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RaychelSnr 01-25-2016 01:58 PM

NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 

The NBA 2K series' longstanding issues with floor spacing and player movement have become more exposed by this year's 10-player Pro-Am mode. In this mode, your 99-rated, 40-badge MyPlayers can sprint across the court quickly enough to double team a big man on the block, then swerve back out to the three-point line just in time to contest a kick-out jump shot.

Read More - NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Rockie_Fresh88 01-25-2016 02:36 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Omg!! YESSS . Chris these have been my main complaints . That's why I don't see how I can take the road to the finals serious .

de5m0n 01-25-2016 02:59 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Also some people are able to dribble through my body and make passes that go through defender's body while I get stripped on 1st attempt with my 88 ball handling.

Kingofthecouch 01-25-2016 03:04 PM

I agree with every point you made but I wouldn't hold my breath on any of it being fixed.

snyder2nyce 01-25-2016 03:04 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
They need to reduce strip on layups and buff the SF SG PF because they're obsolete. All the top ranked teams we've played so far had 3 PG 5'10 -6'2 and two 7'+ Cs. As a 6-9 SF going against 6'2 PG i get stripped on everything.

Brandon698 01-25-2016 03:36 PM

My friend and I have said they need to make badges harder to obtain. Maybe in order to get gold badges you have to play on Hall of Fame. Also, no fouling out in games or you're penalized by the coach and you get suspended or something for hurting the team. 2k has made it too easy to cheese. Also, there isn't many 7'2/7'3 Centers in the league. Why is that an option on 2k? Centers should not be able to strip point guards. They really have some work to do. Why in the heck would I want to play an e-sports version when the game isn't even fair?

Brandon698 01-25-2016 03:38 PM

Quote:

Originally Posted by snyder2nyce (Post 2047974053)
They need to reduce strip on layups and buff the SF SG PF because they're obsolete. All the top ranked teams we've played so far had 3 PG 5'10 -6'2 and two 7'+ Cs. As a 6-9 SF going against 6'2 PG i get stripped on everything.

It's stupid as hell. In the NBA, only a few players are able to strip someone with a high success rate. Most players get a lot of wrist and get a foul. 2k has made the game for casual players that will pay to play.

ILLSmak 01-25-2016 04:08 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by Brandon698 (Post 2047974122)
My friend and I have said they need to make badges harder to obtain. Maybe in order to get gold badges you have to play on Hall of Fame. Also, no fouling out in games or you're penalized by the coach and you get suspended or something for hurting the team. 2k has made it too easy to cheese. Also, there isn't many 7'2/7'3 Centers in the league. Why is that an option on 2k? Centers should not be able to strip point guards. They really have some work to do. Why in the heck would I want to play an e-sports version when the game isn't even fair?

Basically, they need to make it so that you choose a type of player and it allows you to get certain badges. They try to do this with attribute caps, but remember when you could only have a few badges equipped?

They basically need to make more types of players and make each one valuable thru attributes/badges. And make it so that there can be different team builds.

Making a game look realistic, making the computer run semi-complex plays, improving trade-logic, etc is all pretty advanced stuff, but actual game balance is so much beyond that. I think they need awhile more to figure it out. Also, I kind of believe that they might think if they tone down the ability of players that people will want to play less... which is completely wrong, I think.

I *hope* with them calling this an e-sport that they will balance it. I will probably play it, but if it gets that bad near the top, I will stop. Should also have an attribute penalty for playing out of position.

O well.

-Smak

Rob. D 01-25-2016 04:20 PM

Great Post

jagswag21 01-25-2016 04:28 PM

Quote:

Originally Posted by snyder2nyce (Post 2047974053)
They need to reduce strip on layups and buff the SF SG PF because they're obsolete. All the top ranked teams we've played so far had 3 PG 5'10 -6'2 and two 7'+ Cs. As a 6-9 SF going against 6'2 PG i get stripped on everything.

Yea bro this game makes no sense whatsoever. Everything about this game is unrealistic. And then they got the nerve to take away wide open excellent releases as long as you had a decent shooter 😒

A6_Foul_Out 01-25-2016 04:40 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by jagswag21 (Post 2047974241)
Yea bro this game makes no sense whatsoever. Everything about this game is unrealistic. And then they got the nerve to take away wide open excellent releases as long as you had a decent shooter 😒

Trust me. You thought the people in the video were cheesy? Remember patch 4? You don't want patch 4.

JKSportsGamer1984 01-25-2016 05:32 PM

Quote:

Originally Posted by de5m0n (Post 2047974040)
Also some people are able to dribble through my body and make passes that go through defender's body while I get stripped on 1st attempt with my 88 ball handling.

This ^^! Player clipping & ball tangibility is horrible in this game.

barond57 01-25-2016 05:35 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Great article! There is nothing more infuriating to me then to see a game reward cheaters. One major thing that was left out was jumping for rebounds before the ball even hits the rim. I can' tell you how many times I'm boxing out my guy, have great position then getting ready to jump only to see guys flying in from no where to take the rebound.

JMart14 01-25-2016 05:46 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
I disagree with #2.
If it wasnt for that, people would be running straight to basket every trip down the floor.

2_headedmonster 01-25-2016 06:05 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Randomized rating caps and much harder to obtain GOLD badges would be my suggestion. Also badges in general need to be scaled back to only represent nuances that are hard to capture with ratings like the "gravity" of Klay and Steph off screens or the second jump ability some athletic players have.

2kNerd 01-25-2016 07:02 PM

2K continues to reward the worst members of their community...it really is mind-boggling. Especially considering that the majority off these mouth-breathing cheesers would JUMP from 2K to an EA produced basketball game without giving it a second thought, if they felt the game was up to par...which the current version of NBA Live just isn't.

Just another reason for me NOT to waste one minute of my time TRYING Pro-Am out.

The IDEA of Pro-Am is actually interesting to me...but the way it's executed - I have no interest in the mode.

dnyce87 01-25-2016 07:33 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by ILLSmak (Post 2047974200)
Basically, they need to make it so that you choose a type of player and it allows you to get certain badges. They try to do this with attribute caps, but remember when you could only have a few badges equipped?

They basically need to make more types of players and make each one valuable thru attributes/badges. And make it so that there can be different team builds.-Smak

http://www.operationsports.com/forum...es-thread.html

^^This and also the following:

Please separate ball handle & ball security.

Individualize attributes and be done with the grouping of attributes.

Give the user these templates that were done in above thread to pick from if it applies to how they want to play. If unsatisfied and want to create their own play style then give user "X" amount of VC to spend towards the specific attributes of their choosing.

Make earning the specific badges for your player's playstyle more difficult to obtain. All Star difficulty minimum on default sliders. Change the way user earns these badges. The way it is now it's a **itshow and just not practical earning them that way.

Given these new playstyles, allow users to improve upon the weaknesses in their attributes giving them drills during the season and in the off season to allow for a more practical way of progression.

Offline only user may get to 99 every attribute over multiple seasons played if they play for however long it takes, but online they should restrict the attributes back to the original max cap prior to the progression gains.

Keep the +5 VC boosts to help alleviate the weaker attributes when playing online. This helps level the playing field online since now with the unique playstyles, there won't be that ONE position that everyone will go for and no more "dump all your blocks on everything but rebounding method" since they're individualized and every playstyle has a purpose.

Anything else I left out? Please feel free to add.

alabamarob 01-25-2016 07:48 PM

Great post. everything you listed applies to other game modes and not just not pro-am. I play hof sim online with real nba rosters and all of these things are issues. I don't mind the strips, but there should be fouls called on defenders with low steal ratings.

Allowing for charges to be called by holding the intense defense button while playing on ball defense would be a game changer, and balance gameplay greatly.

Kully 01-25-2016 10:15 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
For years 2K has had this court spacing issue that was mentioned by numerous people. The court is too small or the players are too large. It needs some widening or a way to make it harder for people to go from below the basket to the 3pt line.

Ras al ghul 01-26-2016 12:36 AM

Operation sports is real funny for this one. I am one of the people playing in the video and i can tell you this for certain, the teams in that match up weren't even at all. We are a highly ranked team and have been playingn with the same group for a while now, so to place us against the level of competition that we were playing against in that particular game was a complete joke. We were all laughing in the party waiting for the game to be over. We wanted them to realize they were out matched and to just do the honorable thing and quit.

When two teams of equal skill and knowledge of 2k16 come together for a matchup, the games dont look like that at all because the players involved understand how to combat the so called cheese that this article is reffering to. To me calling someone a cheeser or a cheater is the gratest compliment because it is a way of that person saying they can't stop you. Sure i get it, people dont play this game as much as others, and if you are one of those teams that doesn't play that often, then you shouldn't expect to be able to compete with a team that has put in the time and spent the hours learning the most effective ways to play. This video is completely wrong and an unfair representation of what 2k16 pro am is. It only looks like this when there are two teams of unequal knowledge and skill. So believe what you all want. You can never bring a knife to a gun fight. You will get killed

2_headedmonster 01-26-2016 01:24 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by Kully (Post 2047974921)
For years 2K has had this court spacing issue that was mentioned by numerous people. The court is too small or the players are too large. It needs some widening or a way to make it harder for people to go from below the basket to the 3pt line.

its a locomotion issue, not size. I think the strides may be to blame as well.

TwoOneMac 01-26-2016 02:40 AM

This video is hilarious. Especially The slow motion effects are you serious with this ?
I'm one of the players in the video so called " being cheesy". Just call me "TwoOneMac.
First of all I should be capable to play how ever if I wish if I put the time an effort to be 99 and have 60+ badges.
Your saying I shouldn't be a superstar? You make no sense.
The people I've been playing with we've balled for years and with that you get something called chemistry your out here complaining your getting ripped? Well put some time in my career and maybe you'll learn how to dribble.
at the end of the day you don't want No Smoke
Mr. Jason Young.

A6_Foul_Out 01-26-2016 02:47 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by TwoOneMac (Post 2047975340)
Mr. Jason Young.

At least spell the man's name right Mac.

We've invited Jayson to the party to talk about it. He hasn't responded or replied.

figures.

Mac962 01-26-2016 03:33 AM

Quote:

Originally Posted by A6_Foul_Out (Post 2047975345)
At least spell the man's name right Mac.

We've invited Jayson to the party to talk about it. He hasn't responded or replied.

figures.

I noticed that not even worth it to fix it. EVERYONE KNOWS WHO I WAS TALING ABOUT.

Hopsin 01-26-2016 05:07 AM

NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Lol these guys are so mad they got called cheesers.. And it's true lol.. 1 min in and we see cherry picking with 7fters throwing full court passes with no problem. It's a flaw. And you guys along with a lot of others abuse it heavily.
And that's only with me watching 1 min lol I'm sure there's more..
It just proves the mode needs fixing wether you feel offended by it or not.

Mac962 01-26-2016 05:43 AM

Quote:

Originally Posted by Hopsin (Post 2047975386)
Lol these guys are so mad they got called cheesers.. And it's true lol.. 1 min in and we see cherry picking with 7fters throwing full court passes with no problem. It's a flaw. And you guys along with a lot of others abuse it heavily.
And that's only with me watching 1 min lol I'm sure there's more..
It just proves the mode needs fixing wether you feel offended by it or not.

Thanks for your opinion Hopsin

Jrocc23 01-26-2016 06:00 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
I am sorry, but I have to side with the "cheesers" in this video.

I believe one of the so called "cheesers" that posted this was a bad team. You can pretty much tell from the video they are and it's usually people that isn't that good or understand the game that has these complaints but some are definitely valid.

1. The OP is complaining about the full court passes but his team or whoever the other team was could barely make any passes. So I am pretty sure they couldn't throw outlet passes. I don't see how that's the other teams fault. Most likely the person had low passing ability.

However, the full court passes should definitely be nerfed. That's ridiculous. Seems like it happens a lot more in ProAm compared to the park which is crazy because the court is longer. So I am guessing break starter or whatever that badge is needs to be nerfed.

2. I disagree w/ the offball charges. Used to be in 2K11 as well. I believe it should stay. If you understand the game, stop holding turbo running in the paint wildly. We used to have to do this even back then because of players constantly holding turbo trying to get lead passes. That cuts a lot of that out.

3. I don't have a problem w/ the strips especially in a regular game setting. It's called foul a lot of times.

4. The jump before you pass is somewhat of a issue. I am guessing it depends on your passing because some players will toss it way out of bounds doing this. But for a lot of players including me, I can jump pass out of a shot almost everytime without penalty. The success rate needs to be lower and also bobbled by the receiver a little more but not where almost every pass is flying over players head that's right by them. The error rate is already decent for players w/ no passing. Just decrease it a little for players w/ high passing somewhat.

5. I honestly didn't know changing your shot in midair was a complaint until now. I've never met anyone that abused this. I have acrobat and all of that and it's not OP from my experience. It gets blocked a lot actually for me but most likely because I am 6'0".

Oh and I definitely agree w/ some poster about badges. To get some gold badges I definitely think you should be on at least SuperStar or Hall of Fame. Enough w/ people going to rookie getting deadeye and etc. I don't even think you should earn badges unless you're at least on Pro or All Star. And when you do, it's only like bronze. Shouldn't have to pay to upgrade to gold. That just doesn't make any sense. I am a basic Posterizer (bronze) but I can pay some VC to be Vince Carter type dunker (Gold). You should have to meet an amount for each Bronze Silver and Gold.

For people that really do play on rookie, they don't really need badges anyways. They are playing on rookie lol.

BellSKA 01-26-2016 07:09 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
I enjoy seeing the individuals being called out as cheesers have only been part of the OS community for a month at best. Either that or they are to embarrassed they don't want to post as their normal user names. My point being, stop being the pot that calls the kettle black. You deem people insufficiently knowledgeable about 2K because we haven't put in the time and effort you and your Squad has. I'd make the argument that you haven't put in the time to determine what the OS community feels about this type of gameplay.

And no one is impressed that you can take advantage of exploits better than a majority of players isn't something to brag about.

A6_Foul_Out 01-26-2016 07:25 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by Jrocc23 (Post 2047975403)
I am sorry, but I have to side with the "cheesers" in this video.

I believe one of the so called "cheesers" that posted this was a bad team. You can pretty much tell from the video they are and it's usually people that isn't that good or understand the game that has these complaints but some are definitely valid.

1. The OP is complaining about the full court passes but his team or whoever the other team was could barely make any passes. So I am pretty sure they couldn't throw outlet passes. I don't see how that's the other teams fault. Most likely the person had low passing ability.



However, the full court passes should definitely be nerfed. That's ridiculous. Seems like it happens a lot more in ProAm compared to the park which is crazy because the court is longer. So I am guessing break starter or whatever that badge is needs to be nerfed.

]

2. I disagree w/ the offball charges. Used to be in 2K11 as well. I believe it should stay. If you understand the game, stop holding turbo running in the paint wildly. We used to have to do this even back then because of players constantly holding turbo trying to get lead passes. That cuts a lot of that out.


3. I don't have a problem w/ the strips especially in a regular game setting. It's called foul a lot of times.


4. The jump before you pass is somewhat of a issue. I am guessing it depends on your passing because some players will toss it way out of bounds doing this. But for a lot of players including me, I can jump pass out of a shot almost everytime without penalty. The success rate needs to be lower and also bobbled by the receiver a little more but not where almost every pass is flying over players head that's right by them. The error rate is already decent for players w/ no passing. Just decrease it a little for players w/ high passing somewhat.

5. I honestly didn't know changing your shot in midair was a complaint until now. I've never met anyone that abused this. I have acrobat and all of that and it's not OP from my experience. It gets blocked a lot actually for me but most likely because I am 6'0".


Oh and I definitely agree w/ some poster about badges. To get some gold badges I definitely think you should be on at least SuperStar or Hall of Fame. Enough w/ people going to rookie getting deadeye and etc. I don't even think you should earn badges unless you're at least on Pro or All Star. And when you do, it's only like bronze. Shouldn't have to pay to upgrade to gold. That just doesn't make any sense. I am a basic Posterizer (bronze) but I can pay some VC to be Vince Carter type dunker (Gold). You should have to meet an amount for each Bronze Silver and Gold.


For people that really do play on rookie, they don't really need badges anyways. They are playing on rookie lol.


Yup. Centers with 0 Playmaking make those passes shown in the video.


True, to an extent. OP pointed out 75 pass accuracy as bad, but that's the max for a center...?


This is a counter to the ease of getting into the paint. Stop using turbo.


It's a tad much. But as others have said, strips are high as a result of the ability to get to the basket so easily.

Jump passes are pretty bad. It's more so the fact that the animation leads you to believe that the offensive player should be screwed, but instead, gets out a perfect pass.


The rate that these modified shots go in could be looked at, but considering the situations OP described were of maxed players who were hot... this is to be expected.


YES. Definitely there should be an update to badge grinding in this game.

A6_Foul_Out 01-26-2016 07:33 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by BellSKA (Post 2047975427)
And no one is impressed that you can take advantage of exploits better than a majority of players isn't something to brag about.

1. No break starter passes without defensive stops. Score, or get Offensive boards.

2. Don't exploit how easy it is to get into the paint. No need to draw charges then. (I even caught a "legit" charge he added)

3. Again, stopgap to help balance the ease of the getting to the basket. Stop taking off from further away from the basket and this won't happen as often.

4. Jump passes are really bad, and more penalties need to be added for them.

5. Rate of Acrobat shots going in could be looked at, but OP took samples of a blowout where the team was hot nearly the entire game.

You can't cheese without a basic understanding of basketball. And it's only cheese if there is no counter. As we've said before, watch a competitive game between top players. Cheese doesn't occur because it is stoppable and it gets stopped. And a more "typical" basketball game occurs.

Funny that OP only added our stalled half-court sets and not our good ones.

19LloydBanks82 01-26-2016 07:35 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by A6_Foul_Out (Post 2047975435)
Yup. Centers with 0 Playmaking make those passes shown in the video.


True, to an extent. OP pointed out 75 pass accuracy as bad, but that's the max for a center...?


This is a counter to the ease of getting into the paint. Stop using turbo.


It's a tad much. But as others have said, strips are high as a result of the ability to get to the basket so easily.

Jump passes are pretty bad. It's more so the fact that the animation leads you to believe that the offensive player should be screwed, but instead, gets out a perfect pass.


The rate that these modified shots go in could be looked at, but considering the situations OP described were of maxed players who were hot... this is to be expected.


YES. Definitely there should be an update to badge grinding in this game.

Centers with 0 playmaking do not make those passes. You need break starter (14 playmaking)

Ras al ghul 01-26-2016 08:18 AM

Listen first of all operation sports, or jason young or whoever it is that I am speaking to directly this time. I am looking at a whole bunch of crying out here when it comes to the subject of cheesing. Personally those are ridiculous claims at best. Me and my team have played against all of the top teams in this years 2k pro am. There is a level of focus and a certain level of knowledge that you have to have (yes I said the word knowledge) when playing against a top team in the game you cannot just cheese the heck out of them. Cheesing implies that the move being referred to as cheese is completely unstoppable. That is clearly not the case by a long shot. Break starter can be stopped easily, you just get the hell back on defense. it just so happens that in this video the lesser team played against probably the greatest leak out artist in 2k was playing in that game. I can't stress enough to the operation sports community that the team we were playing against on that video is trash. ( i am not a harsh person at most times but in this instance the phrase applies) This team had no chance of beating us because they knew absolutely nothing about the game. The reason a lot of the plays look the way they did is because we were all playing around when we saw that we were playing a team that was not ready for what they were facing. It gets literally boring when you play a team that can't stop you from doing anything that you wish to do to them. So we play a game, who can leak out the fastest and beat twoonemac down the floor for the fast break dunk. Their bigs were absolutely terrible, they couldn't out rebound our big men, why the hell wouldn't we leak out and destroy them so they would quit and get the game over with faster. They were the ones who stayed for the complete annihilation of their souls in that game .

Long story short, if 2k really wants to fix this problem and have a competitive experience then give us what we all want. Match up the top teams with the top teams during a game. there is no way that we should have to message other team leaders and invite them into a party so we can hit the A button at the same time to get a match up. (That is stupid as hell right there) You shouldn't place the number 2 team against the 8 billionth in the world. what the heck do you think is going to happen in that instance. when duke plays a team outside of the top 25 in college basketball what happens to that other team? They get twisted and lose by 50. for jason young and his team of terrible players ranked 25000 in the world or probably worse to think they had a snow balls chance in hell at beating us or competing in a competitive game is ridiculous and asinine.

watch a game with top players and top teams before you judge the state of 2k, there are a lot of people who i know at the top of the food chain and we have nothing wrong with the game because everything that you people complain about can be stopped and is not an issue for the people who know how to play the game at a high level, this video paints an unfair representation of what the game is and is only from a perspective of a team that was outmatched from the word go

Rockie_Fresh88 01-26-2016 08:19 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Technically you could get practice and VC boosts to get it . Some of them might not even have level 14 playmaking . If I'm not mistaken that's only like a 60 pass rating anyway . That's not high enough to make those passes . And I don't think every badge should max out at gold .

A6_Foul_Out 01-26-2016 08:21 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by 19LloydBanks82 (Post 2047975443)
Centers with 0 playmaking do not make those passes. You need break starter (14 playmaking)

I was unclear. I was referring to Jyoung's team who couldn't make the simple pass.

Ras al ghul 01-26-2016 08:30 AM

https://www.youtube.com/watch?v=LkUBBTO71vs

We don't play around we do this, and there a lot of teams just as dangerous as us

A6_Foul_Out 01-26-2016 08:33 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by Rockie_Fresh88 (Post 2047975468)
Technically you could get practice and VC boosts to get it . Some of them might not even have level 14 playmaking . If I'm not mistaken that's only like a 60 pass rating anyway . That's not high enough to make those passes . And I don't think every badge should max out at gold .

Yup. You only need 11 playmaking + VC boost.

nuckles2k2 01-26-2016 09:00 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
I think Pro-Am is exactly what 2K wants it to be.

The problem is that it's packaged in NBA 2K16. The game that they champion as a "basketball sim". They hire one of the best basketball minds in the gaming community to oversee the different strategies, sets, & plays used by all of the teams in the association in most, if not all, of the given basketball situations & portray that in the digital arena (don't play video games, play basketball), then they drop Pro-Am into the same package.

This is just the digital version of "can streetballers hack it in the league?" except 2K isn't concerned if the ppl who want it a little more "NBA reality" are satisfied or not. (I won't use the word "sim" since it's completely subjective).

Pro-Am is exactly what it's meant to be. "Cheesers" would only be "cheesing" if they were doing something untoward, but it looks like 2K is giving "them" everything they need to do what it is they're doing. That's not cheese.

Now if the question is, "are 2K being negligent and allowing this by not paying close enough attention?" my guess would be "nah", but I dunno that for sure.

Jrocc23 01-26-2016 10:32 AM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Spoiler



A lot of people have their own definitions of "cheese" I guess. I don't even really say that because first off it sounds corny. But I disagree with it being something that's just unstoppable. I don't think I've ever seen anything in 2K that was unstoppable ever. But that full court passing ish you know is gimmicky.

That's what I am sure he means by cheesy. Of course you could be smarter and adapt and get back ASAP but that doesn't mean what y'all are doing isn't gimmicky or cheesy. It's 2Ks fault firstly, but 2K can't stop all the exploits.

I haven't seen y'all really play but based on that video. I have no issues besides the full court passes and like I said you can tell this isn't a good team. It honestly shows how balanced 2K has become. It's not much "cheese" anymore in this game like previous iterations. 2K11 top crews had people hop stepping, tendencies hacked to 100, some 8ft players, uncapped doing spin dunks and etc. While all of that could be stopped, it definitely was cheating and exploiting some "cheesy" things.

But I disagree w/ the matchup stuff. I think it should be completely random like it is. If you're a super low rank and meet up w/ a Top Ten team, so be it. For me, I wouldn't just want teams on my level. I want the highest teams as well. They might think it's a cakewalk but they might not know they running into some players that's really better than them team wise.

Funk Snuka 01-26-2016 12:23 PM

Listen to all these babies. Adapt to the game and stfu. Stop complaining.

infam0us 01-26-2016 01:03 PM

Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
 
Quote:

Originally Posted by 19LloydBanks82 (Post 2047975443)
Centers with 0 playmaking do not make those passes. You need break starter (14 playmaking)

Our C makes those passes with 0 playmaking though.


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