20 rebounds with him being played at center, when I'm playing on my friends team(s) I'm always with a 7'3" center.

If you box out your little PF can reach just as high for boards, they give you like a 41" vertical lol. Give it a try, 6'7" outside PF is really fun to use.

Rockie_Fresh88 03-11-2016 03:49 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Not walk on I'm talking about against the top 100 teams in teamup
I have a 6'7 SF that rebounds well . Doesn't mean I'll use him against the top 10 teams


I can get 10 rebounds in walk on with my guard

ATLBrayden 03-11-2016 03:59 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by Rockie_Fresh88 (Post 2048052436)
Not walk on I'm talking about against the top 100 teams in teamup
I have a 6'7 SF that rebounds well . Doesn't mean I'll use him against the top 10 teams


I can get 10 rebounds in walk on with my guard

Yeah walk-on is easy pickings.
I see tons of guys around here saying all you need to do is know how to box out, etc., but what happens when you go against a 7'3 guy who's just as good as you?

"Just gotta know how to get position," yeah that's easy, but when you're going against someone who's taller than you and has skill equal to or greater than yours then you're gonna have a bad time.

Anyone can perform well against someone of lesser skill.. They're not as good at the game as you lol.

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Peace19 03-11-2016 07:12 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
The major problem is just that rebounding will be fixed for next year hopefully.
It's bad that you see people jump before or as soon as the ball hits the rim. Rebounding is about timing and anticipation. Height should matter, but not so much, if you think about it, some of the best rebounders of all time were short or deemed undersized whether by height or weight. Examples being Bill Russell, Dennis Rodman, and Ben Wallace.

The problem I see in the game is that the ball seems to morph or float to whoever presses the jump button first or to the taller guy. I could be wrong but i wish the ball had better physics when bouncing of the rim, that way it would just bounce to an organic spot and its up to the user along with the rating of the particular player to determine the outcome of who gets the rebound.

Peace19 03-11-2016 07:18 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by Peace19 (Post 2048052674)
The major problem is just that rebounding will be fixed for next year hopefully.
It's bad that you see people jump before or as soon as the ball hits the rim. Rebounding is about timing and anticipation. Height should matter, but not so much, if you think about it, some of the best rebounders of all time were short or deemed undersized whether by height or weight. Examples being Bill Russell, Dennis Rodman, and Ben Wallace.

The problem I see in the game is that the ball seems to morph or float to whoever presses the jump button first or to the taller guy. I could be wrong but i wish the ball had better physics when bouncing of the rim, that way it would just bounce to an organic spot and its up to the user along with the rating of the particular player to determine the outcome of who gets the rebound.

To add more to my post above, guys are in horrible position because the game has the ball just float unnaturally to taller guys or whoever jumps first.

Whether in the park or pro am if someone just camps under the hoop or even out of bounds that it kind of a horrible position in real life because someone could just seal them under the hoop while the ball bounces far away from the basket.

They should just add better ball physics and it would help at least with shorter guys rebounding with more organic bounces of the hoop.

abuC 03-11-2016 07:33 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by Rockie_Fresh88 (Post 2048052436)
Not walk on I'm talking about against the top 100 teams in teamup
I have a 6'7 SF that rebounds well . Doesn't mean I'll use him against the top 10 teams


I can get 10 rebounds in walk on with my guard

He does fine against top 100 teams as long as I have a big frontcourt mate, why would any team have two small frontcourt guys? I'm building him to take boards and push the break which is really the point of having a guy like this, that and I can get down the court before my defender.

He's difficult to post up as well, I can get strips like half the time someone tries to post him up.

FutureFame 03-12-2016 04:11 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
as a pg I can only pull down like 2 rebounds in a real pro am game, I need to figure out what some of you are doing lol

Rockie_Fresh88 03-12-2016 07:34 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by abuC (Post 2048052704)
He does fine against top 100 teams as long as I have a big frontcourt mate, why would any team have two small frontcourt guys? I'm building him to take boards and push the break which is really the point of having a guy like this, that and I can get down the court before my defender.

He's difficult to post up as well, I can get strips like half the time someone tries to post him up.

lol I honestly thought some ppl were talking about having two small front court players. A lot of ppl was talking about being an undersized center not PF

dnyce87 03-13-2016 08:49 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by FutureFame (Post 2048053104)
as a pg I can only pull down like 2 rebounds in a real pro am game, I need to figure out what some of you are doing lol

It helps a lot if you have defensive crasher and offensive crasher badge.


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