BoomFranchise Madden 23 Franchise Scouting Official Thread

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  • BoomFranchise
    Banned
    • Oct 2021
    • 422

    #1

    BoomFranchise Madden 23 Franchise Scouting Official Thread

    BoomFranchise Madden 23 Franchise Scouting Official Thread
    ----
    Step 1 Week 1: Go through first 32 picks and see where strength is position and location wise. The draft classes are not surprising. In general top 10 will have 3-4 of one position, and 10-12 of one position will be in top 32. If there is a conflict at one location, use your 3 star scout to look at highest position of need. Combine the number of "position of value" points at RT/LT and LE/RE, ROLB/LOLB etc) .

    If it is a very tough decision at one location, I will look at the 3-4 players and their projected draft spot and just see which is a better investment to put a scout on.

    (CHEAT CODE: In week 1 you can fire and hire scouts as much as you want.

    Do NOT fire all your coaches (from the previous season) or the scouting completion goes down to 0%. Instead, if you hire a coach (or previously had one hired) who was already scouting in a certain location, you get 5% of the player unlocked and most importantly can see their physical skills before making a decision on coaching.
    ---
    Weeks 1-10: Do not do anything but take note of each news article or tweet. Like last year, Good news stories seem practically useless. The only benefit to news article is having players drop 2-3 rounds if not more who have star or better development potentially. 0 need to look at players till week 10. Depending on the status of your team, you can start the "Week 10" process at week 8 if you are deciding to either contend or tank for draft picks and players.

    Week 10: Go through the news articles. Out of 12 or so, 1 will end up giving you a star development till most likely with a negative storyline. Now time to do 85% of the work for your season in 30 minutes and go through the entire draft class. Ignore players notes.

    **Any player mentioned with CAPS LOCK in the tweet has a very high likelihood of 80-90% of star or better development.

    The First and Only Focus are the 4 specific skill ratings to decide if you click a player's skills.
    If they pass the 4 skill ratings, The physical ratings will confirm if this player is draft-able or not.

    I have found it impossible so far to have a player passing the 4 skill rating test AND the physical rating test and not be star or better development.

    The basic format: Out of the 4 ratings, one needs to be at least 1 A Rating to warrant a click at their physical rating. Or 2 B's. From there each position requires an ELITE rating at one of the focused physical ratings (Speed/Acceleration/Strength/Throw Power depending on position) to be given the green light to pick or seriously consider in the draft.

    Most of this will be repetitive but successful and fool proof.

    Safety: Minimum B's at 2 ratings. Or 1 A rating at ZCV/MCV etc.. Elite speed/acceleration or not worth it.

    Corner: Minimum B either MCV or ZCV.. no exceptions. And then elite speed/acceleration or not worth it

    LB: 2 B's warrant a click or 1 "A" rating at ZCV/PUR. Most important is speed/acceleration at ELITE.

    Dline: 2 B ratings needed. Anything else is useless. And from there STRENGTH is the only factor to get you star players (*unless FMV is an A, and you see their Acceleration/Speed are both elite like I just noticed on a 3-4 Round DT.. instant pick). Really though, if you don't have a player at DLine with at least an "A" at FMV or PMV there is no point to get them unless their athletics are all elite.
    ---
    Oline: For RT/LT, PBK needs to be an A. No one else is worth it. And again the confirmation to possibly get Star or better? STRENGTH IS ELITE. For the other positions I still need to see an A at RBK/PBK in order to look to see if their strength is elite. OLine is the easiest position to tell star or better development bc their athletic rating is a dead giveaway.

    TE: If you're looking for a blocker that's different but I look for stud players. So Looking for at least 1 A Trait, or even better B ratings with elite physical traits. Elite speed with good traits makes them instant picks.

    WR: Just an A in something. Or 2 B's. 2 B's and elite speed/acceleration traits is enough to warrant a look at their pro day/combine.

    HB: Same as WR. Just an A in something gets me to check if they have speed/acceleration Elite or not. Or 2 B's. (Or a power RB with A Break tackle and elite strength).

    QB: For me I need all B's at DAC/MAC/SAC unless they are just freak of nature athlete. From there it is Elite Throw Power or not worth it.

    The goal after this is to have about 30-35 players or so favorited and know 3 players you want to know more about in rounds 1 to round 1-2.

    GLITCH: Mark all your favorites with the "heart" before you move onto week 11 as there is a glitch where not all 3 of your individual scouting reports will work unless they are already all "favorited" before the week.
    ---
    From week 11-Start of Free Agency: Mark news stories just like weeks 1-10. Ignore all other scouting till start of FA.

    FA-Draft: Using only the people on your favorites list, observe any comparisons in Combine/Pro Day results. Using process of elimination it should be very easy to spot which players have star or better at this point. I guarantee 80-90% success rate with this formula. Having done multiple seasons already it works.

    The key is using the 4 main attributes to highlight the right players, and using their Physical Ratings to confirm and solidify with 100% certainty who to draft for star or better development.

    This is much different from last season, where we used the physical ratings to "favorite and eliminate players immediately and used combine results to finalize. Now it starts with ratings, then physical traits to know with certainty who to draft

    Before Draft: I write down the list of how many players I KNOW I am getting in order of draft position. There should be 0 doubt or certainty on any player at this point, you have your list of players and you are getting them. Favorites cannot be changed at this point once the draft starts so have them clearly made as well. Mark down every players' projected draft selection in Mock Draft 5, AND the entire draft Classe's projected value for players on your list to draft.

    Extra 3 (or 6) individual scouting reports: Best way to get to 100% scouting

    2 star ___ rating PLUS a scouting report on the player you want = 100% scouting

    I advocate only using your individual scouting reports on players projected in round 1 or round 1-2. Anything else is a waste of resources.

    In general I am very hesitant for cap reasons to get players in Round 1 to Round 1-2 unless they are absolute studs. Round 2+ on I am more likely to be more lenient and surprisingly those are where the best players are generally found anyway.

    After 15-20 picks or so, I like to update how much further it is till my player may be drafted for trading up/down purposes.

    Drafting Logic: The other CPU GM's are clueless about draft selection early on, though once we get down to later rounds they get smarter for some reason. I've had multiple times where a LB or OLine I want
    is projected to be 40-50 picks later and then is taken the PICK before me at like round 3 pick 32... the 32nd pick seems to be a pattern.

    Draft: Round 1: Save about 6-8 picks between your "projected" value and where you draft them depending on how crucial they are to your team. I find the first 6-9 picks are pretty accurate to Mock Draft 5.
    Round 2: Save about 8-10 picks between "projected value and where you draft them.

    Round 3+4: Save about 12-15 picks between projected value and where you draft.
    Round 5+: 20-35+ projected value but especially as we hit rounds 4+ be VERY careful about waiting too long to get some players. I have twice had players who still had about 35+ projected picks till they were drafted get taken when I was about to trade up for them. This becomes a big issue as CPU teams have similar needs to your team position wise at OL etc

    Post Draft: Check your team's (and if you want) rating and hidden development trait! I also for educational purposes like to look at players I did not choose or almost took to see what their ratings are and if there is anything for next season I might take more into account. You should be EXTREMELY happy with your results following this method.

    Common Patterns in Draft Class (for FA and Draft help):

    - TE is constantly filled with star or better players. Don't waste it in FA.
    - CB has been surprisingly shallow year to year.
    - ROLB and LOLB are filled with star or better players.
    - Oline is very rags or riches with draft class. But in a 2-3 year span you can absolutely draft a Pro Bowl caliber line all through the draft .

    OLine more in depth: Based on experience, you can constantly find Oline in rounds 3+ that are 73-74 rated with star development which imo is a better bargain. Sometimes the draft class for that year just has bad OLine guys, don't just reach because of that. In other drafts there could be 4 Center's with star rating, 1 with superstar all in rounds 2 or later.

    News: What stories are important to take note of and lead to higher % of star or better development and which ones are meaningless?

    Important ones are any that have a NARRATIVE associated with it. Like, "father was an olympic athlete, hall of fame coach", "former MMA star turned MLB", these usually appear in weeks 1-3.

    Unimportant ones are ANYTHING involving a scout like Todd McShay praising a player, or anything involving awards like the Heisman, best TE, or player of the year.

    Please try it for yourself. Any feedback or questions let me know.
    Last edited by BoomFranchise; 10-21-2022, 09:55 PM.
  • BoomFranchise
    Banned
    • Oct 2021
    • 422

    #2
    Re: BoomFranchise Madden 23 Franchise Scouting Official Thread

    From everything I've read the game seems fairly similar to last season, only cleaned up a lot and ideally attributes are easier to find.

    The one big difference and one I will be focusing on is these "rare all time great" players but again that is all stats related.


    I plan to get the game early and run through at least 3 seasons of scouting looking for any major changes before starting my thesis on the best way to optimize.

    Ideally with scouting made easier for positions and uncovered ratings, the usual 3 hours or so of time needed to find your guys can take closer to 2 hours.

    But it's tough to tell at this time without playing the game. Looking forward to seeing what they changed this season.

    --
    I will be playing as the Giants and doing a total rebuild, so will have plenty of picks to take players for at least 2-3 year span.

    Comment

    • BoomFranchise
      Banned
      • Oct 2021
      • 422

      #3
      Re: BoomFranchise Madden 23 Franchise Scouting Official Thread

      The biggest clue for me will be how important storylines and tweets are affected by this "generational player" idea.

      Scouting last season, any "positive stories" had barely any if not 0 effect on how good a player was. Whereas 80% of the time a negative story meant the player was still very good if not star development.

      I can't imagine the developers trying to hide the "generational player' idea nor would it make sense realistically in a college season for someone to to break out of nowhere.


      I am betting some tweets from Todd McShay or Kiper are going to seriously hint when a generational player is available.

      Comment

      • Momoney168
        Pro
        • Aug 2021
        • 584

        #4
        Re: BoomFranchise Madden 23 Franchise Scouting Official Thread

        Originally posted by BoomFranchise
        The biggest clue for me will be how important storylines and tweets are affected by this "generational player" idea.

        Scouting last season, any "positive stories" had barely any if not 0 effect on how good a player was. Whereas 80% of the time a negative story meant the player was still very good if not star development.

        I can't imagine the developers trying to hide the "generational player' idea nor would it make sense realistically in a college season for someone to to break out of nowhere.


        I am betting some tweets from Todd McShay or Kiper are going to seriously hint when a generational player is available.


        I’m more curious to see the CPU’s recognition of that prospect. I’d like to see that top pick be basically untouchable. Or see other CPU teams put together huge offers for it.


        Sent from my iPhone using Operation Sports

        Comment

        • BoomFranchise
          Banned
          • Oct 2021
          • 422

          #5
          Re: BoomFranchise Madden 23 Franchise Scouting Official Thread

          Originally posted by Momoney168
          I’m more curious to see the CPU’s recognition of that prospect. I’d like to see that top pick be basically untouchable. Or see other CPU teams put together huge offers for it.


          Sent from my iPhone using Operation Sports

          My guess is that it will be very easy to find them and not have major issues drafting. The CPU and game seems to only follow the "player tags" and there is no player tag for "generational player" as of now.

          By looking at the Mock Draft AND team needs based on their player tags (Do they already have a franchise QB? WR? DE? etc), and saving about 3-5 picks from their pick, shouldn't be too difficult.

          I heard I believe the generational players are about 1 in 5 draft classes if not more, so hopefully a pattern takes place after scouting for 20+ seasons or so which I hope to do sooner than later.

          Comment

          • BoomFranchise
            Banned
            • Oct 2021
            • 422

            #6
            Re: BoomFranchise Madden 23 Franchise Scouting Official Thread

            I have started thank you EA and free agency is much better


            scouting wise you need to draft potential players more than anything over athletics or skills

            Comment

            • BoomFranchise
              Banned
              • Oct 2021
              • 422

              #7
              Re: BoomFranchise Madden 23 Franchise Scouting Official Thread

              next 30+ posts will be running thread, next 2-3+ first posts will be edited for franchise guide for everyone who plays Franchise madden

              Comment

              • BoomFranchise
                Banned
                • Oct 2021
                • 422

                #8
                Re: BoomFranchise Madden 23 Franchise Scouting Official Thread

                BEGINS:


                already the trade logic for getting draft picks is insanely more difficult. I can barely get a 1st rounder for trading guys I used to get easier and end up with multiple first round picks

                I managed to get 1 First round pick trading Saquon Golladay + a backup Oline (2 green 1 yellow) to the Steelers projected 20th pick in the 1st. Maybe my players are just bad lol

                ended up with 3 first rounders, and a few in 2 and 3... the team is still a 75 after trading away most of my "stars"
                Last edited by BoomFranchise; 08-15-2022, 11:25 PM.

                Comment

                • BoomFranchise
                  Banned
                  • Oct 2021
                  • 422

                  #9
                  Re: BoomFranchise Madden 23 Franchise Scouting Official Thread

                  Hmmm so right off the bat in week 1 All of the ratings are LOCKED.


                  And you are forced to hire your scouts before even knowing how the draft class is generally going to be.

                  Not ideal. The only route to go is just make assumptions based on the amount of talent at each area.
                  ---

                  Immediately I go 1-32 and look for areas of strength. QB is #1 and #2.. and there are many DE's and OLB's in the top 15. A few Oline guys and not 1 WR in round 1 projected!!! These draft classes are VERY lopsided position by position probably bc they hide the ratings before you can start deciding who to pick for scouts.

                  When you think you have options between 2 locations, go 1-32 and see where they fall in the projected draft. Example: I had 2 OLB's projected to go in 1st round at 2 locations. But the Southeast ROLB's were at #6 and #9, while the Northeast ROLB's were at #12 and #17.


                  Annoyingly most of the best players at QB, WR, HB, and OLB were all in Southeast. I make my level 3 scout QB. Because the two OLB's are projected to go 6 and 9 I make Level 2 scout OLB in Southeast.

                  Safety has a projected 31, 36, and 50 at Central so I put a level 1 scout there. The North East has two OLB at 12 and 17 so I put a level 1 scout there. And DT (A position I really have 0 interest in) I am stuck with in the West because the West has no good players and DT has 1 Round 1-2 player, and 5 "2-3 round" players.


                  Very frustrating they put all the good players in one location compared to my last draft class in M23 but such is life.

                  I also mark areas I didn't get the opportunity to scout in that had players of potential value.. Central WR, Southeast HB, Southeast Safety etc..
                  Last edited by BoomFranchise; 08-16-2022, 12:46 AM.

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                  • BoomFranchise
                    Banned
                    • Oct 2021
                    • 422

                    #10
                    Re: BoomFranchise Madden 23 Franchise Scouting Official Thread

                    Week 2+ Storylines: Damarius Thomas HB NFT's mentioned (Positive article). Will be interesting if the negative storylines still leads to star or better players like last year.

                    QB Chris Snell teaching high school math when he retires from NFL. That is not a positive or negative story but something to track once we see where he falls in draft.

                    Not much else notable other than 2 articles by same guy: 1 says, "Do. Not. Kick to WR Bryan Grant".. but more importantly the other one says, "WR Bryan Grant looking to add his name to lsat of players not ranked out of HS but turned into NFl Superstars". His athletics are pretty bad (Solid-Good Speed, Decent-Solid Acceleration, C Short Route, B Catch Traffic and Medium Route) so probably not drafting but will look to see how how he is later on. 2-3 Round Projection

                    With no skills unlocked in week 1, there is also no purpose to looking at your players at all until week 10 OR week 8 if you are relying on draft class to determine potential trades or not
                    Last edited by BoomFranchise; 08-16-2022, 01:19 AM.

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                    • BoomFranchise
                      Banned
                      • Oct 2021
                      • 422

                      #11
                      Re: BoomFranchise Madden 23 Franchise Scouting Official Thread

                      Week 10: First I go through all the news stories I wrote down and look to see if they are notable in any way. None of the 12-15 or so are notable in anyway and none are on my watch list, OTHER than George Smith who set record at Michigan for bench press.


                      The new potential ratings that give you estimates (Short Accuracy C-F) is perfect for my process of elimination.

                      Let's begin:

                      Safety: Needs to have elite speed OR Zone Coverage in the A-C estimated range to at least get a favorite. If the zone coverage is a B or C I am skipping without even looking at their physical rating. One SS has great-elite speed and great-elite acceleration BUT has a C-F zone coverage rating BUT an A Man coverage.

                      He's top 5 and I highly doubt I will draft him, but will keep him as a favorite for now.

                      The best thing they did is being able to see key ratings without clicking on anything. So for safety where I had a 1 star focus.. I don't even have to click on most of the players seeing they have D Man and Zone coverage. Easily saves a good 5-10 minutes

                      CB: Same deal. Man or Zone coverage needs at least a B estimated rating at one level or it doesn't even get a click to check for their athletic skills. Again looking for elite Speed. VERY bad depth here... but I saw a CB with B-D Zone coverage and C MCV... clicked on him and Speed was poor-marginal. PASS.

                      Only 1 CB is favorited, B-D potential at MCV and ZCV. Great-elite acceleration and only solid-good speed BUT Day 3 value. Otherwise absolutely 0 of value which you could tell in week 1 looking at the talent level.

                      LB: I need at least an A on SOMETHING or A potential at PUR/BSH/TAK/ZCV to warrant getting a click to see their athletic skills. An F in anteing will not be selected either. This is all straight process fo elimination.

                      A 2-3 ROLB has A PUR and A Tak. I click his ratings and he has great-elite Acceleration and Speed. BOOM. I'm taking this guy no matter what.

                      What has changed the most this season is "Athletic Physical Ratings" Are now a confirmation of someone's ratings or estimated ratings rather than the first step in a long drawn out process. Credit to EA for making this a much easier and quicker way to scout.

                      Now if I see ANYONE with an A rating at a key position rating I am clicking on them to see their athletic skills.

                      Dline: Again looking for an A Rating specifically at BSH/FMV or PMV. Otherwise it does not warrant a click on them, and then I am looking at ELITE Strength or acceleration.

                      Only one DT so far has A potential, at A-C Tackle rating. I click him and he has Strength Great-Elite. He is projected at Round 3 so I favorite him.


                      Again if a player has C-F injury potential, and mediocre key skills despite one A level thing and mediocre athletic ratings he is not being favorited. PROCESS OF ELIMINATION.

                      Comment

                      • BoomFranchise
                        Banned
                        • Oct 2021
                        • 422

                        #12
                        Re: BoomFranchise Madden 23 Franchise Scouting Official Thread

                        OLIne: If any OLine has a D-F at either PBK or RBK I can't even consider them. One needs to be an A and the other at worst needs to be a B. I saw an RT with A Awr and A pass block, but poor-marginal Strength.. at RT that is not someone I can pick projected at 1-2 value. Pass.

                        Only one RG/RT has passed so far. A Impact blocking, B awareness, A-C potential at Pass Run Block. BUT great-elite strength (and agility change of direction). Round 1-2 value someone to consider.


                        TE: I'm looking for at least B's (or B potential) in CTCH/CIT to look if their speed is elite or not. Round 3-4 TE had A-C potential in CITCH DRR and RBK plus A CIT. Looking at his athletic skills he only has good-great speed BUT elite potential in jumping and strength. Looking further he has A PBK and A Injury and Short Route... this with only 50% scouted!! For that potential he is an instant pick.

                        WR: For this I need an A or A potential at least 2 of CIT CTH DRR and RLS in order to click their athletics. An F in anything especially CIT or CTH is an instant drop. Only 2 WR's pass.

                        HB: Same deal. Need an A or A potential for at least one main attribute. And again looking for ELITE Speed acceleration or not worth it unless it's a specific bulldozing RB. No one stands out. Lame.

                        QB: Have a big need here and need to see some A's with accuracy. Only 1 QB despite 5 possibly in first round looks good. A Under Pressure only C Short accuracy, A-C DAC B-D MAC but elite throw strength. I'll focus scout him and hopefully it works.

                        ---

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                        • BoomFranchise
                          Banned
                          • Oct 2021
                          • 422

                          #13
                          Re: BoomFranchise Madden 23 Franchise Scouting Official Thread

                          Overall I end up with 23 players I favorited and that's being generous. What used to be a 1.5-2 hour saga to get through has now been streamlined to maybe 45-55 minutes at most probably less for most people. The class seems a lot weaker than usual so we'll see how the players look.


                          The main key is focusing on the 4 key attributes where basically one HAS TO HAVE at least A potential or it's not worth looking at. Whereas the physical skills last year were the starting point, now they are only for confirmation if a player is worth it or not at this point. Makes it much easier for all of us.

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                          • BoomFranchise
                            Banned
                            • Oct 2021
                            • 422

                            #14
                            Re: BoomFranchise Madden 23 Franchise Scouting Official Thread

                            The GM recommenced player remains useless.

                            One negative news storyline has brought a good player to me. Day 3 C has A-C Awareness, A Impact Block, B Pass Bloc, A-C Run block. 23 years old but Elite Speed acceleration, everything else great. Pretty good for a day 3 guy I'll take him.Storyline was him being overpowered and overmatched at the college ASG
                            Last edited by BoomFranchise; 08-16-2022, 02:43 AM.

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                            • BoomFranchise
                              Banned
                              • Oct 2021
                              • 422

                              #15
                              Re: BoomFranchise Madden 23 Franchise Scouting Official Thread

                              Combine: Athletic skills continue to align with their actual stats at the combine just like last year. Person deemed "fastest MLB at combine" has elite speed, and 1st 40 yard dash at 4.39. Mediocre stats but Day 3 player.

                              The stories align to with the MLB deemed overweight with "poor" speed and 4.73 40 time for 22nd at the position.

                              The process has been MUCH better streamlined. I also am not sure but it is possible the potential ratings move slightly in the season but have to check that in future seasons

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