Re: Madden NFL 18 Controls - WR/DB Mechanics
I would think allowing which side and direction to press will help with playing cover 1 press if you have the right corners and what not
|
Re: Madden NFL 18 Controls - WR/DB Mechanics
Here is the key to this -- we need to see loss and win animations.
Having something akin to a rock,paper, scissors minigame is not the route I would have went, but I can live with. What I'm worried about is if the game uses clear win/loss animations it doesn't really fix the problem of past years. |
Re: Madden NFL 18 Controls - WR/DB Mechanics
Quote:
I'm more comfortable saying "dang I pushed the wrong button" as opposed to saying "Dang it AI why did you do that!" Sent from my SAMSUNG-SM-G935A using Operation Sports mobile app |
Re: Madden NFL 18 Controls - WR/DB Mechanics
Quote:
|
Re: Madden NFL 18 Controls - WR/DB Mechanics
Quote:
|
Re: Madden NFL 18 Controls - WR/DB Mechanics
Quote:
|
Re: Madden NFL 18 Controls - WR/DB Mechanics
Quote:
|
Re: Madden NFL 18 Controls - WR/DB Mechanics
Quote:
No doubt. After looking at the screenshot a few more times and thinking how this plays out, it may not be too bad. And, for user v user, specifically, I can see this being interesting for team play, 4 sure. I prob will never play that, so in regards to how this will play out in offline CFM with mostly AI v AI, I think this will offer more dynamic plays, anyways. And, I'm sure we're all hoping that it's not a constant 'win scenario' for either player. The fact that a press happens doesn't necessarily mean your WR is stuck at the LOS, I don't think. There will be some upfield fight and if DB continues to be aggressive past 5 yards, he will get called for a penalty. So, the risk/reward is there. And, actually, this will make playing CB much more interesting, specifically if/when u feel the need to hardcore press a WR. U can take matters into your own hands. I like that type of control. As with speculation on anything madden b4 we get game footage, lol, it's all about 'what exactly does this look like?' Because, as a QB, this will bring more variety to what you're looking at. If u want a slant, and the DB gets a big win press and your WR is chucked, this can really throw u off. But, really, on any pattern, if this gives even a 1 sec difference in where your WR ends up during the play, u may have to check down due to a nice press. So, yeah, actually, I think I'm looking forward to seeing this play out. And, again, anything they give to humans to do, the CPU can do as well, so these individual 'fights' will offer more dynamic play, and I'm all for that. The hope, of course, is that the CPU is tuned properly, so that outcomes are 'good' or 'correct', and not 1-sided. And, hopefully, press and beat press ratings factor this as well. I mean, obviously they should, but again, it's the tuning. Does a 99 beat press WR instantly beat a 50 press DB no matter what buttons/sticks are pressed? Lol. And/or, does it just determine the 'strength' of the press or something? Hopefully, they thought of those types of things when creating this. Again, that will make the whole thing more dynamic and will make those ratings more important, hopefully. Sent from my iPhone using Tapatalk |
All times are GMT -4. The time now is 10:06 AM. |
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.