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-   -   Which slider makes players more like ratings (/forums/showthread.php?t=1001006)

Grinder12000 08-31-2022 08:24 AM

Which slider makes players more like ratings
 
Which slider makes players more like ratings? Not sure how to ask it better LOL

TopSide83 08-31-2022 08:29 AM

Re: Which slider makes players more like ratings
 
Quote:

Originally Posted by Grinder12000 (Post 2050646542)
Which slider makes players more like ratings? Not sure how to ask it better LOL

I’ve always felt the closest representation of players ratings comes from All pro level. Once there, you can slightly tweak any sliders that are a little off.

All Madden gives boosts to the cpu that are downright unfair at times. Pro feels great but it becomes too easy once you learn how to exploit the cpu weaknesses

Grinder12000 08-31-2022 10:09 AM

Re: Which slider makes players more like ratings
 
hmmm OK It just seems on All Pro most QBs are pretty much the same and interchangeable. A starter goes down at the back up has the same numbers.

What does "Min Player Speed Threshold" do?

briz1046 08-31-2022 10:12 AM

Re: Which slider makes players more like ratings
 
It has been pretty clearly proven that raising the speed threshold slider to 95 actually differentiates players speed to a more realistic level .

Having said that many sliders here actually recommend lowering this slider, technically making the differences LESS realistic but fitting in better with users conceptions of such differentials .

So its pretty much a personal preference as to what constitutes realism .

briz1046 08-31-2022 10:19 AM

Re: Which slider makes players more like ratings
 
Quote:

Originally Posted by Grinder12000 (Post 2050646591)
hmmm OK It just seems on All Pro most QBs are pretty much the same and interchangeable. A starter goes down at the back up has the same numbers.

What does "Min Player Speed Threshold" do?


Any player under user control will play as much in accordance with user ability as their actual ratings , and receive user boosts so yes to a point at least they do .

Differentials are more pronounced under CPU control but QB play is probably the hardest position in all of sports to differentiate in a video game as so much of the real life difference is down to decision making


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