Inside the madden Player Traits .... I'm just the messenger

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15419

    #1

    Inside the madden Player Traits .... I'm just the messenger

    Like I do every year I scan the rosters in preparation of creating Classic rosters.

    I won't go into full detail, but I will say that there are more MLB's this year than I've ever seen in Madden with the Cover LB Trait.

    Guys rated in the 60's and 70's are being applied the Cover LB trait regardless of their real coverage ability.

    Think to back to when we had the super man LB's and then they were removed.

    Well, if you want to know why they seem to be back there's your answer.

    Now ask yourself this why do a good amount of DB's have each of the Following Traits set to Aggressive

    Plays the ball in the AIR Trait
    Aggressive Catch Trait

    And they are assigned Cover LB Trait on top of that..........

    Why doesn't the WR's jump for the ball like the DB's and LB's

    Well based on my past editing history I would separate top players by using these Traits from the avg players.

    Seems like EA decided to overload the rosters with upgraded aggressive defenders in the pass defense Traits.

    I'm not hating on them because I know the logic behind why they did it this year. New Passing Mechanic for the USER they needed to beef up the defenders and make them more aggressive going the ball.

    That fit's with what I try to do when editing defenders just not on a large scale like they did this year.

    For example, Deion Sanders I regularly give him the Aggressive Catch, Aggressive Play Ball in the Air and Coverage LB Trait.

    Why because that's how you get Deion to be Deion in Madden beyond just his ratings.

    But I'm not going to assign Larry Brown the same Traits.......

    A couple of other things I noticed that is probably done intentionally by EA.

    Very few players get assigned the Undisciplined Trait.

    If you want to know why there's a lack of penalties in most games even when you jack up the sliders do yourself a favor and take two teams and edit and entire OL, DL and Secondary.

    Crank up the penalties after you make those changes especially on Pro level and you'll see what I'm talking about.....

    Speaking of that Trait it doesn't just apply to those positions. Why are 90% of the QB's listed as balance instead of either Discipline or Undisciplined?

    I personally do away with Balance Trait all together because the Awareness rating is also a driver on the field when you switch the Trait.

    I've created Brett Favre with high awareness and yet made him undisciplined at the same time with great accuracy and the results have been amazing each year I put him through a test trial in Madden.

    Got a conservative guy who won't hurt your team think of Brad Johnson with a Discipline Trait or Trent Dilfer later in his career with the Ravens.

    Yes, you can actually create game managers with that Trait if you know how to tie it into the ratings and combine them together. Guys who won't turn the ball over.

    Imagine being able to play this year's game where the QB's actually protect to the ball better.

    BTW you can actually get similar results if the picks drive you crazy, but you got to mess around with the Playbooks and schemes to manipulate the CPU to run the ball more.


    Yes, I know that **** is time consuming to try and do especially for all teams.

    I don't even bother doing it myself TBH with the regular rosters. I just do it with the classic rosters because that's where I spend the majority of my time at with Madden each year.

    Welp that's just my two cents' fellas just wanted to share some of the roster stuff I noticed.

    Enjoy Madden the best way you can if you have the patience LOL

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  • KingsoftheValley2
    Rookie
    • Jun 2021
    • 134

    #2
    Re: Inside the madden Player Traits .... I'm just the messenger

    Solid information! Question, what would someone need in order to create a global editor? I recall an editor from back in the day where you could save a file on USB, make global edits, then load the file back into the Xbox. Is that something that could be done again?

    Comment

    • tcnumba10
      MVP
      • Nov 2008
      • 1816

      #3
      Re: Inside the madden Player Traits .... I'm just the messenger

      So the amount of INTs is a roster issue? I still believe the Interception slider doesn’t work tho
      2018-2019 NBA Champions!

      Comment

      • Darth Aegis
        Lord of Suffering
        • Jul 2012
        • 4169

        #4
        Re: Inside the madden Player Traits .... I'm just the messenger

        Originally posted by tcnumba10
        So the amount of INTs is a roster issue? I still believe the Interception slider doesn’t work tho
        Yeah, it's definitely broken
        OS needs a Thumbs DOWN button

        Playing:

        Comment

        • TarHeelPhenom
          All Star
          • Jul 2002
          • 7123

          #5
          Re: Inside the madden Player Traits .... I'm just the messenger

          Very few players get assigned the Undisciplined Trait.

          If you want to know why there's a lack of penalties in most games even when you jack up the sliders do yourself a favor and take two teams and edit and entire OL, DL and Secondary.

          Crank up the penalties after you make those changes especially on Pro level and you'll see what I'm talking about.....



          This is exactly what I've done. Everybody except the QB's get the Penalty Trait set to Undisciplined.

          I'm also setting all WR's Aggressive, Possession, and Run After The Catch to Yes. In my mind, they all do those things at some point in the NFL and I want all the animations possible unlocked, and then let the ratings determine how successful they are.

          One other thing I'm considering is giving all QB's the Fight For Extra Yards Trait. Too many times I've seen QB's slide when they could have easily gained a first down had they kept running. I'm going to test it out and see what happens.
          "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

          Comment

          • XxKnicksRules215xX
            MVP
            • Mar 2016
            • 1817

            #6
            Re: Inside the madden Player Traits .... I'm just the messenger

            Originally posted by tcnumba10
            So the amount of INTs is a roster issue? I still believe the Interception slider doesn’t work tho
            I’m leaning towards the roster needing proper balance after a complete overhaul.

            Comment

            • canes21
              Hall Of Fame
              • Sep 2008
              • 22948

              #7
              Re: Inside the madden Player Traits .... I'm just the messenger

              Good stuff, PM. This is good info for anyone who wants to take the time to put in the effort to fix some things. Hopefully we can focus on that type of talk and avoid any talk of how we shouldn't have to put in the work to make EA's game playable. Save that for another topic.

              I wonder how these traits are applied to generated draft classes? It would be great if the draft classes properly assigned a variety of traits and no work was needed editing incoming players each year, then we could develop a good base roster for people to take into franchise mode and they'd be set moving forward. But if the generated draft classes also suffer from the same trait issues as the base roster, then it would suck having to edit each incoming class of players.
              “No one is more hated than he who speaks the truth.”


              ― Plato

              Comment

              • GoJags904
                Pro
                • Aug 2014
                • 773

                #8
                Re: Inside the madden Player Traits .... I'm just the messenger

                Originally posted by Playmakers
                Like I do every year I scan the rosters in preparation of creating Classic rosters.



                I won't go into full detail, but I will say that there are more MLB's this year than I've ever seen in Madden with the Cover LB Trait.



                Guys rated in the 60's and 70's are being applied the Cover LB trait regardless of their real coverage ability.



                Think to back to when we had the super man LB's and then they were removed.



                Well, if you want to know why they seem to be back there's your answer.



                Now ask yourself this why do a good amount of DB's have each of the Following Traits set to Aggressive



                Plays the ball in the AIR Trait

                Aggressive Catch Trait



                And they are assigned Cover LB Trait on top of that..........



                Why doesn't the WR's jump for the ball like the DB's and LB's



                Well based on my past editing history I would separate top players by using these Traits from the avg players.



                Seems like EA decided to overload the rosters with upgraded aggressive defenders in the pass defense Traits.



                I'm not hating on them because I know the logic behind why they did it this year. New Passing Mechanic for the USER they needed to beef up the defenders and make them more aggressive going the ball.



                That fit's with what I try to do when editing defenders just not on a large scale like they did this year.



                For example, Deion Sanders I regularly give him the Aggressive Catch, Aggressive Play Ball in the Air and Coverage LB Trait.



                Why because that's how you get Deion to be Deion in Madden beyond just his ratings.



                But I'm not going to assign Larry Brown the same Traits.......



                A couple of other things I noticed that is probably done intentionally by EA.



                Very few players get assigned the Undisciplined Trait.



                If you want to know why there's a lack of penalties in most games even when you jack up the sliders do yourself a favor and take two teams and edit and entire OL, DL and Secondary.



                Crank up the penalties after you make those changes especially on Pro level and you'll see what I'm talking about.....



                Speaking of that Trait it doesn't just apply to those positions. Why are 90% of the QB's listed as balance instead of either Discipline or Undisciplined?



                I personally do away with Balance Trait all together because the Awareness rating is also a driver on the field when you switch the Trait.



                I've created Brett Favre with high awareness and yet made him undisciplined at the same time with great accuracy and the results have been amazing each year I put him through a test trial in Madden.



                Got a conservative guy who won't hurt your team think of Brad Johnson with a Discipline Trait or Trent Dilfer later in his career with the Ravens.



                Yes, you can actually create game managers with that Trait if you know how to tie it into the ratings and combine them together. Guys who won't turn the ball over.



                Imagine being able to play this year's game where the QB's actually protect to the ball better.



                BTW you can actually get similar results if the picks drive you crazy, but you got to mess around with the Playbooks and schemes to manipulate the CPU to run the ball more.





                Yes, I know that **** is time consuming to try and do especially for all teams.



                I don't even bother doing it myself TBH with the regular rosters. I just do it with the classic rosters because that's where I spend the majority of my time at with Madden each year.



                Welp that's just my two cents' fellas just wanted to share some of the roster stuff I noticed.



                Enjoy Madden the best way you can if you have the patience LOL



                This was what I assumed without digging into traits. It seemed obvious that EA did a global boost to defense and didn't really rebuild it based on ratings etc. It's what irks me with the debates about ea on here. They don't have a solid base of players playing an even and realistic good game of football even at equal ratings but added traits to players on top of that too make it look more realistic when in reality it made it way more gamey and arcadey with everyone gets a all pro level boost to have elites and Joe schmoes all playing probowl level ball regardless of ratings.

                Ppl have been saying this here repeatedly yet get knocked for the criticism while the excuses reign Supreme. Whether it's time consuming etc. EA is forcing this old code and logic down our throats an just boosting the already broken game to play more broken. As long as it creates a challenge tho then it gets accepted as progress.

                No one should have to go thru that to fix the game to even play remotely realistic ans I can only blame the ppl making excuses because EA will do whateva they can get by with as long as the supporters keep arguing with critics talking realism why they try ans band-aid the gimmicks into saying it's the best we can get rn etc

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                Comment

                • TarHeelPhenom
                  All Star
                  • Jul 2002
                  • 7123

                  #9
                  Re: Inside the madden Player Traits .... I'm just the messenger

                  Originally posted by GoJags904
                  This was what I assumed without digging into traits. It seemed obvious that EA did a global boost to defense and didn't really rebuild it based on ratings etc. It's what irks me with the debates about ea on here. They don't have a solid base of players playing an even and realistic good game of football even at equal ratings but added traits to players on top of that too make it look more realistic when in reality it made it way more gamey and arcadey with everyone gets a all pro level boost to have elites and Joe schmoes all playing probowl level ball regardless of ratings.

                  Ppl have been saying this here repeatedly yet get knocked for the criticism while the excuses reign Supreme. Whether it's time consuming etc. EA is forcing this old code and logic down our throats an just boosting the already broken game to play more broken. As long as it creates a challenge tho then it gets accepted as progress.

                  No one should have to go thru that to fix the game to even play remotely realistic ans I can only blame the ppl making excuses because EA will do whateva they can get by with as long as the supporters keep arguing with critics talking realism why they try ans band-aid the gimmicks into saying it's the best we can get rn etc

                  Sent from my SM-N975U using Tapatalk

                  There isn't a sports game on the market that doesn't get edited by the community in order to get it playing better. My only complaint with EA is that they won't give us a global editor. It's very time consuming to have to go in and do edits to players one by one. But, it beats the alternative in not being able to edit at all.

                  With that being said, question for Playmakers or anybody else that would know, what does the UNPREDICTABLE Trait affect? On-field play or things that happen off the field?
                  "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                  Comment

                  • jfsolo
                    Live Action, please?
                    • May 2003
                    • 12965

                    #10
                    Re: Inside the madden Player Traits .... I'm just the messenger

                    Originally posted by canes21
                    Good stuff, PM. This is good info for anyone who wants to take the time to put in the effort to fix some things. Hopefully we can focus on that type of talk and avoid any talk of how we shouldn't have to put in the work to make EA's game playable. Save that for another topic.

                    I wonder how these traits are applied to generated draft classes? It would be great if the draft classes properly assigned a variety of traits and no work was needed editing incoming players each year, then we could develop a good base roster for people to take into franchise mode and they'd be set moving forward. But if the generated draft classes also suffer from the same trait issues as the base roster, then it would suck having to edit each incoming class of players.
                    Editing a draft class isn't as bad when you don't worry about the whole class and only edit the rookies of a team right before you play a game against them.
                    Jordan Mychal Lemos
                    @crypticjordan

                    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                    Do the same thing tomorrow. And the next. Now do it forever.

                    Comment

                    • jfsolo
                      Live Action, please?
                      • May 2003
                      • 12965

                      #11
                      Re: Inside the madden Player Traits .... I'm just the messenger

                      Originally posted by TarHeelPhenom
                      There isn't a sports game on the market that doesn't get edited by the community in order to get it playing better. My only complaint with EA is that they won't give us a global editor. It's very time consuming to have to go in and do edits to players one by one. But, it beats the alternative in not being able to edit at all.

                      With that being said, question for Playmakers or anybody else that would know, what does the UNPREDICTABLE Trait affect? On-field play or things that happen off the field?
                      The Unpredictable trait concerns how a player behaves during contract negotiations. The ones with that trait are more likely to turn down a contract offer and or just flat out not resign with you.

                      I don't know if it is still is used now, since we have the addition of player motivations, maybe they work in concert.
                      Jordan Mychal Lemos
                      @crypticjordan

                      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                      Do the same thing tomorrow. And the next. Now do it forever.

                      Comment

                      • ynkeecwby
                        Rookie
                        • Jul 2022
                        • 127

                        #12
                        Re: Inside the madden Player Traits .... I'm just the messenger

                        Originally posted by jfsolo
                        The Unpredictable trait concerns how a player behaves during contract negotiations. The ones with that trait are more likely to turn down a contract offer and or just flat out not resign with you.

                        I don't know if it is still is used now, since we have the addition of player motivations, maybe they work in concert.
                        It also used to be able to cause them to retire early. I’ve seen a few of those in my sim’s so might still be impacting that but not sure.

                        Comment

                        • tcnumba10
                          MVP
                          • Nov 2008
                          • 1816

                          #13
                          Re: Inside the madden Player Traits .... I'm just the messenger

                          Originally posted by XxKnicksRules215xX
                          I’m leaning towards the roster needing proper balance after a complete overhaul.
                          That’s a deep rabbit hole that I will not be venturing down to. I’ve been there with NBA 2K, spent more time editing rosters and sliders than actually playing the game. There is a clear issue and the developers have to patch it for the consumers. We shouldn’t be doing all the leg work to enjoy the game.
                          2018-2019 NBA Champions!

                          Comment

                          • roadman
                            *ll St*r
                            • Aug 2003
                            • 26339

                            #14
                            Re: Inside the madden Player Traits .... I'm just the messenger

                            Originally posted by tcnumba10
                            That’s a deep rabbit hole that I will not be venturing down to. I’ve been there with NBA 2K, spent more time editing rosters and sliders than actually playing the game. There is a clear issue and the developers have to patch it for the consumers. We shouldn’t be doing all the leg work to enjoy the game.
                            A lot of people have been doing it for years discovering Madden's yearly

                            shortcomings.

                            I'm not letting them off the hook, I'm livid about penalties not working.

                            I will do what I need to do with the tools given to get the game playing as

                            fine tuned as I can until there is a fix.
                            Last edited by roadman; 08-26-2022, 09:41 AM.

                            Comment

                            • jfsolo
                              Live Action, please?
                              • May 2003
                              • 12965

                              #15
                              Re: Inside the madden Player Traits .... I'm just the messenger

                              I enjoy Madden enough to put in the time to make the game play better, others may not think it's worth it, I'm not going to punish myself because of EA's shortcomings.
                              Jordan Mychal Lemos
                              @crypticjordan

                              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                              Do the same thing tomorrow. And the next. Now do it forever.

                              Comment

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