This got me to thinking, specifically about Madden. How do we feel about simulated mistakes in a Madden football game? For example, lets say you go into replay to watch a play, you're on defense and your MLB is suppose to be playing an area in zone coverage...and on the play he does something contrary to what his assignment is. Would we look at it as boneheaded AI or the fact that his Awareness is 60 and Play Recognition is 65?
Is that something we really want in our football game? Mistakes happen every Saturday and Sunday; but how can that be replicated in a video game to the Users satisfaction in a way that they know the difference between bad AI and low player ratings? How hard is that for EA to replicate?

Comment