cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders - Operation Sports Forums

cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

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  • cdcool
    Slider Guru
    • Aug 2005
    • 6597

    #1

    cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

    Madden 25: Slider Testing OPENING PAGE #1

    I will start and make changes here for Madden 25!

    THE CURRENT MADDEN 25 SLIDER SETTINGS ARE AT THE BOTTOM OF THIS PAGE (#1) IN BOLD!



    RECORD OF SLIDER CHANGES


    Day One 8/16/24
    Posted first set


    3/15/2025
    Interceptions 19 to 20


    3/12/2025
    Interceptions 18 to 19

    3/11/2025
    Pass Blocking: 73 to 100


    Madden NFL 25 Title Update - November 20, 2024

    11/29
    Pass Blocking: 65 to 73

    11/23
    Pass Blocking: 18 to 65


    10/29 UPDATE

    11/10
    Wide Receiver Catching: 34 to 35

    11/3
    INT: 20 to 18

    11/3
    Tackling: 20 to 34
    Injuries: 53 to 52
    Holding: 56 to 54

    11/3
    QB Accuracy: 4 to 7
    Pass Blocking: 15 to 18
    Wide Receiver Catching: 24 to 34
    INT: 40 to 20
    Tackling: 15 to 20

    11/1
    Roughing the Passer: 51 to 50

    10/31
    QB Accuracy: 3 to 4
    Pass Blocking: 22 to 15
    WR Catching: 40 to 30
    Run Block: 60 to 100
    Ball Security: 10 to 8
    INT: 21 to 40
    Tackling: 30 to 15

    Injuries: 53

    CDCOOL Madden 25 Penalties
    Offside: 99
    False Start: 99
    Holding: 56
    Face Mask: 99
    Defensive Pass Interference: 99
    Offensive Pass Interference: ON
    Kick Catch Interference: ON
    Illegal Block in the Back: 99
    Intentional Grounding: ON
    Roughing the Passer: 51
    Roughing the Kicker: ON
    Running into the Kicker: ON
    Illegal Contact: ON



    Madden NFL 25 Title Update - October 16, 2024
    October 16, 2024


    10/28
    Pass Blocking back to 22

    10/27
    Pass Blocking: 22 to 29

    10/25
    Ball Security: 8 to 10
    INT: 22 to 21

    10/25
    INT: 25 to 22

    10/24
    INT: 20 to 25

    10/21
    Pass Blocking: 20 to 22

    10/20
    Pass Blocking: 23 to 20
    Wide Receiver Catching: 35 to 40
    Run Block: 100 to 60
    Tackling: 27 to 30

    Roughing the Passer: 55 to 49

    10/19
    QB Accuracy: 13 to 3
    Wide Receiver Catching: 30 to 35

    10/19
    Fatigue: 55 to 65
    QB Accuracy: 15 to 3
    Pass Blocking: 27 to 23
    Wide Receiver Catching: 29 to 30
    Tackling: 26 to 27

    CDCOOL Madden 25 Penalties
    Offside: 70
    False Start: 70
    Holding: 55
    Face Mask: 70
    Defensive Pass Interference: 70
    Offensive Pass Interference: ON
    Kick Catch Interference: ON
    Illegal Block in the Back: 70
    Intentional Grounding: ON
    Roughing the Passer: 55
    Roughing the Kicker: ON
    Running into the Kicker: ON
    Illegal Contact: ON


    10/18
    QB Accuracy: 12 to 15
    Pass Blocking: 36 to 27
    Wide Receiver Catching: 29 to 30
    INT: 28 to 20

    CDCOOL Madden 25 Penalties
    Offside: 70
    False Start: 70
    Holding: 61
    Face Mask: 70
    Defensive Pass Interference: 70
    Offensive Pass Interference: ON
    Kick Catch Interference: ON
    Illegal Block in the Back: 70
    Intentional Grounding: ON
    Roughing the Passer: 49
    Roughing the Kicker: ON
    Running into the Kicker: ON
    Illegal Contact: ON


    Madden NFL 25 Title Update - September 25, 2024

    10/10
    Wide Receiver Catching: 30 to 29

    10/5
    QB Accuracy: 10 to 12
    Pass Blocking: 35 to 36
    Tackling: 25 to 26

    10/3
    QB Accuracy: 7 to 10
    Pass Blocking: 0 to 35
    Wide Receiver Catching: 36 to 30

    10/1
    QB ACC: 15 to 7

    9/30
    QB ACC: 18 to 15


    Madden NFL 25 Title Update - September 3, 2024
    48-gig Update


    9/7
    QB ACC: 0 to 18
    PASS BLOCKING 0 to 0
    WR RECEIVER CATCHING: 38 to 36
    BALL SECURITY: 12 to 8
    INT: 28 to 52
    TACKLING: 0 to 25

    9/2
    Wide Receiver Catching: 35 to 38
    INT: 18 to 28
    Holding: 55 to 57

    CDCOOL Madden 25 Penalties
    Offside: 58
    False Start: 58
    Holding: 58 to 55
    Face Mask: 58
    Defensive Pass Interference: 58
    Offensive Pass Interference: ON
    Kick Catch Interference: ON
    Illegal Block in the Back: 58
    Intentional Grounding: ON
    Roughing the Passer: 55 to 50
    Roughing the Kicker: ON
    Running into the Kicker: ON
    Illegal Contact: ON


    9/1
    QB Accuracy: 0 (Slider not working)
    Pass Blocking: 0 (Slider not working)
    Wide Receiver Catching: 38 to 35
    Tackling: 0 (Slider not working)

    Fatigue: 55 (65)
    Progressive Fatigue: OFF
    Coach Firing: OFF

    AUTO SUB
    Rushing Out: 70
    Rushing In: 80

    Madden 25 Slider Status

    On ZERO Now
    QB Accuracy: Not Working
    Pass Blocking: Not working
    Tackling: Not Working

    Special Teams never worked

    Wide Receiver Catching: Working
    Ball Security: Working
    INT: Working

    Probably not working
    Run Block: On 100 Not Sure
    Pass Defense Reaction Time: On 100 Not Sure
    Pass Coverage: On 100 Not Sure



    8/31
    QB Accuracy: 2 to 1
    Wide Receiver Catching: 45 to 38
    INT: 15 to 18

    8/30
    Tackling: 60 to 30

    8/29
    CDCOOL Madden 25 Penalties
    Offside: 58
    False Start: 58
    Holding: 50 to 58
    Face Mask: 58
    Defensive Pass Interference: 58
    Offensive Pass Interference: ON
    Kick Catch Interference: ON
    Illegal Block in the Back: 58
    Intentional Grounding: ON
    Roughing the Passer: 50 to 55
    Roughing the Kicker: ON
    Running into the Kicker: ON
    Illegal Contact ON


    8/28
    QB Accuracy: 3 to 2
    Wide Receiver Catching: 39 to 49
    Ball Security: 9 to 12
    INT: 40 to 15
    Tackling: 15 to 70
    FG Power: 5 to 2
    FG Accuracy: 5 to 2
    Punt Power: 5 to 2

    CDCOOL Madden 25 Penalties
    Offside: 67 to 58
    False Start: 67 to 58
    Holding: 58 to 50
    Face Mask: 67 to 58
    Defensive Pass Interference: 67 to 58
    Offensive Pass Interference: ON
    Kick Catch Interference: ON
    Illegal Block in the Back: 70 to 58
    Intentional Grounding: ON
    Roughing the Passer: 58 to 50
    Roughing the Kicker: ON
    Running into the Kicker: ON
    Illegal Contact ON


    8/24
    Tackling: 10 to 15

    CDCOOL 15 Minute Quarter Madden 25 Penalties
    Offside: 70 to 67
    False Start: 70 to 67
    Holding: 58
    Face Mask: 70 to 67
    Defensive Pass Interference:70 to 67
    Offensive Pass Interference: ON
    Kick Catch Interference: ON
    Illegal Block in the Back: 70 to 67
    Intentional Grounding: ON
    Roughing the Passer: 58
    Roughing the Kicker: ON
    Running into the Kicker: ON
    Illegal Contact ON

    8/23
    QB Accuracy: 2 to 3
    Pass Blocking: 2 to 3

    8/22
    Wide Receiver Catching: 45 to 39
    Run Block: 90 to 100
    INT: 26 to 40

    8/20
    Wide Receiver Catching: 45 to 40
    Run Block: 70 to 90
    Tackling: 65 to 10

    CDCOOL Madden 25 Penalties
    Offside: 70
    False Start 70
    Holding 58
    Face Mask 70
    Defensive Pass Interference 70
    Offensive Pass Interference: ON
    Kick Catch Interference: ON
    Illegal Block in the Back: 70
    Intentional Grounding: ON
    Roughing the Passer 58
    Roughing the Kicker: ON
    Running into the Kicker: ON
    Illegal Contact ON

    8/19
    Ball Security: 8 to 9

    8/18
    Wide Receiver Catching: 40 to 45
    Run Block: 90 to 70
    Ball Security: 7 to 8
    INT: 27 to 26

    CDCOOL Madden 25 Penalties
    Offside: 80 to 70
    False Start 80 to 70
    Holding 60 to 58
    Face Mask 80 to 70
    Defensive Pass Interference 80 to 70
    Offensive Pass Interference: ON
    Kick Catch Interference: ON
    Illegal Block in the Back: 80 to 70
    Intentional Grounding: ON
    Roughing the Passer 60 to 58
    Roughing the Kicker: ON
    Running into the Kicker: ON
    Illegal Contact ON


    8/17
    QB Accuracy: 3 to 2
    Wide Receiver Catching: 37 to 40
    Run Block: 70 to 75
    Ball Security: 8 to 7
    Tackling: 85 to 65

    CDCOOL Madden 25 Penalties
    Offside: 80 to 70
    False Start 80 to 70
    Holding 60 to 58
    Face Mask 80 to 70
    Defensive Pass Interference 80 to 70
    Offensive Pass Interference: ON
    Kick Catch Interference: ON
    Illegal Block in the Back: 80 to 70
    Intentional Grounding: ON
    Roughing the Passer 60 to 58
    Roughing the Kicker: ON
    Running into the Kicker: ON
    Illegal Contact ON



    This is my new Forum Policy
    It's needed based on a few issues I've had in the past

    IMPORTANT! (PLEASE READ BELOW!)

    NO bullying / inappropriate conversations/trolling will not be tolerated.

    You will be ignored and reported to Operations Sports Management

    Advice, acknowledgments, or change considerations will only be given to those with legitimate issues or suggestions by providing evidence of your findings.

    Please provide proof via a picture, image, or video of any recommended suggestion changes, reported issues, or stat observations.

    Broad complaints or criticisms with no supporting evidence will be ignored.

    Use my sliders as they are or as a base to fine-tune gameplay to your liking.

    It's your responsibility to adjust any slider to best fit what you would like to see, not mine.

    I'm not entertaining every dog that barks anymore.

    I appreciate your support.


    ------------------------------------------------------------------------------------------------------------------
    UPDATES (Extensive Testing)

    Day One 8/16/2024

    Next Gen



    CDCOOL'S 15 MIN QUARTER: CPU vs CPU (WATCHED GM) MADDEN 25 SLIDERS and CPU vs CPU GUIDE
    Revised and cleaned up on 8/16/2024

    Disclaimer
    I think everyone knows playing this way is a personal choice.
    I have been for many years and it's a great immersive NFL experience
    CPU vs CPU 32 Team Owner control in Offline Franchise

    USER TEAM HELP (Season and Off-Season control)
    Auto or Manual as the Owner of each Team is a personal choice
    I Auto-everything for all teams.


    You have to use 100% of my settings in the OP, not just the sliders for these to work.

    PLEASE DO NOT POST ANY STATS IN THE FORUM IF THEY ARE NOT 100% OF MY SLIDERS AND SETTINGS. (confuses people)

    This is an NFL Offline Franchise (slider and settings) simulator
    The Objective: Get NFL End of Season Stats and great animations in Franchise for CPU vs CPU games

    Simmed game stats are not optimized to match up with 15-minute Quarter watched games in Madden Your Watched season team stats will ruin your Franchise season because the stats will not match up with the Sim games using 15-minute Quarters.
    Your team players will lead in many categories.

    This is why other slider developers are using 7-14 minute Quarters, they are trying to get the stats to match up for the games they do not want to watch with the Sim Engine. I played this way using 12-minute Quarters for years so I get it. I moved over to 15 Minute Quarters and Watching all the games for about 4 years now.

    15-minute Quarter is a different animal, the 3D Engine stats will not match up with the Sim Engine games. You need to use the 3D Engine 100% and watch all the games. Watching games can be time-consuming but I just let most play out, after testing and come back and look at the game stats. I have been playing Madden this way for many years. Your reward is getting good overall stats for all 32 Teams in Madden using the same Quarter length as the NFL. Watching the games is fun, you learn all the teams and become familiar with all the players like in Fantasy Football.

    Highly Recommended
    A downloadable mod called Cheat Engine: Speed Hack, will Speed up Watched Games on the PC for Supersim watched games. It's a game-changer! No need to Normal or Fast Sim any games.
    You can Watch a game in less than 15 minutes!

    http://https://www.cheatengine.org/



    My sliders are tested and recommended to have EVERY GAME for EVERY TEAM to be Watched or let played CPU vs CPU. All 32 teams are under Human control in Offline CFM, using 15-minute quarters adopted by the NFL.

    These sliders work for the way I play, Watching every game with 15-minute quarters using Slow Supersim End Game. NOT PLAYING, SIMMING or CALLING PLAYS.

    Your results may vary playing any other way, they may work but I've only tested as described.


    You are the GM making GM decisions for all 32 teams and watching the results. Not mixing Simmed games with Played games.

    The NFL DRAFT is where you make an impact and follow your draft picks if you choose to do so for all 32 Teams.

    I'm happy with the results with Madden 24 PC.

    If you decide to try them, use every setting I have posted or you will not get the same results.

    Check em out and let me how they are working for you :-)

    Restart your system (OFF and ON) if needed because of bad games and Watch at least 3 full games before commenting.
    ENJOY!

    cdcool
    Slider guru with over 20 plus years of experience with Madden
    [emoji3]


    ------------------------------------------------------------------------------------------------------------------

    Play Over Rule

    NO Profile Deletion is necessary for Madden 25

    GAME ISSUES CAUSED BY FILE CORRUPTION
    Typically a sign that a game has gone bad is listed below.
    Not happening in Madden 25
    Excessive Sacks of more than 11
    Repetitive game issues with the same issue could require a PROFILE DELETION which I'm not seeing in Madden 24

    ------------------------------------------------------------------------------------------------------------------

    SLIDER GAME RESULTS
    No major stat or slider issues with Madden 25 (Team/Player Sacks and TE Receptions are coded issues)

    Passing attempts vs run attempts are good
    Pass completion percentages are good
    The running game is good
    Penalties are good
    Scores are good
    Sacks can be high for some games not all
    The number of Plays is good, 120 is not the standard, I counted and compared it to the number in the NFL.
    Pass completion percentages are good: '50s-'80s (Season averages around 60-65%)
    Passing Yards are good: 200's - 300's (400 are rare)
    The running game is good: 100+ yards will happen
    Yards per Carry are good: 4.5 and higher
    Receiving is good: Drops are good
    TLF's are good
    Interceptions are good: 0-4
    Pass Deflections are reasonable and varied
    Special Teams and Kicking Game are good, getting Touchbacks on Kickoffs and long Field Goals.
    Injuries are where they need to be as compared to the NFL

    ------------------------------------------------------------------------------------------------------------------


    CDCOOL GAME SETTINGS

    USE EA's DEFAULT ROSTERS


    MAIN MENU SETTINGS (MM)
    MAIN MENU SLIDER SETTINGS DON'T MATTER

    MM SETTINGS HAVE NO EFFECT ON CPU vs CPU GAMES

    GAME OPTIONS
    Favorite Team: Pick your team
    Playbooks:
    Offensive Playbook: Team Specific
    Defensive Playbook: Team Specific
    Even Teams: OFF
    NFL LIVE PLAYBOOKS: ON or OFF doesn't matter for CPU vs CPU games (I've tested for almost a full season and it does not work CPU vs CPU games) ZERO EFFECT

    DIFFICULTY:
    Skill Level: ALL PRO
    Game Style: Simulation
    CLOCK MANAGEMENT
    Quarter Length: 15 Minutes
    Play Clock: ON
    Accelerated Clock: ON
    Min Play Clock Time: 10 or 15 Seconds
    COIN TOSS: Default
    GAME PLAY HELPERS: ALL OFF
    PLAYER SLIDERS

    Injuries: 50 (it's a personal choice)
    Fatigue: 65
    Player Speed Parity: 0 (On 0 since Madden 19)
    PENALTIES
    All on 50 and everything ON
    Leave Penalties all on 50 as they are the only MM setting that may screw up slider settings from my testing.
    PLAYER SKILL: All on 50
    CPU SKILL: All on 50
    VISUAL FEEDBACK
    Dynamic Play Call: Off
    ON FIELD
    On Field Visual Feedback: On
    On Field Trainer: Off
    Defensive Pass Visual Assist: Off
    Receiver Visual Assist: Off
    Drive Goals Feedback: OFF
    Franchise Bottom Line Ticker: ALL (No issues)
    Franchise Gameplan Booste Notification: On
    Coaching Tips: Off
    Pre-Snap window: Off
    Player Names: Always On
    CAMERA'S
    Camera Toggle: On
    All Camera Settings on Wide
    Don't apply to CPU vs CPU games
    ACCESSIBILITY
    Your Choice
    VOLUME CONTROL
    In-Game Commentary 30
    Stadium Speakers 100 (So you can hear exactly what is going on during the game)
    Crowd Volume 60
    On the Filed 25
    Music 20
    Menu SFX 100
    Voice Chat OFF
    GAME CONTROLS
    Whatever works for you
    ASSIGN AUTO SUBS
    Default
    Rushing Out: 70
    Rushing In: 80
    Graphics
    What works best on your system

    IN-GAME OPTIONS

    FRANCHISE SETTINGS
    LEAGUE SETTINGS
    CAREER SETTINGS
    GAMEPLAY SETTING
    Skill Level: ALL PRO
    Game Style: Simulation
    Quarter length: 15 Minutes
    Accelerated Clock: ON
    Minimum Play Clock Time:10 or 15
    Offensive Play call Cooldown: OFF
    Offensive Playcall Limit: OFF
    Defensive Play call Cooldown: OFF
    Defensive Playcall Limit: OFF
    Dynamic Momentum / Home Field Advantage: OFF
    TEAM SETTINGS
    Season Experience: Simple
    Weekly Training: Auto
    Trades and Free Agency: Auto
    Offensive Free Agent Bidding: Auto
    Injury Management: Auto
    Preseason Cut Days: Auto
    Contract Negotiations: Auto
    Scout College Players: Auto
    League Advancement: Manual

    All settings except SCOUTING and LEAGUE ADVANCEMENT are a personal choice in TEAM SETTINGS

    Scout College Players: MANUAL for your Team, so you can import a Draft Class.
    LEAGUE ADVANCEMENT: MANUAL so the league does not automatically advance to the next week automatically after watching a CPU vs CPU game.
    This has to be done for Every Team


    Manage Practice Reps: Auto
    Reorder Depth Charts: Auto
    Auto Progress Players: ON
    Auto Progress Talents: ON
    Tutorial Popups: ON
    COMMISSIONER SETTINGS
    Trade Deadline: On
    Trade Type: Enable All
    Trade Difficulty: Normal
    Salary Cap: ON
    Free Agent Motivation Impact: ON
    Relocation Settings: OFF
    Staff Talent Modifier: Normal
    Injury: ON
    Practice Injury: ON
    Progressive Fatigue: ON
    Draft Timer: ON
    Fantasy Draft Order: Standard
    Free Agent Negotiations On Stage 1: Unlimited
    Free Agent Negotiations On Stage 2: Unlimited
    Free Agent Negotiations On Stage 3: Unlimited
    League Type: Owners
    Coach Firing: OFF
    Full On-Field Control: ON
    Instant Starter: OFF
    Career Clock: OFF

    Trade Deadline: Off
    Trade Type: Enable All
    Coach Firing: OFF
    Salary Cap: On
    Superstar Abilities: Off
    Ability Edit Controls: Any Player
    Relocation Settings: Normal
    Staff Talent Cost Modifier; Normal
    Injury: On
    Pre-Existing Injuries: On
    Practice Squad Stealing: On
    Career Clock: On
    DEV TRAIT MANAGEMENT
    Breakout Scenarios: OFF
    Development Trait Regression: ON
    Desired X-Factor Dev Players 50/75
    Desired Superstar Dev Players 75/100
    Desired Star Dev Players: 400/500
    Superstart Abilities: OFF
    Ability Edit Controls: Any Player
    ROSTER PROTECTION
    Minimum Roster Size: 53
    In-Season Player Movement Limit: Unlimited
    Player OVR Cut Restrictions: No Restrictions
    OffSeason Cut Limit: Unlimited
    Fill Roster: ON



    FORCE ADVANCE after all the games are Watched for the week.


    SETTING UP OWNERS ONLY
    1. Start a new Offline CFM.
    2. Select your team and change the role to an Owner select his/her specialty and give him a name
    3. Go to League Settings and change it to Owners Only.
    4. Start your Franchise
    5. Create 31 owner characters, the real Owners are there.
    6. Go into each created Owners League Settings
    7. User Help
    Select your degree of control for the team, Scout College Players (Your Team) and League Advancement (All Teams) must be on manual as stated in User Team Help (below)




    MADDEN 25 SLIDER SETTINGS!
    cdcool on the PC


    The Numbers in BOLD are the Current Settings
    Settings are for PLAYER and CPU


    CLOCK MANAGEMENT
    Quarter Length: 15 minutes
    Accelerated Clock: ON
    Minimum Play Clock Time: 15 seconds or 10

    Injuries: 50 (it's a personal choice)


    Fatigue: 65 (55)
    Injuries: 52
    Min Player Speed Threshold: 0


    QB Accuracy: 7 (3) (2) (3) (2) (1) (0) (18) (15) (7) (10) (12) (15) (13) (3) (4)
    Pass Blocking: 100 (2) (3) (0) (35) (36) (27) (23) (20) (22) (29) (22) (15) (18) (65) (73)
    Wide Receiver Catching: 35 (37) (40) (45) (40) (45) (39) (49) (45) (38) (35) (38) (36) (30) (29) (30) (35) 40) (30) (34)
    Run Block: 100 (70) (75) (90) (70) (90) (100) (60)
    Ball Security: 8 (8) (7) (8) (9) (12) (8) (10)
    Pass Defense Reaction Time: 100
    INT: 20 (52) (27) (26) (40) (15) (18) (28) (20) (25) (22) (21) (40) (20) (18) (19)
    Pass Coverage: 100
    Tackling: 34 (85) (65) (10) (15) (70) (60) (30) (0) (25) (26) (27) (30) (20)

    Special Teams (Programed by EA)
    FG Power: 2 (5)
    FG Accuracy: 2 (5)
    Punt Power: 2 (5)
    Punt Accuracy: 100
    Kickoff Power: 100

    CDCOOL Madden 25 Penalties
    Offside: 99
    False Start: 99
    Holding: 54 (56)
    Face Mask: 99
    Defensive Pass Interference: 99
    Offensive Pass Interference: ON
    Kick Catch Interference: ON
    Illegal Block in the Back: 99
    Intentional Grounding: ON
    Roughing the Passer: 50 (49) (55) (49) (51)
    Roughing the Kicker: ON
    Running into the Kicker: ON
    Illegal Contact: ON




    Auto Subs: ALL on Default

    FORCE ADVANCE after all the games are WATCHED for the week.

    Recommended
    Funkycorm's Madden 25 XP Sliders

    Version 1, updated 8/31/2024

    Star: 320
    Superstar: 70
    X-Factors: 50

    QB: 80
    HB: 120
    TE: 88
    WR: 106
    FB: 90
    T: 84
    G: 74
    C: 76

    DE: 106
    DT: 82
    MLB: 90
    OLB: 88
    CB: 104
    FS: 112
    SS: 114

    K: 100
    P: 100


    Age Progression XP Rate Sliders:

    20: 100
    21: 100
    22: 100
    23: 100
    24: 90
    25: 90
    26: 100
    27: 100
    28: 100
    29: 100
    30: 90
    31: 90
    32: 80
    33: 100
    34: 100
    35+: 100


    Offense Regression Rate Sliders:

    QB: 120
    HB: 80
    TE: 100
    WR: 100
    FB: 100
    T: 80
    G: 90
    C: 90


    Defense Regression Rate Sliders:

    DE: 90
    DT: 100
    MLB: 90
    OLB: 90
    CB: 90
    FS: 90
    SS: 90


    Special Team Regression Rate Sliders:

    K: 100
    P: 100


    Age Regression Sliders:

    26: 100
    27: 100
    28: 90
    29: 80
    30: 90
    31: 100
    32: 110
    33: 120
    34: 130
    35+: 130

    CPU vs CPU with Slow Supersim: have control of all teams in Owner mode in a Franchise

    Setting up Owners and Controlling all 32 teams in a new Franchise
    In Franchise Hub just hit R3, pressing down the right stick which will bring up Madden Messenger
    Then hit RB to select Create Character
    Then Select Team
    Then select Style
    then Owner
    R3 to switch characters or add a new one (Do this for all 32 teams)
    R3 means pressing down the right stick
    When switching to a new Character/Team go into League Settings for that team and Auto or Manual as the Owner of each Team to what you do not want to control



    Watching Games CPU vs CPU on Slow Supersim
    Using the Keyboard is difficult in Madden on the PC

    I have an X91 Wired Controller for Xbox One/Windows 10 PC
    You can do it without a Controller to a degree on the PC with the Keyboard but I think you still need one to complete the entire process.

    Start a game
    Step 1 press the "B" button to exit the game
    Step 2 Press the "B' button again
    Step 3 Press the small button with the three horizontal lines on the controller to get out of play selection
    Step 4 Scroll down to Supersim and hit the "A" button
    Step 5 Scroll down to Jump Forward and press "X" and Slow
    Step 6 Press Jump Forward and then End of Game
    Last edited by cdcool; 03-15-2025, 06:19 PM.
    Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.
  • wolverine001
    Rookie
    • Mar 2019
    • 14

    #2
    Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

    Hello cd!


    I am so happy that you do this work every year for us CPUvsCPU-fans!



    A big thank you for all your detail-work and i'm looking forward to watch the first games with your sliders, after you post them here!


    If i can help you with something to test, please say it to me!


    Best regards,
    Christian

    Comment

    • cdcool
      Slider Guru
      • Aug 2005
      • 6597

      #3
      Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

      Originally posted by wolverine001
      Hello cd!


      I am so happy that you do this work every year for us CPUvsCPU-fans!



      A big thank you for all your detail-work and i'm looking forward to watch the first games with your sliders, after you post them here!


      If i can help you with something to test, please say it to me!


      Best regards,
      Christian
      Thanks!

      I will post what I have for a start shortly., Penalties are working as I hoped, just gotta watch a lot of games and make adjustments.

      Overall it's a good start thus far.
      Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

      Comment

      • cdcool
        Slider Guru
        • Aug 2005
        • 6597

        #4
        Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

        Mahomes hand looks like he's handicapped.
        It was the same in the Beta.

        Why?
        Attached Files
        Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

        Comment

        • cdcool
          Slider Guru
          • Aug 2005
          • 6597

          #5
          Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

          Sliders are posted in the OP (Opening Page #1)

          I'm starting here and it's a very good start: Testing is Ongoing!

          Madden 24 Lessons Learned
          NOT using User-Made Draft Classes, I will edit the Default Draft classes myself.
          FUND every Team $300M, so they don't get Blacklisted for lack of Funds at the end of the season.
          Coach Firing OFF, 24 was not hiring fired Coaches CPU vs CPU
          Last edited by cdcool; 08-17-2024, 10:32 AM.
          Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

          Comment

          • cdcool
            Slider Guru
            • Aug 2005
            • 6597

            #6
            Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

            Game #1

            Not bad using the Sliders I came up with for the Beta

            I gotta look at Penalties (The variation of which ones are called the most), no more one or two Penailites per game, I'm happy to see more. The only reason I bought 25, 24 is playing well now except for Penalities.

            WR Drops

            and maybe Interceptions and Fumbles
            Attached Files
            Last edited by cdcool; 08-17-2024, 10:05 AM.
            Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

            Comment

            • cdcool
              Slider Guru
              • Aug 2005
              • 6597

              #7
              Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

              EA put some work in this year

              Sacks are good and Penalities exist!

              Now if Patches don't affect CPU vs CPU Sliders, that would be a dream.
              Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

              Comment

              • orye74
                MVP
                • Aug 2012
                • 1149

                #8
                Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

                Originally posted by cdcool
                Game #1

                Not bad using the Sliders I came up with for the Beta

                I gotta look at Penalties (The variation of which ones are called the most), no more one or two Penailites per game, I'm happy to see more. The only reason I bought 25, 24 is playing well now except for Penalities.

                WR Drops

                and maybe Interceptions and Fumbles
                I wish I could like this post twice

                Comment

                • cdcool
                  Slider Guru
                  • Aug 2005
                  • 6597

                  #9
                  Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

                  OP (OPENING PAGE #1) UPDATED

                  Ball Security 8 to 7
                  Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                  Comment

                  • Supercam2350
                    Rookie
                    • Mar 2021
                    • 82

                    #10
                    Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

                    Penalties almost seem too high with all at 60.

                    Comment

                    • cdcool
                      Slider Guru
                      • Aug 2005
                      • 6597

                      #11
                      Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

                      Originally posted by Supercam2350
                      Penalties almost seem too high with all at 60.
                      Then Lower it

                      I only will, when I see it, nothing has changed.
                      Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                      Comment

                      • jhoffa2525
                        Rookie
                        • Mar 2016
                        • 6

                        #12
                        Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

                        As I have been a silent fan and huge supporter of CDCool, AND I have been doing sports statistics and video games since the original Front Page Sports Football and Triple Play Baseball, I have a solution to assessing statistics in conjunction with CPU vs CPU sliders. Since each NFL week is typically 14-16 games, do a full week with one set of sliders in Career Mode. Keep an Excel spreadsheet of those accumulated weekly stats and compare them to NFL averages from previous year (i.e., 2023 stats). Make minor tweaks here and there as needed to get closer to the real NFL average for the 2nd week and run/watch all games and again keeping the stats in said Excel spreadsheet comparing to 2023 NFL per game stats. Do this until stats are pretty damn close. Then .. if you are a hardcore loser with no life - unlike me - then start over a brand new Career/Season from scratch with your desired and already tested sliders. Run an entire season (a really larger sample size) of those sliders and compare that to the 2023 per game NFL averages. If it passes the test, then you will never need to mess with the sliders again.

                        But hey - that is just me. I look forward to CDCool doing the initial grunt work of which I bow down to him for doing it and then I take the Madden Olympic torch like a 60-year old Tom Cruise and run with it and give it a full testing until it can't be tested no more.

                        But like CD said, if you feel the penalties are too high at 60, then nudge them a bit. Technically, even 16 games is not enough for a true sample size, but a good starting point.

                        Again .. all hale CDCool. Been silently on your jock since Madden 2017 first came out and always supporting you from afar in stealth mode.
                        Last edited by jhoffa2525; 08-17-2024, 07:11 PM.

                        Comment

                        • cdcool
                          Slider Guru
                          • Aug 2005
                          • 6597

                          #13
                          Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

                          Originally posted by jhoffa2525
                          As I have been a silent fan and huge supporter of CDCool, AND I have been doing sports statistics and video games since the original Front Page Sports Football and Triple Play Baseball, I have a solution to assessing statistics in conjunction with CPU vs CPU sliders. Since each NFL week is typically 14-16 games, do a full week with one set of sliders in Career Mode. Keep an Excel spreadsheet of those accumulated weekly stats and compare them to NFL averages from previous year (i.e., 2023 stats). Make minor tweaks here and there as needed to get closer to the real NFL average for the 2nd week and run/watch all games and again keeping the stats in said Excel spreadsheet comparing to 2023 NFL per game stats. Do this until stats are pretty damn close. Then .. if you are a hardcore loser with no life - unlike me - then start over a brand new Career/Season from scratch with your desired and already tested sliders. Run an entire season (a really larger sample size) of those sliders and compare that to the 2023 per game NFL averages. If it passes the test, then you will never need to mess with the sliders again.

                          But hey - that is just me. I look forward to CDCool doing the initial grunt work of which I bow down to him for doing it and then I take the Madden Olympic torch like a 60-year old Tom Cruise and run with it and give it a full testing until it can't be tested no more.

                          But like CD said, if you feel the penalties are too high at 60, then nudge them a bit. Technically, even 16 games is not enough for a true sample size, but a good starting point.

                          Again .. all hale CDCool. Been silently on your jock since Madden 2017 first came out and always supporting you from afar in stealth mode.
                          Thank you for the Accolades! but EA patches screw up both mods and sliders, I know this from experience.
                          Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                          Comment

                          • cdcool
                            Slider Guru
                            • Aug 2005
                            • 6597

                            #14
                            Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

                            OP UPDATED

                            QB Accuracy: 3 to 2
                            Wide Receiver Catching: 37 to 40
                            Run Block: 70 to 75
                            Ball Security: 8 to 7

                            Lowered Drops and Scoring
                            Last edited by cdcool; 08-17-2024, 07:34 PM.
                            Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                            Comment

                            • cdcool
                              Slider Guru
                              • Aug 2005
                              • 6597

                              #15
                              Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 25 Sliders

                              Just some **** I look at to make slider decisions

                              The most common penalty call in the NFL is offensive holding.

                              This penalty occurs when an offensive player uses their hands, arms, or other parts of their body to prevent a defensive player from tackling the ball carrier. It makes up nearly a fifth of the whistles in an average game.

                              Other frequently called penalties include:

                              False start: When an offensive player moves before the snap.
                              Defensive holding: When a defensive player holds an offensive player other than the ball carrier.

                              Pass interference: When a defensive player makes contact with the intended receiver before the ball arrives

                              Unnecessary roughness: When a player makes a flagrant foul considered risky to the health of another player
                              Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                              Comment

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